RimWorld

RimWorld

Real Faction Guest (1.3)
YAYO  [developer] Oct 21, 2020 @ 11:02pm
Bug report
1. How to reproduce the bug (try removing all mods and putting only this mod and that mod.)
2. Links in conflicting mods
3. When report the error log. Press Control + f12 and tell us the link address
Last edited by YAYO; Oct 25, 2020 @ 7:09pm
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Showing 1-15 of 21 comments
Ravinglegend Oct 25, 2020 @ 6:17pm 
There is a bug with opportunity quest prisoner. It doesn't use proper faction names and uses [prisoner name def] and unresolvable. It can be tested by just generating prisoner join quest opportunity. The only modded faction I have is bluemoon from sparkling worlds. Heres a log https://gist.github.com/HugsLibRecordKeeper/db0b3cfd7ec3b6ee81643f3ab33d5e61
YAYO  [developer] Oct 25, 2020 @ 7:12pm 
@RavingLegend
The bug is not reproduced.
In the debug menu, I tried 30 Hospitality_prisoner quests 4 times in a row.
Ravinglegend Oct 25, 2020 @ 8:00pm 
@YAYO
Its not hospitality prisoner thats the problem. That works fine. The issue is with "Opportunitysite_PrisonerWillingToJoin". I apologize for not being clearer.
Last edited by Ravinglegend; Oct 25, 2020 @ 8:05pm
YAYO  [developer] Oct 26, 2020 @ 1:43am 
@RavingLegend
No error with 30 Opportunitysite_PrisonerWillingToJoin quests 4 times in a row.
Ravinglegend Oct 26, 2020 @ 3:40pm 
I apologize. Its a conflict with "fallen world royalty". Both mods work fine on their own, but cause issues with quest generation when used together.
Last edited by Ravinglegend; Oct 26, 2020 @ 4:00pm
Trajda Oct 31, 2020 @ 2:36am 
@YAYO

RandomPlus and PrepareModerately have the same problem with randomizing Wolfhound as a playable race. Wolfhound is a dog from VE Vikings.

https://gist.github.com/73c068a9591a070f95acfac664408cd4
https://www.dropbox.com/s/o9o5tj0qshdcvtj/Screenshot%202020-10-30%2007.49.09.png?dl=0

Oskar Potocki believes it is caused by this mod.
Last edited by Trajda; Oct 31, 2020 @ 2:36am
YAYO  [developer] Oct 31, 2020 @ 6:07am 
@trajda
Probably the problem with this mod is correct.
Resolved.
Delta1138 Nov 10, 2020 @ 5:04pm 
There is an incompatability with the Rimhammer Dryads race mod, because they use seed implants as a mechanic for creating new dryads, for some reason this mod messes with the spawning causing "random" races to spawn either allied or aggressive subject to the status of the dryad (i.e. colonist or prisoner). I did quite a few tests and after implanting a seed and got everything from goblins to dwarves spawning from prisoners who die with seeds in situ.
pbcreed Dec 9, 2020 @ 12:09pm 
Is it safe to remove from current games?
YAYO  [developer] Dec 9, 2020 @ 5:05pm 
Originally posted by pbcreed:
Is it safe to remove from current games?
yes it is
Doc Jan 17, 2021 @ 9:19am 
Slight conflict with an incident generated by the certain original hand holding mod. Instead of that mod spawning specific pawns, this one overwrites them to be random pawns like a regular armed raid would look like.
Mitchs98 Apr 11, 2021 @ 11:30am 
ERR: [Joiner_nameDef]'s [gameCondition_label]
Getting this and similar errors. I'm assuming it's an incompatibility with Forgotten Realms
Pet Mudstone May 13, 2021 @ 5:43pm 
There's an incompatibility when Vanilla Factions Expanded - Medieval and Vanilla Weapons Expanded are both enabled. The two together being enabled adds "Musketeers", which are used by medieval factions. However when this mod is enabled attempts to spawn Musketeers (VFEM_Medieval_Musketeer) fail and an error in the console is created.

Error in question
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object at raceQuestPawn.patch_PawnGenerator_GeneratePawn.Prefix (Verse.PawnGenerationRequest& request) [0x0010c] in <acf3ced17a3a410891d0e292e8eccc28>:0 at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GeneratePawn_Patch2(Verse.PawnGenerationRequest) at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef kindDef, RimWorld.Faction faction) [0x0005b] in <c36f9493c9844ddaa7fb5c788416098f>:0 at Verse.DebugToolsSpawning+<>c__DisplayClass1_0.<SpawnPawn>b__1 () [0x00017] in <c36f9493c9844ddaa7fb5c788416098f>:0 at Verse.DebugTool.DebugToolOnGUI () [0x00018] in <c36f9493c9844ddaa7fb5c788416098f>:0 at Verse.DebugTools.DebugToolsOnGUI () [0x00007] in <c36f9493c9844ddaa7fb5c788416098f>:0 at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000b4] in <c36f9493c9844ddaa7fb5c788416098f>:0 at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root) Verse.Log:Error(String, Boolean) Verse.Root:Verse.Root.OnGUI_Patch1(Root)
TurtleShroom Dec 15, 2021 @ 8:22pm 
This Mod causes the Border Drug Cartel Mod's Trade Caravan to never spawn. No errors, no notifications, no nothing. They simply NEVER SHOW UP.

The person in charge of that Mod seems to confirm the same thing.

https://www.steamcommunity.com/sharedfiles/filedetails/?id=2195696516
TurtleShroom Dec 27, 2021 @ 11:02am 
This Mod causes certain custom Trade Caravans to not show up. Not even forcing them to spawn works.

This includes Mods such as the Border Cartel Mod and the Morrow Rim Mod:

1. https://www.steamcommunity.com/sharedfiles/filedetails/?id=2195696516
2. https://www.steamcommunity.com/sharedfiles/filedetails/?id=2443089362

It only happens on non-Vanilla rendition Factions and is apparently connected to not having men.
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