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Design Tenets: District Placement
Lastly I’ll quickly discuss the placement requirements for the Borough Districts
Placement Requirements are the exact same as the Aqueduct
• Must be adjacent to a city center
• Must be adjacent to a River, Lake, Mountain, or Oasis (Source of freshwater)
This was not an intentional design choice. It was done because it is, unfortunately, the only way I've been able to find to force a district to be built adjacent to the city center. HOWEVER the more I’ve played with it, the more I’ve actually come to appreciate it from a strategy perspective. It makes planning out an urban city with its districts very interesting, and makes you look for different settlement locations than you might have originally. Also, from a realism standpoint it does make some sense since almost every big city on the planet is built adjacent to a significant River, Lake, or Mountain. Should the time come when Firaxis adds the ability to better specify district placement requirements (like those that exist for wonders), this will likely be updated.
Also, I have been enjoying the mod.
I guess since CL still counts the great river tiles as "coast" , it refuses to allow me to build boroughs on adjacent tiles... Which REALLY sucks cus the great river COUNTS as fresh water.