Crusader Kings III

Crusader Kings III

[v1.12.5] TIP Vol. II
-sb- zveroboy  [developer] Jun 24, 2021 @ 8:07am
TIP v3.3 changelog
v3.3

--- General

- compatibility update for the v1.4.2 patch
- added Nordic, Hispanic and Rumâni as Christian faiths
- added eight new holy sites
- added a new CoA element
- added unique icons for the Conversos and Adamite faiths
- added some hair & beard improvements for Taoists, Kushites and Sikhs (thanks to Veag!)
- added improved name patronymics for Dutch culture
- added Dacia as a custom region
- Vlach courtiers can now spawn in Dacia
- Visigothic Catholic provinces and characters are now Hispanic faith (867)
- changed a few Norse Catholic characters to Nordic faith (867)
- the Unify the Burgundies decision will now grant the Bailiffs, Burhs and Guilds innovations to your root culture
- the Establish Bactrian Supremacy decision can now be taken by all Iranian cultures, not just Afghan
- changed the Mecca holy site to Hittin for Druze
- changed the Medina holy site to Jabal al-Druze for Druze
- updated some heresy events for the new faiths
- fixed the Tigris being incorrectly labelled as the Euphrates
- fixed the Host Grand Rite decision being taken by AI mayors and barons (adverse effect on late-game performance)
- fixed a script bug making the Religious Law tenet let you change title laws for free
- fixed a couple of Persian family trees with floating members
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-sb- zveroboy  [developer] Jun 29, 2021 @ 7:32am 
v3.3b

--- General

- compatibility update for the v1.4.4 patch
- updated the initial spread of Rumâni faith
- fixed a typo in a Pomeranian name
- fixed an event option to slaughter cattle being available for certain Indian faiths
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