RimWorld

RimWorld

RimThreaded
Pawns going idle when there's work to do
Not sure what's going on but I cannot keep at least one of my pawns from going idle. Seemingly most common with "crafter" type pawns. Any known fix or is my map bricked (again.)
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Showing 1-15 of 30 comments
Major Hoff  [developer] Jan 27, 2022 @ 8:26am 
It is not your map. I have heard this issue come up recently. I am currently trying to find a good way to reproduce the issue consistently. Any tips would be appreciated!
ChrisKesterson Jan 27, 2022 @ 11:40am 
I mentioned this on the Discord as well. It seem to be related to crafting bills. Also farming and research. Pawns will act normally for a while, and then they seem to soft break. They don't ALWAYS stop working, but they go into these weird idle loops while planting, researching or working on a bill. It is also not uniform to ALL of my pawns. Some still seem to hold logic, but some won't.

Example: crafter x will start cutting stone blocks. halfway through a cycle, he will go idle, walk away 10 or 20 squares (with a "colonist idle") letter. Then run back to what they were working, and repeat that same cycle. If the same pawn is still set to another type of job, such as construction (which of course is at a higher priority,) he seems to construct fine without the idle interruption.

Totally kills my production/research/growing cycles.

(For what it is worth, also experiencing the rescued pawn dump to beds without rescuing issue. It is like they literally just drop them on the bed and walk away.)
Last edited by ChrisKesterson; Jan 27, 2022 @ 11:41am
A Terrible Modder Jan 28, 2022 @ 1:23am 
prisoners with medical bills are the main cause of this problem for me
ChrisKesterson Jan 28, 2022 @ 6:01am 
Originally posted by Lord-Bird:
prisoners with medical bills are the main cause of this problem for me
I can also say this issue occurs for me with prisoners, or rescuees. But also occurs without them.
Nylux Feb 10, 2022 @ 9:13am 
For me this was mainly caused by 2 things :

- Specific bills on certain workbenches (Harvest Organs Post Mortem's surgery table for exemple)
- Hospitality's Guest beds.

Suspending / Removing those bills as well as any guest bed made my pawns work again without wandering off between each task.

Then again it might be completely unrelated, still worth a try though.


EDIT :

Having too many job types with the same number priority also seems to cause issues ?
I had Fabrication, Machining, Smith and Tailor all at priority 7 and dropping tailor to 8 subitly fixed my colonist.
This is just weird.
Last edited by Nylux; Feb 12, 2022 @ 3:52am
ChrisKesterson Feb 11, 2022 @ 8:55am 
Originally posted by Nylux:
For me this was mainly caused by 2 things :

- Specific bills on certain workbenches (Harvest Organs Post Mortem's surgery table for exemple)
- Hospitality's Guest beds.

Suspending / Removing those bills as well as any guest bed made my pawns work again without wandering off between each task.

Then again it might be completely unrelated, still worth a try though.


Thanks Nylux. I do use both of these mods and will test that.

I have however, seen reports on the discord of people experiencing this issue with a near vanilla setup (such as the core modules and ONLY RT.)
Spice Merchant Feb 19, 2022 @ 8:41pm 
For me I can't remember if it was a healing job or a surgery bill. Anyways, it happened on the research bench and on a medical bed for me.
StepMurp Feb 21, 2022 @ 3:00pm 
I had this same issue, I solved it by lowering the resource use radius for bills. Was happening because my pawn was looking for a path to an item very far away and they couldn't seem to figure it out so they would just be "standing" until I lowered the resource use radius to 50/100. Solved the issue.
Scutty Mar 18, 2022 @ 8:38am 
my crafter cant do anything, still idle for entire day, others pawns dont seem affected, but my crafter is unplayable.
Shadow Wolf Mar 18, 2022 @ 2:36pm 
I suspect everyone with problems have Worktab ? I'm getting issues where far away mining pawns simply dont come back to the colony and sleep on the spot, wardens dont take care of prisioners (they dont get food or try to convert if i dont manually do most of the time), i've taken off worktab (and maybe i'll try to take off complex jobs too) and see if it helps.
Shadow Wolf Mar 20, 2022 @ 12:32pm 
It's not worktab nether complex jobs, strange, people that are far from bed just work util they are exausted and then drop down and sleep, if i force wake they, they sleep
Shadow Wolf May 27, 2022 @ 5:58am 
Yeah, still today any mining pawn will simply sleep on spot even close to a bed (before sleep time) and only after sleep time if i "awaken" him he will go to bed normaly
olduwan Jun 4, 2022 @ 8:00pm 
Originally posted by Major Hoff:
It is not your map. I have heard this issue come up recently. I am currently trying to find a good way to reproduce the issue consistently. Any tips would be appreciated!

For me, it causes my pawns awaiting operations (e.g. installing implants) to sleep on their hospital beds forever. Even when I have doctors set to high priority, they ignore them. I also noticed injured pawns and animals on medical beds also wait there forever.

I have to manually command my doctor pawns to do such actions. I turn off RimThreaded, the problem goes away.
Last edited by olduwan; Jun 4, 2022 @ 8:01pm
Omniburg Jul 8, 2022 @ 5:51pm 
Still no solution found? I can't play with the mod due to this issue, unfortunately. It also seems to make pawns freeze during construction and deconstruction. It's drastically lowering colony efficiency levels.
Bustly Oct 19, 2022 @ 1:11pm 
I've had this happen to farmwork, interestingly the farmers had begun to plant rice in my basins when rice wasn't the selected plant.
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