Crusader Kings III

Crusader Kings III

[v1.12.5] TIP Vol. II
-sb- zveroboy  [developer] Jun 9, 2021 @ 8:22am
TIP v3.2 changelog
v3.2

--- General

- compatibility update for the v1.4.0 patch
- added Kharijism as a Muslim faith
- added the Lodya Ships cultural innovation for Russia (region)
- Russian culture now starts with the Lodya Ships innovation unlocked (1066)
- added Geirmundur 'Hellskin' Hjörsson as a Norse adventurer (867)
- added appropriate flavour names for a few religious tenets
- added Gehenna as a negative afterlife flavour name for Rabbinism
- added some more unique ruler transition localization for various realms being founded
- replaced the Monasticism tenet with Bhakti for Shaivism (so it can access its unique gods using the tenet)
- renamed the duchy of Opolye to Vladimir
- renamed the barony and county of Tîrgoviște to Herăstrău (because it's a duplicate of a neighbouring title name)
- forming Normandy by decision will now change its CoA as well as name
- improved the religious setup in Transoxiana, Khotan and Lanka
- added the Reaver trait to Haraldr 'Tanglehair'
- added the Twin trait to a couple of King Lothaire's kids
- fixed the count of Ferghana being a vassal of the Eastern Karakhanids, rather than the Western Karakhanids
- fixed the bishopric of Sankt Gallen being ruled by the wrong dynasty; moved them to the county of Nordlingen
- fixed the Defenders of Highgod decision trigger requiring no special building slot, rather than just no actual building
- fixed a few minor database issues which were being flagged in the error log (as of 1.4.0)