Crusader Kings III

Crusader Kings III

[v1.12.5] TIP Vol. II
-sb- zveroboy  [developer] Dec 24, 2020 @ 6:32pm
TIP v1.8 changelog
v1.8

--- Dynasties

- added the Anscarid, Yaza, Sri Ksetra, Beikthano, Maingmaw, Halin, Binnaka and Carrhae dynasties
- added various additional members of the Dalassenos dynasty
- split the Ivrea off from the senior Anscarid dynasty
- connected the Nordheim to the Luxemburg dynasty
- made the Mâcon a cadet branch of the Ivrea dynasty
- made the Bourgogne a cadet branch of the Robertine dynasty


--- Coats of Arms

- added a new CoA for the county of Mâcon
- added new CoAs for the Anscarid and Mâcon dynasties


--- Cultures

- added the Crimean Gothic (Byzantine), Arpitan (Frankish) and Pyu (Burman) cultures
- added the Gothic Legacy, Gallowglass Septs, Mountain Clans, Viri Devoti, Routiers and Basque Whaling cultural innovations
- added the Gothic Infantry (heavy inf), Gallowglass (skirmishers), Mountain Warriors (pikemen) and Langobardi (light cav) MaA regiments
- added the Einherjar (heavy inf) holy order MaA regiment for the Germanic religion group
- Lombard culture now gets Langobardi as its MaA regiment, instead of Landsknechts
- Gaelic culture now gets Gallowglass as its MaA regiment, instead of Hobelars
- Basque culture now gets Mountain Warriors as its MaA regiment, instead of Caballeros
- updated the Croatian, Serbian, Vlach, Bulgarian, English, Scots, Russian, Castilian, Catalan, Portuguese, Visigothic
-> Italian/Cisalpine, Roman, Lombard, Norse, Swedish, Norwegian and Danish culture name lists
- updated some MaA AI values


--- Map

- added The Isles and the Basque Country as custom regions


--- Decisions

- added a decision to Restore the Kingdom of the Isles
- added a decision to Raise an Irminsul
- the Unify the Burgundies decision now requires Occitan or Arpitan culture
- the Dismantle the Papacy decision can now also be taken by Basque pagans
- added some new ways to kill the Pope for different faiths dismantling the Papacy
- updated a few decision triggers


--- Nicknames

- added Torfinn the Mighty's nickname
- added Richard the Justiciar's nickname


--- Localization

- added loads of new names
- added two nicknames
- added some new culture title localization for Slavic rulers
- renamed the Guinean Uplander culture group back to West African
- added custom title localization for Vasconia (d_gascogne)
- added some new mercenary company and holy order names
- added various event and decision text
- updated some bookmark screen information


--- Religions

- added the Germanic pagan (Vanatrú) faith
- added the Basque pagan (Euskal) faith
- added various new holy sites
- added various new papal names for Catholicism
- changed a couple of Ásatrú holy sites (because they're now for Vanatrú)
- replaced the Human Sacrifice tenet with Ritual Hospitality for the Ásatrú faith
- replaced the Pacifism tenet with Islamic Syncretism for the Khurramism faith
- replaced the Sanctioned False Conversions (Taqiya) tenet with Religious Law (Fatwa) for the Zayidi faith
- divorce is now disallowed for the Druze faith
- homosexuality is now a crime for Christian faiths by default
- made some law tweaks to the Ásatrú and Slovianskan faiths to better reflect their historical outlook
- added religious text references for the Mithraism, Bacchism, Orphism and Pythagoreanism faiths
- added two new character death messages for the Ásatrú faith
- added two new character death messages for the Zoroastrian faith
- added a new character death message for the Zunbil faith


--- Bug Fixes

- fixed Assyrian culture having no cultural MaA regiment; now gets Ayyar
- fixed the Oracle of Delphi being assigned the wrong gender in event text
- fixed a character having Norwegian culture in 867


