RimWorld

RimWorld

Kure's Rimworld of Magic Class Expansion Pack
«Wyvern» Dec 4, 2020 @ 4:07am
Bug Report
List bugs you can find here
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Showing 1-15 of 195 comments
«Wyvern» Dec 4, 2020 @ 4:08am 
The Medigel isn't auto-castable
«Wyvern» Dec 4, 2020 @ 4:59pm 
The medic is auto casting spells on pets
Pets don't need mood buffs for exemple :D
Last edited by «Wyvern»; Dec 4, 2020 @ 4:59pm
NUDEL Dec 6, 2020 @ 3:56am 
anyone else having issues drafting pawns with certain magic/fighter traits. it removes the undraft button :\
Jauwu Dec 25, 2020 @ 6:19pm 
I guess is from here, but the skill "target Pratice" of the class pridestalker crash my game and kill my pawn
Ambusher cancel cloak and dagger does not work after leveling it
Rob-E Dec 27, 2020 @ 10:48pm 
Bellowing Cry doesn't count as hostile magic, allowing you to bellowing cry visiting npc's and then "rescue them," using no medicine but gaining relations with their faction for them exiting the map healthy.
Rob-E Dec 27, 2020 @ 10:56pm 
Follow up to that - It also seems to delink animals from their caravan, meaning you can knock unconscious a bunch of trader caravan animals and then take the loot without making the faction hostile with you
Bombardier is using the skills of a Plaguedoctor.
Keeper ended up with Super Soldiers abilities randomly.
So yeah, for right now, there's some kind of bug that is making a class randomly be changed into another one.
On the Traits it keeps the trait, for exemple "Keeper". As well with the buffs and debuffs related to.
But, on the skills, it doesn't show the original class abilities, but instead some random class.
Only happened yet on classes added by this mod =x
Edit: Saving the game, closing the game and reloading the save.. Keeper skills are there and no Super Soldier. I.... Don't know why.
Last edited by SetArk <Nyanverick 07>; Feb 4, 2021 @ 10:36am
Aegael  [developer] Feb 4, 2021 @ 8:44pm 
That's usually a compatibility issue with other mods that mess with pawn generation. Most often it's caused by character editor mods, like Prepare Carefully, but it can happen midgame as well if a mod improperly handles pawn creation. What it likely means is that at some point of the pawn's lifetime, they had the "Super Soldier" trait but it was later removed/replaced with Keeper. Sometimes hard quitting the game (not just exiting to the main menu) and then reopening and reloading the save will fix this problem.
Originally posted by Aegael:
That's usually a compatibility issue with other mods that mess with pawn generation. Most often it's caused by character editor mods, like Prepare Carefully, but it can happen midgame as well if a mod improperly handles pawn creation. What it likely means is that at some point of the pawn's lifetime, they had the "Super Soldier" trait but it was later removed/replaced with Keeper. Sometimes hard quitting the game (not just exiting to the main menu) and then reopening and reloading the save will fix this problem.
Ohhh.
Hmm, probably then it's the Prepare Careful. I've been using it to add at least the magical traits when running a "fantasy" style game.

Thanks ;D
Btw, the fact that Explosion leaves me comatose made me laugh my heart out xD
One day i'll try and make the whole Konosuba crew.
Ust Ust Feb 26, 2021 @ 1:29am 
hi, my UI disappear when i use 2 guns of the same tipe (2 revolver) with an elemmental gunner, i dual weild and simply sidearms
Aegael  [developer] Feb 26, 2021 @ 2:11am 
It might be Simply Sidearms. However, this is a vanilla problem with Super Soldier, which is a base class that Elemental Gunner shares some skills with, there's not a lot I can do to fix it, you'd have to ask Torann, the developer of the original mod. Whenever these classes hold a weapon, it technically creates a new weapon with enhanced range and damage, which can cause incompatibilities with other mods that modify how weapons are carried or stored.
Hannibal Mar 2, 2021 @ 2:56pm 
Its not intended behavior but it works with vanilla RoM dev editing: dual-classing a Might & Magic from this expansion pack doesnt work, including those that patch the vanilla classes.

e.g. Harbinger & and Monk doesnt work, either the Might or Magic Tab wont show up.

but Psionic & Chroma Mage works, both Might & Magic shows up.
Kaedys Mar 8, 2021 @ 4:36pm 
Looks like the new dual version of the Paladin isn't flagged as being able to learn `SpellOf_ShieldOther`, despite being a "holy class" (paladins are one of the classes mentioned by name as being able to learn Shield Other in the tooltip).
Last edited by Kaedys; Mar 8, 2021 @ 4:36pm
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