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[Map Mode Framework] BiomesKitWorldLayer [ReGrowthCore] not found. Render patch not applied.
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch3(System.String)
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.Core.Error(System.String text)
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.ModCompatibility.PatchWorldLayer(System.String assemblyName, System.String worldLayerName, System.Func`2[MapModeFramework.DrawSettings,System.Boolean] setting)
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.ModCompatibility.ApplyPatches()
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.ModCompatibility.GetAssemblies()
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.Core.<.ctor>b__4_0()
[Loading Progress, ilyvion.LoadingProgress.dll] ilyvion.LoadingProgress.LongEventHandler_ExecuteToExecuteWhenFinished_Patches+<ExecuteToExecuteWhenFinished>d__2.MoveNext() at /home/runner/work/loading-progress/loading-progress/Source/ilyvion.LoadingProgress/LongEventHandler_ExecuteToExecuteWhenFinished_Patches.cs:155
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.UpdateCurrentEnumeratorEvent()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Core, Assembly-CSharp.dll] Verse.Root.Update()
[Core, Assembly-CSharp.dll] Verse.Root_Entry.Update()
Also, the mod option for New World Map Textures, I thought that is what that was.