--- History

- added Enosh as a playable Assyrian count in Harran (867)
- added Bivin of Gorze as a playable French count in Metz (867)
- added several playable Pyu counts in Pagan (867)
- added Kuno von Beutelsbach as a playable Franconian count in Württemberg (1066)
- Germanic (Gothic/Vandal/Frisian/Jute/Saxon) pagan characters are now correctly represented as Vanatrú rather than Ásatrú
- Cornish characters are now represented as Insular rather than Catholic
- changed the Dalassenos, Kamateros and Pyrrogenes dynasties to be Crimean Gothic
- changed the la Tour du Pin, Albon, Viviers, Forez and Genève dynasties to be Arpitan
- added some traits to Sichelgaita (1066)
- added Constantine X's missing first wife and gave him the infirm trait (1066)
- disinherited Bohemond and Emma de Hauteville (1066)
- changed all Estonian culture characters to use more accurate names
- changed/standardized a load of character names
- added Crimean Gothic culture in Kerch
- added Arpitan culture in eastern France
- added Pyu culture in Pagan and tweaked the cultural spread of Burmese culture
- Harran is now Sabian faith
- Cornwall and Devon are now Insular faith
- Navarre is now Basque pagan
- Lakonia and its count are now Hellenic pagan (867)
- improved the spread of Germanic paganism in Jutland and Frisia (867)
- improved the spread of Assyrian culture
- updated the title history of Burgundy
- updated the title history of Pagan
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-sb- zveroboy  [developer] Dec 27, 2020 @ 1:38am 
v1.8b

--- General

- fixed an Occitan name
- fixed the name of A Coruña
- added a missing Basque religion flavour text option to a Roman restoration event
- removed some obsolete name localization
- Salaün of Brittany now starts with a pressed claim on Avranches (the Cotentin Peninsula) and is friends with Hæsteinn
- Basque courtiers can now spawn as Muwalladi
- Assyrian courtiers can now spawn as Sabians, and in more sensible parts of the map
-sb- zveroboy  [developer] Jan 1, 2021 @ 11:12am 
v1.8c

--- General

- added the kingdom of Iceland (de jure)
- added an improved CoA for the Armenian Principalities (just so it's different to the de jure Armenian kingdom CoA)
- added a few more nicknames and death date corrections to some French kings
- added William Longsword's nickname and marriage; removed him as a duke of Brittany
- added Otto the Red's nickname and marriage
- added Otto the Illustrious' nickname
- added Béla the Champion's nickname
- removed Hungary's nonsense Avar-era title history
- changed Georgian culture's patronym suffix to 'eli'
- changed/standardized a load of Greek and Russian character names
- tweaked the Norwegian setup in 867 to better reflect the known history of the era and make things a bit easier for Harald Fairhair
- fixed Karl the Fat messing up the regnal numbering of France
- fixed a broken Russian dynasty
ross Jan 4, 2021 @ 11:44pm 
What's the requirements for restoring the isles kingdom? can't seem to see it in-game.
-sb- zveroboy  [developer] Jan 5, 2021 @ 2:51am 
Originally posted by mute:
What's the requirements for restoring the isles kingdom? can't seem to see it in-game.
There should be text explaining what you need as you view the decision.

For it to appear you need to be within The Isles map region (Western Isles, Northern Isles, Mann, Galloway, Ulster) and be North Germanic, Brythonic or Goidelic culture group. You also need to not be Tribal, and not already a king or emperor.
ross Jan 5, 2021 @ 3:38am 
ah, I'm tribal. Maybe that's why it wasn't appearing, thanks man.
-sb- zveroboy  [developer] Jan 9, 2021 @ 11:14am 
v1.8d

