Crusader Kings III

Crusader Kings III

197 ratings
MND Balance: Making empires actually work for it...
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File Size
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1.232 MB
Sep 5, 2020 @ 5:43pm
Apr 21 @ 9:55pm
59 Change Notes ( view )

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MND Balance: Making empires actually work for it...

Description
Hello players,

I am Malorn, some of you who play EU4 M&T may know who I am. This mod was created for my personal use, but I was encouraged to make it available so others could benefit from it.

This is a balancing mod which alters several key defines to improve the base game balance, producing better outcomes. Succession is a little less secure, and rulers with massive empires cannot muster forces as rapidly. This will NOT make the game easier in most cases, since the player is often the larger in many wars. Politics is more complex and less certain, meaning that you won't always know if you can win a war when you declare it unless you never take any risks.

::::

A detailed discussion of the changes is posted here:
https://steamcommunity.com/workshop/filedetails/discussion/2220794067/6348431004289986383/

In sum, this is a balance mod with the focus on increased realism and anti-blobbing measures on the organic level. It is not about hard interventions, but about tuning the game rules to produce certain outcomes. It may be expanded as more ways to improve CK3 become obvious.

I would highly recommend using my mod with the excellent More Game Rules mod.

It is most assuredly compatible, and many of those rules permit other solid balance changes which I highly recommend, and would have created on my own, had pfried not already done so.
Popular Discussions View All (5)
37
Mar 5 @ 1:01pm
Talk to me: what is OP?
Malorn
15
Aug 16, 2023 @ 8:10pm
Talk to me: what is underpowered?
Malorn
10
Mar 21 @ 2:06am
Suggestions
Soundsgood
663 Comments
Dragoonity May 16 @ 7:29pm 
Been doing an observation game from the earliest start date and I really like the mod. There isn't too big of a blob going on in the world.

@Yenego The mod seems to be working so far (as far as I could tell) based on the observation game that I am doing along with Dark Ages and ObfusCKate.

Mods used are (in order):
Nameplates
MND Balance
ObfusCKate
Dark Ages
yenego May 16 @ 12:44pm 
I've mixed them all before, probably best to not mix MND with Dark Ages but MND can be super compatible. Obfuskate needs to be lowest then dark ages above with MND being anywhere above that.
Dragoonity May 15 @ 8:14pm 
By chance, what's the load order for this mod when paired with Dark Ages and ObfusCKate?
Malorn  [author] May 5 @ 8:17pm 
@thriller it doesn't work...how? You mean it isn't functioning properly and dev isn't providing doubled bonuses? Or do you mean it wasn't what you were expecting?

At low dev you will receive less money than vanilla, and at high dev you will receive more money. The break even point if I recall is around 60 dev or so, below that you are receiving less money, above that you receive more.
Hadi May 4 @ 8:12pm 
The whole exchange of less tax for better development effects doesnt work at all i checked baghdad where the dev effects were the same with and without the mod and then looked at the buildings were the tax was lowered so ur just getting less money in this mod basically
Malorn  [author] May 4 @ 1:04pm 
No worries, it's compatible and quite functional. I just haven't done a huge amount of new balance work with the new mechanics. Sorry for being unclear.
Dwight Schrute May 4 @ 2:31am 
I'm sorry if I am slow in the head, but I don't quite understand based off of your last comments, is the mod now compatible, not compatible, or unknown? I wish you good luck with whatever is taking up your time, and appreciate what you have done with this mod so far :)
Malorn  [author] Apr 23 @ 9:56pm 
@Captain SSMolleTT Nothing major, a few tweaks to my existing changes involving prestige costs and legitimacy double dipping. I don't have the time to play right now, so I can't really find what is behaving strangely yet.
+Holy+ War Pig Apr 22 @ 10:38am 
you rule dude!
Captain SSmolleTT Apr 22 @ 7:09am 
So did you change anything related to the new patch or it's just compatability?