Crusader Kings III

Crusader Kings III

[v1.12.5] TIP Vol. II
-sb- zveroboy  [developer] May 20, 2021 @ 5:27pm
TIP v3.1 changelog
v3.1

--- General

- added a new Sikhism religion group (Gurmat, Udasi, Mina, Hindali, Ramraiya, Nanakpanthi and Khalsa faiths)
- added five new holy sites
- added four new holy orders and CoAs for them
- added four new CoA elements
- Indian (Indo-Aryan) courtiers can now spawn as Sikhs
- added a decision to Found the Sikh Empire, and a nickname and CoA for it
- Indian Witches are now called Daayan (female) and Ojha (male)
- replaced the Asceticism tenet with Jewish Syncretism for Sethianism
- replaced the Literalism tenet with Islamic Syncretism for Sabianism
- replaced the Communion tenet with Pastoral Isolation for Conversos (they have no head of faith, making Communion a wasted slot)
- added a proper set of Fyrnsidu god names for the Patron Gods tenet
- added a new MaA icon for Khandayat (thanks to Veag!)
- added the Baku Maiden Tower as a special building
- added religious exemption vassal contracts and dynasty CoAs for the two Sabian and Hellenic pagan counts in 867
- added a load of additional unique ruler transition localization for the Sikh and Dualist faiths, and various specific tenets
- added Kashmir, Lanka, Gujarat, The Punjab, The Himalayas and The Sindh as custom regions
- added new holy war script values for Fyrnsidu and the Sikh faiths
- added appropriate flavour names for various religious tenets
- added a few events relating to the Sikh Empire and Fyrnsidu patron gods
- updated various religious events and decisions for the new faiths
- updated some tenet triggers
- updated a few decision triggers
- updated a load of tenets and doctrines so they now use dynamic flavour text
- updated some heresy events for the new faiths
- fixed some holdings up in Dzungaria being Feudal rather than Tribal
- fixed some unintended family tree weirdness with the von Calw dynasty
- fixed the barony of Ragunda being called Rafunda
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Showing 1-3 of 3 comments
Veag May 20, 2021 @ 5:43pm 
Nice looking update! I'll see if I can come up with something about beards on the weekend XD.
My critique, for what it's worth:

- Indian (Indo-Aryan) courtiers can now spawn as Sikhs

only after the religion is founded, I hope? love the Sikhs, but I think it would be weird if they start showing up before their religion is founded...

- added religious exemption vassal contracts and dynasty CoAs for the two Sabian and Hellenic pagan counts in 867

Good idea! At least for Harrar, since there is the story about that. I don't think there should be any special arrangement for Laconia: there is no account of something like that. Already a stretch to make the count a follower. If a player is playing him, then it makes sense for gameplay reasons, but disappearing quietly would be historical for the Hellenic faith in the era....
-sb- zveroboy  [developer] May 25, 2021 @ 4:40pm 
v3.1b

--- General

- added Kemetism, Isiac and Hermeticism as Kordofanian faiths
- added a decision to Restore the Kushite Empire, and a nickname and CoA for it
- added a decision to Restore the Kushite High Priesthood
- added a few events relating to the Kushite Empire and High Priesthood
- added four new holy sites
- added seven new holy orders
- added some extra Kordofan pagan flavour text
- added Kordofan pagan flavour names for Court Chaplains
- added the Arrogant trait as a sin for the Kordofan religion group
- added a new CoA element
- added the Maryam Ts'iyon Church, Pyramids of Meroë and Gates of Alexander as special buildings
- changed the Memphis holy site to Heliopolis for Sol Invictus
- changed the Kordofan religion group's holy order MaA regiment from Horn Warriors to Camel Riders
- the Sacred Childbirth tenet is now available to Kordofanians as well as Baltics and Oromo-Somalis
- renamed the kingdom of Wallachia to Dacia when held by non-Vlachs
- fixed Husayn ibn Ali Fatimid not being married to his historical wife Shahrbanu
-sb- zveroboy  [developer] May 26, 2021 @ 9:13pm 
v3.1c

--- General

- given William, Harald and Svend claims on the duchy of Essex and its counties (so they can usurp titles around London)
- added some feudal/clan title localization for Egypt (k_egypt) when ruled by Kordofanian faith characters
- improved the triggers for a few kingdom/empire formation decisions
- fixed a few issues with the Establish Bactrian Supremacy decision, which can now also be taken by Zunbils
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