安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://i.imgur.com/QPn3Pqd.png Bug?
https://i.imgur.com/Vlj2ri5.png Bug?
The pictures are confusing for the gun turret modules. It says Two-gun but shows three-gun turrets. It says Four-gun but shows three-gun turrets. https://i.imgur.com/VVFGAVt.png
If it says Two-gun Turret then shouldn't the picture have turrets with two barrels? If it says Three-gun Turret then the picture should show turrets with three barrels? If it says Four-gun Turret then the picture should show turrets with 4 barrels?
This is something else I noticed weird. Not sure if it's supposed to be like this or not. In the screenshots you can see that the Turret with better stats only affects speed -2%. Whereas the Turret with worse stats affects speed by -4%. https://i.imgur.com/Zv5LBR7.png
https://i.imgur.com/yZwsw0G.png
https://i.imgur.com/zET2tk6.png Bug? No Turret module installed but gun shows up on model.
For the Turret Speed Reduction it represent what the weight of turret would do to the speed of the ship.
For the Bug problem I cannot replicate your problem.
Wiki: "Shore Bombardment: The magnitude of this effect is determined by the firepower of the ships involved: each point of heavy gun damage contributes -0.1% to enemy attack and defense, while each point of light gun damage contributes -0.05%. Total reduction from shore bombardment is capped at -25% (even if you have traits that increase shore bombardment).
The General trait Naval Liaison as well as the Admiral trait Ground Pounder increase shore bombardment, but not beyond the -25% cap."
https://i.imgur.com/JSW4p0Q.png
https://i.imgur.com/ctNHEwM.png
It seems that my mod's shore bombardment is better than that of the base game. Can you send me some screenshot to show your problem?
https://steamcommunity.com/profiles/76561198261183621/screenshots/?appid=0&sort=newestfirst&browsefilter=myfiles&view=imagewall
https://steamcommunity.com/profiles/76561198261183621/screenshots/?appid=0&sort=newestfirst&browsefilter=myfiles&view=imagewall
First Great mod and thanks for your effort.
While looking through the Nations I noticed someship designs that looked wrong.
I start with the UK:
Nelson and the G3 design (thanks for including it) have 2-Gun instead of 3 gun turrets.
Renown has 4 instead of 3 15in 2 Gun turrets
County class cruisers turrets are in the wrong positions
Arethusa class has to much guns and some are positoned wrong (it had 3 two gun 6in turrets)
Leander class one 6in 2 gun turret is in the wrong position
France:
the Courbet Class have the right number of guns but maybe 4x3 config would be better because it had 2 turrets facing aft and two forward
if you stay with the maximum of 4 main gun turrets for BB the Bretagnes are fine within this config
Dunkerque and Richelieu class all have 3 Main gun turrets 2 front one rear ( only 2 front historicly)
French cruiser secondary was dual purpouse but some guns were better than others
Algerie:
turret and gun number for main guns is right position is wrong (no turrets are aft all are forward)
secondary is missing completely (should have 3 two gun mounts per side)
the one catapult is a nice detail
maybe give her better armour because she had 110mm Belt and 30-80 mm deck
maybe remove the mines as far as I know she didnt carry mines
for all the french Heavy cruiser they had 2 3 tripple torpedo mounts
Maybe think pf seperating the Duquense and Tourvile, Suffren and Dupleix, and Colbert and Foch in seperate clases because they have they are diferent from each other
Dugay-Trouin class
Main guns like Leander
secondary 4 single 75 mountings
4x3 torpedotubes
catapults are fine
Pluton is a single ship
4x1 138 guns 2 for 2 aft
4x1 75 secondary gun for secondary
no torpedo mounts
Jean d´Arc was a single ship too
4x2 155mm main guns 2 fore 2 aft
4x1 75mm secondary
2x1 torpedo tubes
one plane but no catapult but if it gets one for game reasons it is not wrong
no mines
Emile Bertin
3x3 152mm main guns 2 fore 1 aft
2x1 and 1x2 90mm secondary guns
2x3 topedotubes
mines
La Galissonnière Class
3x3 152mm 2 fore 1 aft
4x2 90mm secondary
torpedo tubes are right
Germany
Pre Dreadnoughts have 4x2 305mm guns but they should have 280mm guns
secondarys look fine, but the didnt carry planes
Hipper design looks good too
only the 4x3 torpedotubes and the 105mm dual purpouse secondary is missing
Scharnhorst
looks good but, thnks for adding the option for torpedo tubes
maybe add the 105mm dual purpouse gun as socondry for Germany
Deutschlands looks fine only the 2 tier secondary battery Scharnhorst style is missing
Leipzig one Main gun turret to much it had 3x3 one forward two aft (the gun was called SK C/25 (L/60 for the length)
plane is fine 4x3 torpedotubes are missing
minelaying is fine too
Königsberg same as Leipzigs
Emden is faily unique and complicated but looks not to bad
because i had an limited amount of time I coud not visit every design but I think the general system for gun placement is very good. Maybe add 2 midship turret option for bb and limit it for 2 gun turrets only. I hope for further updates because that mod is a realy good compromise between every gun that ever was and completly overloaded with contant and the awfull thin contend vanilla version.