Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVILIZATION VI: CITY LIGHTS
783 Comments
Lil Beetle Mar 17 @ 12:15pm 
is there a way to make it so only I can build these? The AI is building them everywhere and going so broke from it, like they are all at -100 gold per turn
Lil Beetle Mar 6 @ 4:25pm 
@Joemac do u mean unplayable?
shiratori Jan 30 @ 11:22pm 
Strangely, in my environment, when I try to play vanilla standard mode, an error occurs, and only the DLC added RaF and GF can be played.
Joemac Jan 30 @ 4:05pm 
Game is playable without this mod. 11/10.
mikejj Jan 18 @ 6:34pm 
This is definitely one one of the best civ 6 mods. It's annoying how boroughs can only be built on fresh water though.
It would probably be better if you could upgrade boroughs, but you can just use a mod to remove districts.
shadow_X Jan 11 @ 2:46am 
Some of the best civ mod. I feel to enjoy this to its fullest, you should play with removable district, and harvest strategic resource mods.
Spavit Dec 27, 2024 @ 6:14am 
It's a musthave
The Great Kolniksky Dec 8, 2024 @ 6:20pm 
Has it started immediately crashing any new game even if it is the only mod for anyone else?
jesmith199 Nov 25, 2024 @ 10:13am 
@Floridiaa I've been usin this mod for a few years. are you sure they aren't changing? you have to wait for a new era for them to become more modern looking, but they should change look with time. they do in my games anyway
Floridiaa Nov 15, 2024 @ 11:04pm 
pretty cool mod, love making bigger cities, usually build a few in my game. only problem is that they don't upgrade, so the older boroughs remain the same and don't upgrade into newer ones along with the city, why? such a simple thing that would make sense but nothing from the creator.
Java Oct 29, 2024 @ 5:32pm 
Hi, Albro
Could you add a switchable game mode to City Lights?
Something like the Urban Identities from Suk.
Piss Jug Jim Oct 29, 2024 @ 7:59am 
not worth downloading since developer doesnt answer any questions in the comments about compatibility. easy pass
excosy Oct 11, 2024 @ 1:37pm 
suggest that Boroughs are upgrading instead of coexisting, and +1 food from every adjacent Neighborhood.
ButterBene Oct 4, 2024 @ 7:35pm 
@londahl I had the same problem, it turned out to actually be an issue with Gray Pockets' patch of City Lights, not the main mod itself, so if you have that installed it could be the issue. You just have to comment out the part of his mod that changes the City Park, look at the comments there
رضا شاه روحت شاد Sep 6, 2024 @ 12:00am 
are boroughs permanent and non-upgradable? I got a classical borough in modern age, it sucks
JackyLon11 Aug 27, 2024 @ 9:21pm 
When I try to start a game with this mod it will always say "error starting game" and I only have that mod enabled
Chinag Aug 13, 2024 @ 3:23pm 
Atm the Civ Unique districts added by City Lights doesn't show in the Civ Selection screen for Egypt and China.

Specifically, only the original leaders show them. The original Cleopatra shows the Hetet, but not the variant and Ramses. Same for China, only original Qin and Kublai Khan shows the Ling Yi district.

India, Japan and France works their unique stuff properly on all civs.

I originally thought they weren't added to the leader at all, but if you play with them, they do show up in the Map Tack atleast.
Nexe Jun 26, 2024 @ 1:25pm 
IS Better Balanced Game mod compatible?
Jun 25, 2024 @ 9:39pm 
no chinese play jb
Wood Jun 18, 2024 @ 4:51am 
The AI seems to just spam everything in this mod and always kills itself
Gray Pockets May 27, 2024 @ 8:04pm 
I have seen them building all of the districts in the mod. "Properly" is a relative term. The AI doesn't utilize the base districts all that well.
redandblue101 May 26, 2024 @ 1:47pm 
does the AI use this mod content properly?
Gray Pockets May 11, 2024 @ 8:39am 
Unfortunately Civ 6 does not provide a process by which Districts can be upgraded.
Togedemaru223 May 11, 2024 @ 1:30am 
I really love this mod however I have one small problem: I find it very frustrating that every borough is a different district, so if i place a classical borough surrounded by all my districts, it will stay classical and the renaissance/modern boroughs need to be placed on different locations. Does anyone know if there is a mod that fixes this? Removable districts doesn't work with this mod, sadly.
CHICKEN JOCKEY May 6, 2024 @ 9:22am 
Mod is not working on Rise and Fall
Arswind Apr 17, 2024 @ 5:25am 
Borough wont show up on my capital city even though the prerequisite have been met
AI(easy) Apr 15, 2024 @ 11:15pm 
Could you fix the problem that the Borough district can only be built around the city center?When the Borough district is far from the city center, the game can not display the Borough district model.
Katsura Apr 11, 2024 @ 1:36am 
Can you add a unique classical era borough for Rome called the Foro Romano? With Rome wanting to build the Baths, it leaves a lot less room in urban cities so a bit of an incentive/synergy would be nice.
Gray Pockets Apr 3, 2024 @ 2:55pm 
I have not tried JNR's stuff yet. On my list! Monopolies++ seems to work just fine so far.
britishbornA Apr 3, 2024 @ 12:31am 
Gray Pockets, I've been seeing your bug fixes on various mods. Thanks for what you do!

