Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Exception drawing MinifiedThing120432: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Building_Vent.get_Graphic () [0x00000] in <dbe63bde722043a39a8fbe7afeb1fc48>:0
at RimWorld.MinifiedThing.get_Graphic () [0x00012] in <dbe63bde722043a39a8fbe7afeb1fc48>:0
at (wrapper dynamic-method) RimWorld.MinifiedThing.RimWorld.MinifiedThing.DrawAt_Patch1(RimWorld.MinifiedThing,UnityEngine.Vector3,bool)
at Verse.Thing.Draw () [0x00007] in <dbe63bde722043a39a8fbe7afeb1fc48>:0
at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Draw_Patch1(Verse.ThingWithComps)
at (wrapper dynamic-method) Verse.DynamicDrawManager.Verse.DynamicDrawManager.DrawDynamicThings_Patch1(Verse.DynamicDrawManager)
Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:Verse.DynamicDrawManager.DrawDynamicThings_Patch1(DynamicDrawManager)
Verse.Map:Verse.Map.MapUpdate_Patch2(Map)
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Update()
ive been using minify for a long time, but i do remember more recently (maybe in the last few months) a couple of mods which were having a problem with it for a couple of buildings.
if you do have those, if you can try a backup save without them, what happens now?
yes im am using minfy everything after i removed it i started getting a new error i even tried a new game and i this is what i get
Trying to get valid region at (154, 0, 21) but RegionAndRoomUpdater is disabled.
i think it would be worth you posting a list of your mods onto pastebin with a link here if you can, and to post a hugslib report (using hugslib you can load up your game and press control f12 i think and it auto uploads to github). (and then after linking it here, to post this page into the rimthreaded discord if you can. (if not easy i can do it, i just sometimes get conflicts using steam and discord at the same time) :)
i found out it was not anything above it was the quarry mod got corrupted and my game was ♥♥♥♥♥♥♥ bricks i just reinstalled the game and mods it works fine now
and now im getting something new
Trying to get valid region at (56, 0, 17) but RegionAndRoomUpdater is disabled. The result may be incorrect.
Verse.Log:Warning(String, Boolean)
RimThreaded.RegionGrid_Patch:GetValidRegionAt(RegionGrid, Region&, IntVec3)
Verse.RegionGrid:Verse.RegionGrid.GetValidRegionAt_Patch1(RegionGrid, IntVec3)
Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType)
Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType)
Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType)
Dubs_Skylight.Patch_GetRoof:Dubs_Skylight.Patch_GetRoof.Postfix_Patch0(IntVec3, Map, RoofDef&)
Verse.GridsUtility:Verse.GridsUtility.GetRoof_Patch1(IntVec3, Map)
RimWorld.GenStep_RocksFromGrid:IsNaturalRoofAt(IntVec3, Map)
RimWorld.<>c__DisplayClass6_0:<Generate>b__0(IntVec3)
RimThreaded.FloodFiller_Patch:FloodFill(FloodFiller, IntVec3, Predicate`1, Func`3, Int32, Boolean, IEnumerable`1)
Verse.FloodFiller:Verse.FloodFiller.FloodFill_Patch1(FloodFiller, IntVec3, Predicate`1, Func`3, Int32, Boolean, IEnumerable`1)
Verse.FloodFiller:FloodFill(IntVec3, Predicate`1, Action`1, Int32, Boolean, IEnumerable`1)
RimWorld.GenStep_RocksFromGrid:Generate(Map, GenStepParams)
Verse.MapGenerator:GenerateContentsIntoMap(IEnumerable`1, Map, Int32)
Verse.MapGenerator:Verse.MapGenerator.GenerateMap_Patch3(IntVec3, MapParent, MapGeneratorDef, IEnumerable`1, Action`1)
Verse.Game:Verse.Game.InitNewGame_Patch2(Game)
Verse.<>c:<Start>b__1_2()
Verse.LongEventHandler:Verse.LongEventHandler.RunEventFromAnotherThread_Patch1(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
what is causing this one?
thank ill try that.