--- General

- added the Arberian (Byzantine), Egyptian Coptic (East African), Dalmatian (Latin) and Carantanian (South Slavic) cultures
- added the Balkan Mercenary Traditions, Ta-Seti, Desert Rangers, Celtic Chieftains and Mamluks cultural innovations
- added the Stratioti (light cav), Nubian Archers (archers), Medjay (pikemen) and Teulu (heavy inf) MaA regiments
- added the Mamluks (heavy cav) regional MaA regiment for Egypt
- added some new dynasty names
- added some new mercenary company names
- added Egypt and Arberia as custom regions
- added some custom title localization for the new cultures
- added some new playable Carantanian rulers (867)
- added some new playable Dalmatian rulers (867 & 1066)
- changed the Longbow cultural innovation to be a regional innovation
- changed the Longbowmen (archers) MaA regiment to be a regional MaA regiment for Wales
- tweaked the ethnicity settings for Lombards (so they can now look Germanic as well as Italian)
- gave Raimond de Saint-Gilles his own cadet branch of the Toulouse dynasty (1066)
- fixed a few Slavic dynasty names
- Nubian culture now gets Nubian Archers as its MaA regiment, instead of Mubarizun
- English culture now gets Gendarmes as its MaA regiment, instead of Longbowmen
- Welsh culture now gets Teulu as its MaA regiment, instead of Longbowmen
- Jurchen courtiers can now spawn in the Eastern Steppe and Tarim Basin (previously an unused culture)
- Cuman courtiers can now spawn as either Tengri or Orthodox, not Kabarite
- Khazar courtiers can now spawn as either Tengri or Kabarite
-sb- zveroboy  [developer] Jan 13, 2021 @ 1:01pm 
v1.8e

--- General

- split the county of Ailech into the counties of Tyrone (Tír Eoghain) and Tyrconnell (Tír Conaill)
- split the county of Ulster into the counties of Antrim (Dál Araide) and Down (Dál Fiatach)
- split the county of Connacht into the counties of West Connacht (Iar Connacht) and Hy Many (Uí Maine)
- added the county of Meath (Mide)
- replaced the county of Athlone with Offaly (Uí Failge)
- moved the county of Kildare from Meath to Leinster
- added some missing members of the Uí Néill dynasty and corrected the ruler of Meath in 867
- added some missing Gaelic title localization for Ireland
- added CoAs for the new counties in Ireland
- added some new playable Irish rulers (867 & 1066)
- added some new playable Arberian rulers (867 & 1066)
- added some new dynasty names
- added Sihtric Silkbeard's nickname
- added Niall of the Nine Hostages' nickname
- renamed the Vanatrú faith to Fyrnsidu (v1.8d change)
- renamed the Ivaring dynasty to Ívarring
- Dublin is now Insular rather than Catholic in 1066
- Buddhist, Bon and Taoist monks are now bald and beardless (thanks to Veag!)
- fixed some Irish cadet branches not having their correct prefixes
- fixed Cumbrian rulers not being Tribal in 867
- updated some causes of death localization so they make more sense in context
- updated the title history of Ireland
-sb- zveroboy  [developer] Jan 14, 2021 @ 6:27pm 
v1.8f

--- General

- added the county of Iarmond (Loch Léin) and a CoA for it
- added some new playable Irish rulers for Iarmond (867 & 1066)
- added some new dynasty names
- made Hy Many (Uí Maine) a vassal of Connacht in 1066
- Iceland should no longer flip to Norwegian culture once the Norse split happens
- Irish and Cornish courtiers will now spawn as Insular rather than Catholic
-sb- zveroboy  [developer] Jan 17, 2021 @ 8:23am 
v1.8g

--- General

- fixed some Cumbrian Tribal holding issues in 867
- fixed a couple of Gaelic names
-sb- zveroboy  [developer] Jan 21, 2021 @ 8:39am 
v1.8h

--- General

- removed the earlier Buddhist, Bon and Taoist monks change so the mod is now fully compatible with the Community Flavor Pack
- fixed a couple of Anglo-Saxon names
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