RimWorld

RimWorld

RimThreaded
im a lttle confused here..
I'm getting this but cant find what mod it has a problem with... Potential RimThreaded mod conflicts :
---Patch method: RimThreaded.HediffSet_Patch Boolean AddDirect(Verse.HediffSet, Verse.Hediff, System.Nullable`1[Verse.DamageInfo], DamageResult)---
RimThreaded priority: 0
owner: rimworld.erdelf.alien_race.main - priority: 400

---Patch method: RimThreaded.HediffSet_Patch Boolean CacheMissingPartsCommonAncestors(Verse.HediffSet)---
RimThreaded priority: 0
owner: rimworld.erdelf.alien_race.main - priority: 400

---Patch method: RimThreaded.JobGiver_Work_Patch Boolean TryIssueJobPackage(RimWorld.JobGiver_Work, Verse.AI.ThinkResult ByRef, Verse.Pawn, Verse.AI.JobIssueParams)---
RimThreaded priority: 0
owner: SmarterConstruction - priority: 400
owner: rimworld.whyisthat.expandedroofing.fixbuildorder - priority: 400

Verse.Log:Warning(String, Boolean)
RimThreaded.RimThreadedHarmony:.cctor()
System.Object:__icall_wrapper_mono_generic_class_init(IntPtr)
RimThreaded.RimThreaded:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
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Showing 1-9 of 9 comments
jetblade545 Jul 5, 2021 @ 10:03pm 
it just got worse im getting this now randomly and the game drops to 1 TPS and then whent to back to normal but non of my pawns can move but times still flows and i can still build new things



Exception drawing MinifiedThing120432: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Building_Vent.get_Graphic () [0x00000] in <dbe63bde722043a39a8fbe7afeb1fc48>:0
at RimWorld.MinifiedThing.get_Graphic () [0x00012] in <dbe63bde722043a39a8fbe7afeb1fc48>:0
at (wrapper dynamic-method) RimWorld.MinifiedThing.RimWorld.MinifiedThing.DrawAt_Patch1(RimWorld.MinifiedThing,UnityEngine.Vector3,bool)
at Verse.Thing.Draw () [0x00007] in <dbe63bde722043a39a8fbe7afeb1fc48>:0
at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Draw_Patch1(Verse.ThingWithComps)
at (wrapper dynamic-method) Verse.DynamicDrawManager.Verse.DynamicDrawManager.DrawDynamicThings_Patch1(Verse.DynamicDrawManager)
Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:Verse.DynamicDrawManager.DrawDynamicThings_Patch1(DynamicDrawManager)
Verse.Map:Verse.Map.MapUpdate_Patch2(Map)
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Update()
pgames-food Jul 6, 2021 @ 8:40am 
hi jetblade, are you using minify everything currently? (or a similar once called uninstall)?

ive been using minify for a long time, but i do remember more recently (maybe in the last few months) a couple of mods which were having a problem with it for a couple of buildings.

if you do have those, if you can try a backup save without them, what happens now?
jetblade545 Jul 6, 2021 @ 2:53pm 
Originally posted by pgames-food:
hi jetblade, are you using minify everything currently? (or a similar once called uninstall)?

ive been using minify for a long time, but i do remember more recently (maybe in the last few months) a couple of mods which were having a problem with it for a couple of buildings.

if you do have those, if you can try a backup save without them, what happens now?

yes im am using minfy everything after i removed it i started getting a new error i even tried a new game and i this is what i get

Trying to get valid region at (154, 0, 21) but RegionAndRoomUpdater is disabled.
pgames-food Jul 6, 2021 @ 6:45pm 
thanks for the info, i tried a test and minify everything seems to work ok so far (apart from rimfridges which vanish on uninstalling/minifying/moving)

i think it would be worth you posting a list of your mods onto pastebin with a link here if you can, and to post a hugslib report (using hugslib you can load up your game and press control f12 i think and it auto uploads to github). (and then after linking it here, to post this page into the rimthreaded discord if you can. (if not easy i can do it, i just sometimes get conflicts using steam and discord at the same time) :)
jetblade545 Jul 6, 2021 @ 7:46pm 
Originally posted by pgames-food:
thanks for the info, i tried a test and minify everything seems to work ok so far (apart from rimfridges which vanish on uninstalling/minifying/moving)

i think it would be worth you posting a list of your mods onto pastebin with a link here if you can, and to post a hugslib report (using hugslib you can load up your game and press control f12 i think and it auto uploads to github). (and then after linking it here, to post this page into the rimthreaded discord if you can. (if not easy i can do it, i just sometimes get conflicts using steam and discord at the same time) :)

i found out it was not anything above it was the quarry mod got corrupted and my game was ♥♥♥♥♥♥♥ bricks i just reinstalled the game and mods it works fine now
pgames-food Jul 6, 2021 @ 8:33pm 
oh thats good news you found the issue - sometimes a steam validation can help, especially if its around steam maintenance day
jetblade545 Jul 7, 2021 @ 11:26pm 
Originally posted by pgames-food:
oh thats good news you found the issue - sometimes a steam validation can help, especially if its around steam maintenance day

and now im getting something new



Trying to get valid region at (56, 0, 17) but RegionAndRoomUpdater is disabled. The result may be incorrect.
Verse.Log:Warning(String, Boolean)
RimThreaded.RegionGrid_Patch:GetValidRegionAt(RegionGrid, Region&, IntVec3)
Verse.RegionGrid:Verse.RegionGrid.GetValidRegionAt_Patch1(RegionGrid, IntVec3)
Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType)
Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType)
Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType)
Dubs_Skylight.Patch_GetRoof:Dubs_Skylight.Patch_GetRoof.Postfix_Patch0(IntVec3, Map, RoofDef&)
Verse.GridsUtility:Verse.GridsUtility.GetRoof_Patch1(IntVec3, Map)
RimWorld.GenStep_RocksFromGrid:IsNaturalRoofAt(IntVec3, Map)
RimWorld.<>c__DisplayClass6_0:<Generate>b__0(IntVec3)
RimThreaded.FloodFiller_Patch:FloodFill(FloodFiller, IntVec3, Predicate`1, Func`3, Int32, Boolean, IEnumerable`1)
Verse.FloodFiller:Verse.FloodFiller.FloodFill_Patch1(FloodFiller, IntVec3, Predicate`1, Func`3, Int32, Boolean, IEnumerable`1)
Verse.FloodFiller:FloodFill(IntVec3, Predicate`1, Action`1, Int32, Boolean, IEnumerable`1)
RimWorld.GenStep_RocksFromGrid:Generate(Map, GenStepParams)
Verse.MapGenerator:GenerateContentsIntoMap(IEnumerable`1, Map, Int32)
Verse.MapGenerator:Verse.MapGenerator.GenerateMap_Patch3(IntVec3, MapParent, MapGeneratorDef, IEnumerable`1, Action`1)
Verse.Game:Verse.Game.InitNewGame_Patch2(Game)
Verse.<>c:<Start>b__1_2()
Verse.LongEventHandler:Verse.LongEventHandler.RunEventFromAnotherThread_Patch1(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()



what is causing this one?
Major Hoff  [developer] Jul 10, 2021 @ 8:09am 
I highly recommend using the Discord for troubleshooting, as there are many more people there monitoring the channel than here. Just friendly FYI
jetblade545 Jul 10, 2021 @ 12:58pm 
Originally posted by Major Hoff:
I highly recommend using the Discord for troubleshooting, as there are many more people there monitoring the channel than here. Just friendly FYI

thank ill try that.
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