RimWorld

RimWorld

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NjaT Nov 19, 2020 @ 3:43am
(Fixed)game stops
"THE MOD HAS BEEN FIXED"the problem is solved
after the process of building a tile is finished the game stops"doesnt crash" it looks like as if it stopped working anymore
about the activated mods:only mod manager is the mod im using with this great mod
something tells me other mods which were installed before are the cause of this and no i reset the game for every mods i use
thanks for reading
Last edited by NjaT; Nov 28, 2020 @ 7:23am
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Showing 1-6 of 6 comments
AGP Nov 20, 2020 @ 6:29am 
I have the same issue, but the game crash and dosent create a crash log, i did a vanilla save to test it, and by some reason, the game crash really often even if its not using the CPU above 5%
Last edited by AGP; Nov 20, 2020 @ 6:30am
pgames-food Nov 24, 2020 @ 11:09am 
hi guys, if you get a chance can you try the latest version (there have been many updates in the last few days), just to see if things are better now?

also to note: the recommended load order now seems to be with this mod loaded last.
(also, if you have other mods, and check this mod's mod settings window, does it show you any thing in the bottom half of the screen, under the possible incompatibilities section?)
NjaT Nov 24, 2020 @ 11:24am 
Originally posted by pgames-food:
hi guys, if you get a chance can you try the latest version (there have been many updates in the last few days), just to see if things are better now?

also to note: the recommended load order now seems to be with this mod loaded last.
(also, if you have other mods, and check this mod's mod settings window, does it show you any thing in the bottom half of the screen, under the possible incompatibilities section?)
No as ive mentioned i only used mod manager with this and the manager didnt warn or do anything it was just as everything was fine but anyway thanks for keeping it up sure i will test it again and note you thanks
Centurion011G Apr 17, 2021 @ 8:27am 
Originally posted by pgames-food:
hi guys, if you get a chance can you try the latest version (there have been many updates in the last few days), just to see if things are better now?

also to note: the recommended load order now seems to be with this mod loaded last.
(also, if you have other mods, and check this mod's mod settings window, does it show you any thing in the bottom half of the screen, under the possible incompatibilities section?)

Um I don't know if this is the thread for this honestly and i didn't see this in the comment section as a problem but whenever i load the game it goes on fine until it stutters for a second and after that it gets sort of stuck and what i mean by that the world keeps going on (like the river flowing and shades moving as time passes) but all pawns and actions (explosions,fire,smoke etc) just stop like they freeze i can select them and draft them but i can't move them i opened dev mode and found these two distinct errors:

Thread: System.Threading.Thread did not finish within 5000ms. Restarting thread...
Verse.Log:Error(String, Boolean)
RimThreaded.RimThreaded:MonitorThreads()
RimThreaded.<>c:<.cctor>b__77_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

and

Tried to register the same load ID twice: null, pathRelToParent=/parentThing, parent=EldGenerator_A_Small71093
Verse.Log:Error(String, Boolean)
Verse.LoadIDsWantedBank:RegisterLoadIDReadFromXml(String, Type, String, IExposable)
Verse.LoadIDsWantedBank:RegisterLoadIDReadFromXml(String, Type, String)
Verse.Scribe_References:Look(Thing&, String, Boolean)
RimWorld.CompPower:PostExposeData()
RimWorld.CompPowerBattery:PostExposeData()
Verse.ThingWithComps:ExposeData()
Verse.Building:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Map:Verse.Map.ExposeData_Patch1(Map)
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

I don't know what to do with this but a temporary fix is actually just "rebooting" the game
like after that i load the save and it works fine for like anything between 15-25 minutes and it does this same error again. Sorry if this is the wrong thread but it actually honestly bugs me.
thanks in advance
pgames-food Apr 17, 2021 @ 8:58pm 
hi centurion, yeah njat posted back about the issue being fixed since then, but it might be worth making a fresh thread (like copy and paste your last post to a new one), (just to help avoid njat getting lots of a notifications :)

also pasting to the discord from the front page can help too.
(there is also a sticky thread from nikos about some conflicting mods which is worth checking too, just in case you are using any, and then you could try a test with a backup save, to remove those ones, just to see if you still get the error?)
Centurion011G Apr 18, 2021 @ 5:50am 
Originally posted by pgames-food:
hi centurion, yeah njat posted back about the issue being fixed since then, but it might be worth making a fresh thread (like copy and paste your last post to a new one), (just to help avoid njat getting lots of a notifications :)

also pasting to the discord from the front page can help too.
(there is also a sticky thread from nikos about some conflicting mods which is worth checking too, just in case you are using any, and then you could try a test with a backup save, to remove those ones, just to see if you still get the error?)
thanks for the advice :) will do no problem
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