Crusader Kings III

Crusader Kings III

[v1.12.5] TIP Vol. II
-sb- zveroboy  [developer] Feb 20, 2022 @ 1:35pm
TIP v3.5 changelog
v3.5 "Update? No Update! You're the Update!"

--- General

- compatibility update for the v1.5.0.2 patch
- updated lots and lots and lots and lots and lots of files
- added a decision to Unite Romania
- added a decision to restore the Uyghur Khanate
- added a decision to restore the Kirghiz Khanate
- added a decision to found the Kingdom of Prussia
- added a decision to consolidate Beta Israel
- added new cultural heritages: East Germanic and Aramean
- added new cultural languages: Sanskrit, Gothic, Albanian, Coptic and Francoprovençal
- added new cultural tradition: Shield Wall
- changed the Strong Kinship tradition to enable Tanistry succession rather than unlock the Schiltron MaA type
- changed the Witenagemot tradition to be limited to West Germanic heritage
- changed the Longbow Competitions tradition to be regional; is now once again specific to Wales
- changed several existing TIP cultural innovations into cultural traditions
- changed Bulgarian culture to be a hybrid of Bolghar and Croatian
- changed Shatuo culture's heritage from Chinese to Turkic
- changed Alan culture's heritage from Byzantine to Iranian
- changed Assyrian culture's heritage from Byzantine to Aramean
- changed Pictish culture's Refined Poetry tradition to Isolationist
- changed Scottish culture's Strong Kinship tradition to Shield Wall
- changed Welsh culture's Longbow Competitions tradition to Celtic Chieftains
- changed Lombard culture's Republican Legacy tradition to Viri Devoti
- changed Visigothic culture's Equal Inheritance tradition to Visigothic Codes
- changed Basque culture's Mountaineers tradition to Mountain Clans
- changed Ethiopian culture's Isolationist tradition to Monastic Communities
- changed Nubian culture's Xenophilic tradition to Pastorialists
- added the Mamluks tradition for Egyptian culture
- added the Stalwart Defenders tradition for Basque culture
- added the Castle Keepers tradition for Norman culture
- added the War Paint tradition for Pictish culture
- adjusted a few tenets for some Dualist faiths
- added Bactrian as a Byzantine/Iranian hybrid culture name for the Bactria region
- added fervor gain to several major decisions
- added some new mercenary company names
- added some new flavour text
- added Niculita Delfinas as count of Larissa in 1066
- added new cadet branches for Robert the Frisian and Baldwin of Hainaut in 1066
- added a starting piety boost for King Salamon of Brittany in 867
- updated various events and decisions to take into account new TIP mod cultural content
- renamed the Egalitarian ethos to Cosmopolitan
- renamed the Egyptian Coptic culture to Coptic
- renamed the Syriac culture back to Assyrian
- fixed Aksum and Gondar being held by the opposite rulers in 1066
- various minor bug fixes
- various language and GFX tweaks to the Israeli cultures
< >
Showing 1-1 of 1 comments
-sb- zveroboy  [developer] Feb 22, 2022 @ 6:50pm 
v3.5b

--- General

- added new cultural language: Austroasiatic (added to Mon culture)
- added the Dexterous Fishermen tradition for Icelandic culture
- changed Irish culture's Maritime Mercantilism tradition to Strong Kinship
- changed Pyu culture's City Keepers tradition to Caravaneers
- removed Norse-Gaelic culture's Northern Stories tradition
- updated colours and AI scheme values for the new TIP cultural languages
- updated the Visigothic and Norse culture split events
- fixed Crimean Gothic culture having a tradition without a DLC trigger
- fixed the duchy of Sinai being missing from the Roman Empire geographic region
- fixed a trigger checking if chancellors can be fired instead of court chaplains
- fixed the distant county of Kuozhou being randomly set to Ash'ari faith
- fixed some succession law stuff (this should also fix the Nubian female preference issue)
< >
Showing 1-1 of 1 comments
Per page: 1530 50