Crusader Kings III

Crusader Kings III

Cities of Wonders 2
 This topic has been pinned, so it's probably important
kurthakon  [developer] Sep 1, 2020 @ 3:06pm
Bug Reports & Known Issues
Known Issues
  • In counties with a Metropolis holding and no castle holdings, you will only be able to build castle holdings. This is intentional. A Metropolis is a separate and totally unique holding type meant to represent great cities. It's not a castle holding, so you won't be able circumvent the castle requirement in a county. I will not change this.
  • Using the "Convert Holding to Metropolis" decision will everytime it is used put this entry in the error log:
    "cow_convert_holding_to_metropolis_decision: new_holy_order scope not set after effect"
    This happens because the current decision is a workaround. It should not actually affect anything in-game.

If a save game you have used COW2 with is loaded without COW2 properly enabled, the Metropolis holdings will disappear, and there will be a glitched no-holding in their place. The only conventional fix for this is to revert to an earlier save while making sure that COW2 is actually enabled.

If anyone experiences crashes/issues/glitches when you load your save games after a COW2 update, make sure that both the Workshop and Paradox Launcher have updated the mod properly.
  1. You can do this simply by starting a new game with COW2 enabled, and check if all the Metropolis holdings are present in Alexandria, Antioch, Baghdad, Constantinople, Cordoba, Roma, and Jerusalem.
  2. You can also access the construct a new holding interface and see if the Metropolis holding is there along with Castle, City, and Temple holding.
  3. If you discover any issues, try resubscribing to the mod.

If the Steam version still doesn't work, then use either the one on Paradox Mods[mods.paradoxplaza.com] or the zipped version attached to my thread on the Paradox Forums[forum.paradoxplaza.com].
Last edited by kurthakon; Oct 3, 2020 @ 3:07pm
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Showing 1-15 of 46 comments
lhrodes Sep 3, 2020 @ 3:57am 
When I build one, it tells me it's incompatible with me and I can't hold the title, and creates a vassal for it. If I somehow am able to take over it, it tells me give it up to someone who can actually hold the title, because I won't receive any tax or levies from it (due to the incompatibility).
Even though it clearly states it's a barony, the game interprests it like a city (I also know it doesn't see it as a temple because i can own temples).
kurthakon  [developer] Sep 3, 2020 @ 4:14am 
No, the game doesn't see it as a city. It's not defined as a city, but as a seperate and unique holding. What have actually happened is that the Metropolis holding type is not counted as a valid holding for your government type.

Are you using any other mods at all that does something related to the government types?

And, does the same happens with the historical Metropolises when you start a new game?
Constantinople, Baghdad, and so on?
Last edited by kurthakon; Sep 3, 2020 @ 4:16am
AdlerEule Sep 3, 2020 @ 7:15am 
Not sure if I can post this here, but is the Theodesian Wall supposed to be so powerfull ?

300 % more Levy and Taxes gives the holder the ability to win every war with ease, the current holder for example has 11k Gold and 5k Levy and that in 892 AD with just one County.
kurthakon  [developer] Sep 3, 2020 @ 7:26am 
Originally posted by Digger Nick and his Pick:
Not sure if I can post this here, but is the Theodesian Wall supposed to be so powerfull ?

300 % more Levy and Taxes gives the holder the ability to win every war with ease, the current holder for example has 11k Gold and 5k Levy and that in 892 AD with just one County.
Yes, the 300 % is the vanilla values. Constantinople is a 1-barony county so you won't get any levy or income from the other holdings like you would with a regular county.

Unfortunately due to the all the modifiers there the income can get a little crazy with a Metropolis there, which you can see if you compare Constantinople with Baghdad and Cordoba. I'll have to rebalance the income while keeping it on a okay level for rest of the Metropolises.

I might have to end up making an entirely unique Metropolis just for Constantinople.
AdlerEule Sep 3, 2020 @ 7:34am 
Originally posted by kurthakon:
Originally posted by Digger Nick and his Pick:
Not sure if I can post this here, but is the Theodesian Wall supposed to be so powerfull ?

300 % more Levy and Taxes gives the holder the ability to win every war with ease, the current holder for example has 11k Gold and 5k Levy and that in 892 AD with just one County.
Yes, the 300 % is the vanilla values. Constantinople is a 1-barony county so you won't get any levy or income from the other holdings like you would with a regular county.

