Crusader Kings III

Crusader Kings III

MND Balance: Making empires actually work for it...
Soundsgood Mar 27, 2021 @ 4:03am
Suggestions
Hey Malorn! First i shoud say that i absolutly enjoy your mode and all the changes.
I use with MoreGameRules with almost every setting - very hard. And game still kinda easy when you know the mechanics.

One of the main part of that make game so easy is AI army. Seems like AI does not seek to incrase professionals army pool. Even Asatru king with 2k prestige dont fill it up to 2.5k or nearly to 1.5k pool. Feodal rulers more smart with this thing but still.

So if these posibble to incrase AI prof army pool can make game more challenging.

Another part is AI knights. Which does up to 70% overall damage if they strong. Maybe additional +3 valor or so to AI knights can be a thing. Or make AI seek for knights more often.

So thank you! much appreciate your work!
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Showing 1-10 of 10 comments
Arcane_Luzion Jul 6, 2023 @ 12:48pm 
Im not sure if this belongs here but here we go:
Give the liege the power to join in internal wars, no matter what. The King has the authority to back another vassal if he is fighting a rebellion. For example if I gave my brother some lands and his vassals rebel against him, I as the King should have the authority to join in,
Same for the other way around, if some counts revolt against a duke the king should have the authority to join on their side in order to dispose the duke.

TLDR Give the King more authority in internal wars.
Parysz Jul 6, 2023 @ 2:21pm 
It would make a game too easy. It doesn't seem to be the point of this mod
Arcane_Luzion Jul 6, 2023 @ 2:26pm 
If understood that this mod is already for roleplay.
But this could also make it way more difficult. If you attack a fellow vassal that has good relations with your liege and your liege dislikes you, your liege might join against you.
Arcane_Luzion Jul 6, 2023 @ 3:11pm 
Also very historically accurate, see William the Bastard vs the French King
Malorn  [developer] Jul 6, 2023 @ 3:21pm 
Originally posted by Arcane_Luzion:
Im not sure if this belongs here but here we go:
Give the liege the power to join in internal wars, no matter what. The King has the authority to back another vassal if he is fighting a rebellion. For example if I gave my brother some lands and his vassals rebel against him, I as the King should have the authority to join in,
Same for the other way around, if some counts revolt against a duke the king should have the authority to join on their side in order to dispose the duke.

TLDR Give the King more authority in internal wars.

Thank you for the suggestion. At the same time, this would vastly expand the power of the ruler, and would be very ahistorical. William the Bastard was effectively in revolt against the french king, so I'm not sure how this example would apply?

Originally posted by Arcane_Luzion:
If understood that this mod is already for roleplay.
But this could also make it way more difficult. If you attack a fellow vassal that has good relations with your liege and your liege dislikes you, your liege might join against you.

This mod is about difficulty and roleplay, you are meant to be challenged by the mechanics in a realistic way, not have to limit yourself for roleplay reasons. Also the player is rarely a vassal for long, and that isn't where the balance is most needed, as that is fairly difficult already.
Arcane_Luzion Jul 6, 2023 @ 3:24pm 
Another option would be to allowed to join allied vassals internal wars. Same way around, if youre allied to your liege they could join. Of course if they like you and dislike your enemy.
Arcane_Luzion Jul 7, 2023 @ 1:30pm 
In my opinion it could make the game way harder, imagine fighting a war against a fellow vassal but because your liege dislikes you, the liege join on the enemies side. That seems historically and would make the player think more about when to declare internal war.
Malorn  [developer] Jul 7, 2023 @ 7:01pm 
Originally posted by Arcane_Luzion:
In my opinion it could make the game way harder, imagine fighting a war against a fellow vassal but because your liege dislikes you, the liege join on the enemies side. That seems historically and would make the player think more about when to declare internal war.

Which historical examples are you thinking of?

Also, again, a vassal is already looking uphill, the difficulty is pretty decent for vassals. A liege is already strong, and this would make a liege stronger. So that's making the game harder for the harder situation, and easier for the easier situation.
Last edited by Malorn; Jul 7, 2023 @ 7:01pm
Captain Smollett Jan 31, 2024 @ 8:47am 
Very radical suggestion, i haven't really thougth about how that would work for AI at all, but maybe supply limits should be cut drastically? Im talking like at least 2 times lower than what they are rn. If that's possible then MAA should eat more supply than levies to encourage the split of doomstacks, which in turn could make fighting against larger armies more managable and would make countering a bit more relevant since even if u stack one unit type you would probably have to keep it split. "Over supply limit" penalty should probably scale with army size too (as of by how much you're over the limit), but im not sure if that's moddable.

Oh and maybe terrain traits should give more advantage? I dont remember ever looking up for them specifically, but maybe im just lazy
Gliese581 Mar 21, 2024 @ 2:06am 
Originally posted by Captain SSmolleTT:
Very radical suggestion, i haven't really thougth about how that would work for AI at all, but maybe supply limits should be cut drastically? Im talking like at least 2 times lower than what they are rn. If that's possible then MAA should eat more supply than levies to encourage the split of doomstacks, which in turn could make fighting against larger armies more managable and would make countering a bit more relevant since even if u stack one unit type you would probably have to keep it split. "Over supply limit" penalty should probably scale with army size too (as of by how much you're over the limit), but im not sure if that's moddable.

Oh and maybe terrain traits should give more advantage? I dont remember ever looking up for them specifically, but maybe im just lazy

In my experience the AI is not good with supply and making it more of a challenge for them would probably just mean they take more attrition losses. I like the 'Some Game Rules' mod to give the AI an expanded supply instead. That way they can chase their own tail for a bit longer without instantly destroying their army.

From anecdotal evidence that gives them more time to "snap out of it" and decide on a target. Anyway that mod can both increase and reduce supply limit, duration, attrition losses etc for the AI and player independently.
Although if you change supply limits for counties obviously both the player and AI will be affected.
It's not updated at the time I write this so I don't know if it's currently working on this patch.
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