The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Apocalypse - Magic of Skyrim
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Update: Dec 6, 2017 @ 2:50pm

Update: Dec 4, 2017 @ 11:23pm

Misc
- Fixed outdated version being uploaded.

Update: Dec 2, 2017 @ 4:32pm

Alteration
- Ocato's Recital: implemented workaround for the ability condition bug in Skyrim that would cause it to break eventually.

Update: Jun 3, 2017 @ 2:00pm

Conjuration
- Corpse Explosion: fixed cost; removed incorrect magnitude of 1 when there should be no magnitude.

Destruction
- Electrosphere: increased casting cost from 1.5 -> 1.6 to bring it in line with the other adept spells.

Legacy spells
- Third Era Apocalypse spell tome now added correctly to legacy chest.

Update: Jun 3, 2017 @ 12:01pm

Alteration
- Tumble Magnet: fixed model glitch that caused the magnet to become permanently invisible; increased pull chance from 20% per second -> 25% per second.

Conjuration
- Reworked Flesh of My Flesh -> Azure Reconstruction.
- Conjure Dremora Honor Guard: the Walk Behind None aura no longer steals your armor, but reduces magic resistance of nearby enemies in a not-so-big radius by 25%.
- Conjure Xivilai Lord: Rend Asunder and Overshield spells now always cost 150 Magicka no matter what.
- Corpse Explosion: no longer erroneously costs two Vancian Magic slots; changed damage from 100 -> 40% of the corpse's maximum Health (so detonating badder enemies deals more damage); improved animation courtesy of Sacrosanct.
- Soul Cloak: increased cost.

Destruction
- Reworked Apocalypse: now summons fire, frost and shock entities that attack a single target. (The old version can still be obtained using the console or legacy chest under the name "Third Era Apocalypse".)
- Cyclonic Rift: fixed model glitch that caused the storm portals to become permanently invisible.
- Electrosphere: reduced base damage from 65 -> 55 (mana cost scaled down accordingly).

Illusion
- Seidstone: increased base duration from 20 -> 40 seconds.

Restoration
- Blood Boil: now works on ALL targets; changed from disease damage -> magic damage.
- Bloodseeker: now works on ALL targets; HP loss is now in the form of magic damage (life gain is unaffected).
- Bone Spirit: removed the silly skull that turned around to face you instead of the target.
- Decompose: removed incorrect condition that prevented it from working on undead targets; now works on all nonmechanical targets.
- Godform: changed mana regeneration from 20/sec at 100% HP -> up to 15/sec above 50% HP, increasing as HP increases; dual casting now increases duration instead of magnitude.
- Horrid Wilting: no longer stops working at 25% HP; increased base damage from 6 -> 12 (= 120 damage over 10 seconds) but no longer stacks with itself; now works on all nonmechanical targets.
- Leech Seed: restricted to living targets instead of living and undead (it was near useless on undead regardless due to poison immunity, so now it's honest).
- Life's Finale: now works on all nonmechanical targets.
- Nature's Balance: restricted to living targets; now swaps Health percentages instead of equalising them.
- Necroplague: now works on all nonmechanical targets.

Update: Feb 18, 2017 @ 8:20am

Destruction
- Lightning Strike: fixed an issue that occasionally prevented the explosion from triggering.

Update: Feb 2, 2017 @ 10:00am

Alteration
- Alarm: ported Summermyst Alarm sound update.

Conjuration
- Conjure Dremora Assassin: fixed duplicate boots.

Destruction
- Reworked Tornado -> Twister: can now be cast on the ground; renamed because Elemental Destruction Magic has a Tornado spell.

- Spells with damage reduction against dragons (Flamestrike, Frozen Orb, Volcano) now use a hidden perk instead of multiple magic effects.
- Cyclonic Rift: updated description.
- Fingers of the Mountain: now uses the same effect as Lightning Strike instead of a projectile; updated description.
- Flamestrike: updated description.
- Frozen Orb: updated randomness script to slightly improve execution speed and reduce sensitivity to script load; now correctly deletes the orb when the controller is unloaded before it reaches its destination; changed impact effect; reduced cast range from 2500 (wat) -> 100 feet to prevent it from travelling out of script update range and leaving permanent objects that bloat saves; reduced hover duration from 3.125 -> 3 seconds for consistency; updated description.
- Incendiary Flow: updated animations. (Now actually looks like lava.)
- Lightning Strike: added keywords to exclude it from Necrowitch and changed name to exclude it from ASIS distribution, since the AI can't handle it.
- Rift Bolt: disabled overpowered stagger effect.
- Static Dome: updated description.
- Volcano: updated randomness script to slightly improve execution speed and reduce sensitivity to script load; reduced cast range from 500 (wat) -> 100 feet; reduced spread of lava bombs; updated model; improved lighting; updated description.

Misc
- Now correctly unable to activate illusions.

MCM
- Removed several settings for spells that no longer exist.

Legacy chest
- Added Firebloom book. (This was set to replace Incendiary Flow, but I ended up preferring Incendiary Flow over it. Here you go.)

Update: Feb 2, 2017 @ 6:47am

[Incorrect entry created by Steam Workshop - no changes were made]

Update: Dec 29, 2016 @ 8:19am

Alteration
- Replaced Tranasa's Reversal -> Perilous Path.
- Replaced Dancing Stones -> Tumble Magnet.
- Alarm: shortened description.
- Ocato's Recital: ability is now disabled until you take the spell, slightly improving efficiency.
- Sotha's Maelstrom: replaced casting sound.
- Talons of Nirn: no longer affects targets with the BookShelfBook05 keyword (forced movement such as Magnetize, Rift Bolt, etc).

Conjuration
- Deadeye Captain: now properly attacks; no longer starts the game in "corpse stored" mode (not retroactive).

Destruction
- Replaced Meltdown -> Incendiary Flow.
- Replaced Shockbloom -> Lightning Strike.
- Bombardment: increased damage per second from 40 -> 50 and increased cost accordingly.
- Electrosphere: changed damage from 50 (+25 vs full health) -> 65; updated description.
- Inferno: now a ritual spell; duration increased from 10 -> 15 seconds.
- Rift Bolt: now rapidly moves the target instead of teleporting them, preventing them from briefly leaving combat; no longer teleports targets with the BookShelfBook05 keyword.
- Scorching Hands: increased damage per second from 75 -> 80 and increased cost accordingly.
- Sleet Storm: increased damage per second from 50 -> 60 and increased cost accordingly.

Illusion
- Updated IllusionNightmare hand model.
- Replaced Lobotomize -> Seidstone.
- Magicka Void: no longer kills a target, instead leaving it at 1 Health; greatly increased cast time; now again works on dragons.
- Shared Trauma: increased passthrough damage from 50% -> 100%.

Restoration
- Blood Boil: self damage is now fixed at 20 per second and no longer affected by difficulty.
- Godform: reduced Magicka regeneration from 30 per second -> 20 per second.
- Life's Finale: self damage is now fixed at 75 per second and no longer affected by difficulty.
- Wild Healing: reduced heal amount from 50 -> 40; increased cost.

Update: Nov 13, 2016 @ 12:01pm

Alteration
- Entomb: no longer erroneously works on the player.

Illusion
- Mirror Entity: no longer resisted by all targets.