Unfortunately due to the all the modifiers there the income can get a little crazy with a Metropolis there, which you can see if you compare Constantinople with Baghdad and Cordoba. I'll have to rebalance the income while keeping it on a okay level for rest of the Metropolises.

I might have to end up making an entirely unique Metropolis just for Constantinople.

Oh wow I did not know those were Vanilla stats, thanks for the clearing that up for me.
kurthakon  [developer] Sep 3, 2020 @ 7:39am 
Originally posted by Digger Nick and his Pick:
Originally posted by kurthakon:
Yes, the 300 % is the vanilla values. Constantinople is a 1-barony county so you won't get any levy or income from the other holdings like you would with a regular county.

Unfortunately due to the all the modifiers there the income can get a little crazy with a Metropolis there, which you can see if you compare Constantinople with Baghdad and Cordoba. I'll have to rebalance the income while keeping it on a okay level for rest of the Metropolises.

I might have to end up making an entirely unique Metropolis just for Constantinople.

Oh wow I did not know those were Vanilla stats, thanks for the clearing that up for me.
No problem. It's not intentional at least from my side for the AI to end up with a 10k+ treasury.

I might just nerf the local tax/manpower modifier a bit for the Theodosian Walls to keep it in line with the rest of the Metropolises.
Last edited by kurthakon; Sep 3, 2020 @ 7:39am
Schmeeda Sep 6, 2020 @ 9:45am 
I built the blacksmith duchy building in Cordoba, after converting Cordoba to a Metropolis it now won't let me upgrade my blacksmith because Cordoba is not "a Castle, City, or Temple".
kurthakon  [developer] Sep 6, 2020 @ 11:25am 
Originally posted by Melkor:
I built the blacksmith duchy building in Cordoba, after converting Cordoba to a Metropolis it now won't let me upgrade my blacksmith because Cordoba is not "a Castle, City, or Temple".
Thank you for your report!
You must convert your blacksmith into a new duchy building. You can convert it into another blacksmith if you want it.

My mod uses as few vanilla assets as possible, so the Metropolises’ building chains are completely separated from all the vanilla building chains.

It was unintentional for the non-unique duchy buildings to be converted, so I’ll have to clarify it in the descriptions.
MollyG123 Sep 9, 2020 @ 8:57pm 
I made Innsbruck into a Metropolis and now I cannot build the special building there, which is a mine. I didn't build it before converting, so I would assume that Metropolis are not allowed to build these buildings, or at least that's what I'm assuming! Love the mod and really happy to see it in CK3!
kurthakon  [developer] Sep 10, 2020 @ 3:23am 
I mean having a dirty mine inside a Metropolis does sound kind of silly, right?

The unique mines are the only type of special buildings that checks if the holding is a castle, city, or temple. I'll have to think about a solution that doesn't cause a lot of duplicate buildings to appear.
kurthakon  [developer] Sep 10, 2020 @ 6:10am 
Due to how CK3 handles special buildings and special building slots, it would not be possible to retroactively fix it for you by adding special Metropolis mining buildings.

So, I opted instead to change the vanilla castle/city/temple trigger by adding in Metropolis to it. As a positive side consequence to this it will no longer be required for the player to manually convert the non-unique duchy buildings.

The next update should be ready for release today.
MollyG123 Sep 11, 2020 @ 1:45pm 
Wow your working hard! Yeah and I guess its generally weird that a mountain city has the most dev in Germany, but my headcanon was always that it was basically a Dwarf Hold or something like that.

And Nah, I don't mind about not having mines this game, I just thought I'd let you know about the mine in case you didn't know. Looking forward to seeing what you do in the future and very happy that one of my fav CK2 mods made to this game, and so quickly too!
BlackShip Sep 13, 2020 @ 7:00pm 
building_type_cow_ramparts_01:1 "Forest Forts"
building_type_cow_ramparts_01:1 "Elephantry"
It repeat
Great Mod tks
highfalutinman Sep 13, 2020 @ 9:33pm 
Hi, playing as the Byzantine Empire I tried to convert Kaliopolis into a Metropolis. However when I try to build the metropolis unique buildings (libraries, great walls, etc) it says that I don't have the Metropolis building I or its updates. Am I the only one having this problem? I'm using a mod which adds building slots if that helps.
Kapitalisti Sep 13, 2020 @ 11:52pm 
A minor issue: it looks like the mod prevents the special Sicilian parliament building from being created in either Napoli or Palermo.
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