Does this mod work with mods that add unique improvements like monopolies++ or JNR's bonus resources mod? I ask because the compatibility patch mentions specifically the wetland's mod unique improvements were made compatible.
Gray Pockets Mar 27, 2024 @ 5:27pm 
I have created an extension mod: City Lights - Cooks
* Add cross-Civilization District and Improvement adjacency bonuses
* Correct trait errors related to Egypt's special district
* Cothon Borough adjacencies are Gold instead of Food
* Correct miscellaneous adjacency errors
* Remove reference to the original City Park improvement; it no longer appears in the Civilopedia
* Adjacency bonuses now have text instead of placeholders
* Sukritact's Oceans: Artificial Reefs now gain a +2 Culture adjacency bonus from Kelp

@Albro feel free to include any of this in your mod if its to your liking.
AvailabilityUnknown Mar 23, 2024 @ 4:32pm 
Strangely enough, it is. Thanks!
Gray Pockets Mar 22, 2024 @ 6:26pm 
The Aztec Civilization Pack is required atm.
AvailabilityUnknown Mar 22, 2024 @ 4:52pm 
This mod won't load at all, even with only the two expansions and itself enabled. Is there any fix for this?
quipenn Feb 22, 2024 @ 4:36pm 
oh
Gray Pockets Feb 12, 2024 @ 9:52am 
Boroughs are the same as any other districts, you can't build walls around them.
quipenn Feb 12, 2024 @ 9:44am 
how do i build walls around boroughs?
Gray Pockets Feb 7, 2024 @ 10:20am 
Is it intended for Cothons to receive +/- Food from Boroughs/Rurals?

For comparison, Harbor receive +/- Gold. I'm not sure why a Cothon would be different
AgentDBD Jan 24, 2024 @ 6:27pm 
Every time I try to load a game with this mod I get an error saying the mod failed to load. I only had this mod enabled with the corresponding DLCs required. Does anyone know why this may be?
CypRyan Jan 23, 2024 @ 10:36pm 
Such a wonderful and detailed mod! Love it!
Chevelle03 Jan 22, 2024 @ 12:15pm 
Best mod on Steam, but does anyone else notice that the AI does not use farmers, etc.?
SlandroDiehlio Jan 5, 2024 @ 2:08pm 
This mod won't let me build buildings, so I can't progress past the first turn. It when click on the button to choose construction, no menu opens.
sewergators Dec 24, 2023 @ 5:17am 
I adore this mod I think it's really good but i would like if you could upgrade your existing boroughs in a project for example if i had a Renaissance era borough I could complete the project to upgrade to the next level of borough if that makes sense.
derrikg100 Dec 5, 2023 @ 1:22pm 
Love the mod.

Seems like there is either a bug or an error in the documentation:

Eleanor of Aquitaine (France) can build the arrondissement district in more than one city. The documentation here [docs.google.com] for France says the unique Elysee district can be built only once in the empire. The district in the documentation appears to be the same model ass the arrondissment, so I'm not sure if these are actually the same asset and it's currently not behaving as documented, or if the arrondissement isn't documented.
BluJ Nov 25, 2023 @ 11:15am 
Thanks!
Vasco Da Llama Nov 24, 2023 @ 8:16am 
@BluJ You should read the Mod Doc that is linked in the description. You'll realise that Maori only being able to build Classical Boroughs is an intended mechanic.
BluJ Nov 24, 2023 @ 8:10am 
Hey Albro, I am currently playing a game as Maori and Gunpowder did not unlock Renaissance Era Boroughs. The icon isn't even in the gunpowder tech in the tech tree. Classical Era Boroughs did unlock with construction, and the icon is there. I can't see if the Modern Era Borough icon is under Steel yet because I am playing tech and civic shuffle. Feel free to DM me if you want more info for debugging.
BluJ Nov 14, 2023 @ 1:10pm 
You should be able to make a modern era borough away from water at a higher gold and amenity cost.
BluJ Nov 14, 2023 @ 1:00pm 
Really loving this mod. However, I just turned governor integration off, and the new governors are still active. Anything to do with picking Suleman?
claudemac24hrs Nov 9, 2023 @ 6:29pm 
Please update for Qin (Unifier), Wu Zetian, and Yongle to have Ying Li unique district.