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You are discovering that NPCs have the awareness of a mole rat, which is not really the fault of invisibility. Get a mod that makes them more aware and things will change.
Does interacting with objects not break invisibility? Because if it does with this spell, then your arguement is void, as when you open the chest, you would simply break the invisibility.
What's wrong with Skyrim being molded into a stealth game via mod? Skyrim has literally become that type of game, a great game, one that people can mold into what they want, and how they want to play given all the mods available such as ENBs and different spells and weapons. Also, why do people get their panties SO bunched up about things like this.. Literally, it's a SINGLE player game, people are out their, playing THEIR games, not yours. Why would you give two ♥♥♥♥♥ what people do in their game? If you don't like a spell or a mod, just simply don't use it, rather than ♥♥♥♥♥♥♥♥ that something a mod developer publishes for you to use for FREE isn't exactly what you want, or what YOU would consider, right?
EDIT: Work on your grammar.
"Once you understand how to abuse the spell, it becomes very cheap."
Dunno, sure sounds like you think there's something wrong with it. I think it's a novice spell, as it's such a niche spell, or at least it seems to me that it is. It's not outright invisibility, so you don't have freedom of movement, as whenever it breaks you wind up right back where you cast it. Also, it only lasts ten seconds, and ten seconds isn't that much time.. You're literally going to have to be on the other side of a structure or something, being out of sight, and you're going to cross a small distance, you're not going to cross an entire camp or pass through a large section of dungeon. I mean, I suppose you could run, but I've found that running while invisible, and sometimes even walking will alert NPCs to where you are, and they can hone in on you, so you're going to want to sneak the entire way, that makes the ten seconds even shorter..
Either way, people are going to have opinions. My opinion is, if you're a higher level, and you think the spell should require being a higher level to use, well, what's the point, you're already using it? Other than complain about the fact that lower level players can. In which case, as I've already said, it's their game, their own solitary single player game, so why does it matter to anyone else how OP a spell is for the level, and if you really hate it, just don't use it, ya know? That's my own theory about it.
It's like when the teleport spell initially got overhauled because apparently some people thought it was OP, because you could spam cast it and dart up mountains and get places quicker. It's back to my point, if it's just you you're worried about, just don't spam cast it, simple as that. And like I said before, if you're worried about what other players are able to do in their own single player game, well then that's just pathetic. Note, when I say "you", I'm referring to the general person in a position when I'm referring to a scenario. I'm not specifically picking on you, so to speak.
Now on the other hand, if this was a multi player game, or the spells were implemented into the entire game, to where NPCs could get their hands on it. Then I could definitely see the concern, as you're going to have people that are coming after you with really powerful spells when they are relatively low level, whether they be those annoying mages you run across all the time or another player. Especially in the case of a multiplayer game, when you've worked so hard to get something that utilizes some of the same features, but this spell gives it to them at such a low level.
Now there are some items that I can not stand being OP. Such as swing weapons. Swords, Greatswords, Battleaxes, War Axes and such, that will one shot almost anything. And I've had those as I'm maxed out on Smithing and Enchanting. BUT, those weapons aren't fun because it's just going up to the enemy and pop, done. No fight, no fun. Especially since I recently acquired the Enhanced Blood Texture mod, which makes a nice big bloody mess if you get in a decent fight or do a finishing move on someone. So I like fights to last a little longer. Besides, I can handle it as my armor is pretty decent.
(off topic comment for the win!)
It's not that big a deal, honestly. I'm just making sure not to attack while doing it. But if anything needs to be rebalanced, I think that one would probably be first.
.......Likely there was already a discussion on this. Just as the last relevent reply in this discussion was posted 6 months ago. I forgot that I was even subscribed to this discussion, lol.
Heres to not letting sleepings dogs lie for the win! lol
*EDIT* And thanks, for resurfacing this old discussion and reminding me what a stupid ass username I used to have. :)