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Exception ticking Bullock (at (137, 0, 166)): System.ArgumentException: length
at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.List`1[T].Insert (System.Int32 index, T item) [0x00039] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000d6] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement (RimWorld.Pawn_InteractionsTracker __instance, System.Boolean& __result, Verse.Pawn ___pawn, System.Collections.Generic.List`1[T] ___workingList, System.Int32 ___lastInteractionTime) [0x0006c] in <19161c0a8e30419b8efa548026b6f949>:0
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.RimWorld.Pawn_InteractionsTracker.TryInteractRandomly_Patch2(RimWorld.Pawn_InteractionsTracker)
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick_Patch1(RimWorld.Pawn_InteractionsTracker)
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
at RimThreaded.RimThreaded.ExecuteTicks () [0x00105] in <0159967a552640fa8217f400cfa096c6>:0
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
RimThreaded.RimThreaded:ExecuteTicks()
RimThreaded.RimThreaded:ProcessTicks(ThreadInfo)
RimThreaded.RimThreaded:InitializeThread(ThreadInfo)
RimThreaded.<>c__DisplayClass80_0:<CreateWorkerThread>b__0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
not the actual pause, everything stops moving
edit: reduced threads from 8 to 4, only 4 core computer
edit2: now the game is going, but nothign is moving, uhg
edit: using this version
[6:48 PM] Major Hoff: Reduced conflicting destructive prefixes to improve mod compatibility
RimThreaded_2.2.19.7z
830.69 KB