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My critique, for what it's worth:
- Indian (Indo-Aryan) courtiers can now spawn as Sikhs
only after the religion is founded, I hope? love the Sikhs, but I think it would be weird if they start showing up before their religion is founded...
- added religious exemption vassal contracts and dynasty CoAs for the two Sabian and Hellenic pagan counts in 867
Good idea! At least for Harrar, since there is the story about that. I don't think there should be any special arrangement for Laconia: there is no account of something like that. Already a stretch to make the count a follower. If a player is playing him, then it makes sense for gameplay reasons, but disappearing quietly would be historical for the Hellenic faith in the era....
--- General
- added Kemetism, Isiac and Hermeticism as Kordofanian faiths
- added a decision to Restore the Kushite Empire, and a nickname and CoA for it
- added a decision to Restore the Kushite High Priesthood
- added a few events relating to the Kushite Empire and High Priesthood
- added four new holy sites
- added seven new holy orders
- added some extra Kordofan pagan flavour text
- added Kordofan pagan flavour names for Court Chaplains
- added the Arrogant trait as a sin for the Kordofan religion group
- added a new CoA element
- added the Maryam Ts'iyon Church, Pyramids of Meroë and Gates of Alexander as special buildings
- changed the Memphis holy site to Heliopolis for Sol Invictus
- changed the Kordofan religion group's holy order MaA regiment from Horn Warriors to Camel Riders
- the Sacred Childbirth tenet is now available to Kordofanians as well as Baltics and Oromo-Somalis
- renamed the kingdom of Wallachia to Dacia when held by non-Vlachs
- fixed Husayn ibn Ali Fatimid not being married to his historical wife Shahrbanu
--- General
- given William, Harald and Svend claims on the duchy of Essex and its counties (so they can usurp titles around London)
- added some feudal/clan title localization for Egypt (k_egypt) when ruled by Kordofanian faith characters
- improved the triggers for a few kingdom/empire formation decisions
- fixed a few issues with the Establish Bactrian Supremacy decision, which can now also be taken by Zunbils