RimWorld

RimWorld

RimThreaded
Sup-3000 Sep 28, 2022 @ 11:29am
RimThreaded bug happen. Need help to fix it.
Checking prison cell status of (145, 0, 102) which is not in or adjacent to a room.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.GridsUtility:IsInPrisonCell (Verse.IntVec3,Verse.Map)
(wrapper dynamic-method) Verse.AI.WanderUtility:Verse.AI.WanderUtility.GetColonyWanderRoot_Patch1 (Verse.Pawn)
RimWorld.JobGiver_WanderColony:GetWanderRoot (Verse.Pawn)
Verse.AI.JobGiver_Wander:GetExactWanderDest (Verse.Pawn)
(wrapper dynamic-method) Verse.AI.JobGiver_Wander:Verse.AI.JobGiver_Wander.TryGiveJob_Patch2 (Verse.AI.JobGiver_Wander,Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
RimThreaded.Pawn_JobTracker_Patch:DetermineNextJob (Verse.AI.Pawn_JobTracker,Verse.AI.ThinkResult&,Verse.ThinkTreeDef&)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
RimThreaded.Pawn_JobTracker_Patch:TryFindAndStartJob (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.TryFindAndStartJob_Patch1 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
RimThreaded.TickList_Patch:NormalThingTick ()
RimThreaded.RimThreaded:ExecuteTicks ()
RimThreaded.RimThreaded:ProcessTicks (RimThreaded.RimThreaded/ThreadInfo)
RimThreaded.RimThreaded:InitializeThread (object)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart (object)
Ideas how to fix it?