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However, after some further playing in the past couple of days, I think I may need to inflate the bonuses even more. It probably won't be the next update, but probably the one or two after the upcoming update I'll go back and change the range from ~1-50, with the average being around 5-25 (instead of the average ~5 and range ~1-20 as I have it now), which would still be low relative to the vanilla game as intended but hopefully a bit more consequential for the player.
Oh, one other possibility, make sure you're both using the same version of the mod, i.e. don't have one person using the Steam version and one person use the manual install version. Speaking of which, if you were attempting it with the Steam version, you can try using the manual install version as a last resort, making sure you both download and install the same version. With the Stellaris MP I mentioned above, I think that's how we solved it.
Is it OK me posting things I find like this? I am trying to learn CK3 modding as it has been a few years since I made CK2 mods and I am learning by reading through other people's mods. A bit cheeky I know, but there are no other ways at the moment I fear.
You mean the manual Github version? That's very odd though I guess with RNG it's technically not implausible. If you're not using ironman, go on the console and type in the following console commands: "event VIETmisc.1" or "event VIETold.1"
If events pop up, then the mod is working fine and you probably have a really really bad case of RNG. If the events don't pop up and the console says it doesn't recognize the event, then that means there is probably an issue with how you installed the mod.