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first, trading one reactor costs one civilian factory, is that intentional? while quite expensive, it makes pushing allies in multiplayer a bit simpler =D
second, i think two extra research slots might be a bit much, especially given the fact a good chunk of the vanilla tec becomes redundant when i use the tec from the mod,
at around 41 i start to research heavily in advance as im throught with everything i need and can get at the time.
last but not least mountains becomme (game)ai deathtraps when you get yourself some mechs and the grappling tec, as no vanilla unit can move that fast in mountains, leading to a bunch of overruns and pockets even against fast divisions.
maybe the grappling hook could give a bit less speed and attack bonus in mountains but a bit more defence?
As in "the hook makes it easy to reach a defendable position but swinging throught the mountains while on the offence makes you an easy target"?
oh and a fourth one i just remembered, air mechs are a bit cheap for how effective they are i think, thought i`m not deep enought in the air game to say for sure.
Anyway, great mod, playing around with it since some days now
Thanks for the feedback, I put everythink on my personal "to do list". Nice feedback, the overrun with mechs thing was unintentionall just as the trading thing. I will tune the research slots down to 1 or 0 as you are not the only one "complaining" about it. I will also look into the cost to performance ratio for the mech air. Thanks for the feedback.
I will to try to fix this, should be possible