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for echo, i think that could be another conflicting mod which is causing that... i say this as i have about 150mods and hunting and butchering etc seems to be working. (i still get some other errors as part of the testing, such as if i stay on a quest map and do some actions outside of the build border edge, (but not always), but not any vanishing animals.
+ greets omegaprime :)
Edit: I loaded some previous saves and the problem is gone. Maybe the save file got corrupted, not sure.
https://github.com/GruppyOrange/Rimworld_mod_issue/blob/main/Issue%20with%20Rimthreaded%201
BTW, when I place any building blueprint, the leaves of tree will disappear and reappear from time to time.
thanks for zombie land info, (have you got any more info about what you experienced?)
(apart from "zombieeeeeees" :)
ok @echo, thats cool......... cool (is there an echo in here?)
It wasn't working with RimThreaded on, and it did start working when I removed RimThreaded
(admittedly, I had other mods on, so this probably needs more testing, but if it starts working after removing it, RimThreaded is probably the cause)
No reports with PRF, Quarry, ED-ebrasures, misc. robots, misc. robots ++, and all SNS, but SNS seems really laggy with rimthreaded
After a few years in vanilla, the rimworld start to seems buggy, i had a centipede downed and it was simply immortal, after a few years the game crash again, i had to remove de mod for "black screen" reasons, i couldnt get a log (all my work for nothing, again)
I hope this help with something
(I am brazillian, so my english is not the best)