Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also to note: the recommended load order now seems to be with this mod loaded last.
(also, if you have other mods, and check this mod's mod settings window, does it show you any thing in the bottom half of the screen, under the possible incompatibilities section?)
Um I don't know if this is the thread for this honestly and i didn't see this in the comment section as a problem but whenever i load the game it goes on fine until it stutters for a second and after that it gets sort of stuck and what i mean by that the world keeps going on (like the river flowing and shades moving as time passes) but all pawns and actions (explosions,fire,smoke etc) just stop like they freeze i can select them and draft them but i can't move them i opened dev mode and found these two distinct errors:
Thread: System.Threading.Thread did not finish within 5000ms. Restarting thread...
Verse.Log:Error(String, Boolean)
RimThreaded.RimThreaded:MonitorThreads()
RimThreaded.<>c:<.cctor>b__77_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
and
Tried to register the same load ID twice: null, pathRelToParent=/parentThing, parent=EldGenerator_A_Small71093
Verse.Log:Error(String, Boolean)
Verse.LoadIDsWantedBank:RegisterLoadIDReadFromXml(String, Type, String, IExposable)
Verse.LoadIDsWantedBank:RegisterLoadIDReadFromXml(String, Type, String)
Verse.Scribe_References:Look(Thing&, String, Boolean)
RimWorld.CompPower:PostExposeData()
RimWorld.CompPowerBattery:PostExposeData()
Verse.ThingWithComps:ExposeData()
Verse.Building:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Map:Verse.Map.ExposeData_Patch1(Map)
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
I don't know what to do with this but a temporary fix is actually just "rebooting" the game
like after that i load the save and it works fine for like anything between 15-25 minutes and it does this same error again. Sorry if this is the wrong thread but it actually honestly bugs me.
thanks in advance
also pasting to the discord from the front page can help too.
(there is also a sticky thread from nikos about some conflicting mods which is worth checking too, just in case you are using any, and then you could try a test with a backup save, to remove those ones, just to see if you still get the error?)