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As you'll notice, I've added the Sikhism religion group in v3.1. I am of course very aware that Sikhism technically sits outside the CK3 time frame, and I was in two minds about this one, but the more I read about it the more intrigued I became. Ultimately - as with most things - it comes down to 'is it cool?' and 'would it improve the region?', and the answer to both of these is yes. Sikhism is dated to the birth of Guru Nanak, and so is technically 15th century, as is Hussitism which I think is fine.
I spent a week or so on and off researching this topic and trying to implement it as best as I can. I've tried to represent the faith fairly, whilst giving it some flavour and variety among the different sects, and am obviously aware that (unlike e.g. Ajivika) Sikhism is a surviving religion with millions of adherents today.
Sikhism today does not have a priesthood, only Granthi (members of the congregation chosen to recite from the Guru Granth Sahib) who are essentially lay clergy, but in its early days it did have Mahants (appointed officials who ran the Gurdwaras) and Masands (tax collectors who were essentially bishop-like figures who reported directly to the Gurus) and so these titles are useful to use as priests and bishops in CK3 terms.
This is actually quite a large religion group, comparable to Buddhism and Hinduism, with seven faiths within it - Gurmat (not a perfect label, but useful to represent mainstream Sikhi), plus five of the oldest sects, and then the Khalsa, a kind of holy order/religious community formed to defend Sikhs, and which still exists today.
Sikhism is a monotheistic religion occasionally labelled Abrahamic, although it's more Dharmic really and better fits within that subgroup. It's based around worshipping God, and God is the only deity Sikhs believe in, but they attribute various names and forms to God, which I think is a sort of cultural hangover of Hinduism (of which Sikhism is arguably an off-shoot, and certainly Guru Nanak and the majority of the original Sikhs were converts from Hinduism) and gods like Shiva having multiple forms and roles.
On that topic, Sikhs now share the Hindu patron gods from the Bhakti tenet, and a couple of the Sikh faiths which are kind of Hindu syncretic have Bhakti as one of their tenets. This is entirely based on historical accounts, and it is widely accepted that early Sikhism was often considered a Hindu heresy, and many of the early Sikhs continued to worship several Hindu gods in addition to God. There are still shared practices and festivals even today, and both religions have shared roots.
Because Sikhism was not established until after the CK3 end date, I have not given it to any provinces on the map, but Indo-Aryan culture group courtiers can spawn as Sikhs in both 867 and 1066. This is primarily to give the player an opportunity convert should they wish (as converting to a 'dead' religion is very expensive), and also to try to start Sikh vassal dynasties.
Finally, if you're a Sikh character based in the Rajastan area (basically north-west India) and rule either the Punjab kingdom or any two or more other kingdoms, you will have the decision to form the Sikh Empire - this was an historical multi-ethnic/multi-religious realm founded much later (1700s) that was ruled by Sikh Maharajas and successfully defended itself against invaders from all sides. It's a fascinating little slice of history, and part of the Sikh golden age. I think it will be fun to try forming this state and trying to survive attacks from the Mongols, Arabs, etc.
Anyway, enough rambling from me... I hope some of you check out the new Sikh religion and have fun with it. It was certainly fascinating to research, and a lot of fun to think up ideas for them in game.