Forts
Alex Extra Upgrades
Röti budgeur  [developer] Jun 6, 2022 @ 10:15am
Munitions Descriptions (High Seas)
EMP Decoy Ammunition
Same propriety as normal Decoy Ammunition, but do some Emp effect.
Prerequisite: Upgrade Center.

Deployable Shield
Launch a remotely deployable shield.
Prerequisite: Improved Munitions Plant.

Vacuum Toy
The deployed projectile generates a negative impact for a certain time.
Prerequisite: Advanced Munitions Plant.

Boosted Control Ammunition
Same propriety as Control ammunition but can be launched farther.
Prerequisite: Upgrade Center.

Resources Delivery Object
Transfer 500 metals and 5000 energy from you to your teammate if he has been hit.
Prerequisite: Improved Munitions Plant.

Barrel Surprise
Just send a little surprise to your enemies.
Prerequisite: Advanced Munitions Plant.

Thunderbolt II (GAU-8) Ammunition
Fire a large amount of armour piercing projectiles.
Note: The plane will fire before the detonation arc.
Prerequisite: Upgrade Center lvl3.

Thunderbolt II (H70) Ammunition
Fire a large amount of rockets.
Note: The plane will fire before the detonation arc.
Prerequisite: Improved Munitions Plant.

Nighthawk (High Explosive Paveway) Ammunition
Launch a more explosive bomb which explodes on impact.
Prerequisite: Upgrade Center lvl3.

Nighthawk (Submunitions Paveway) Ammunition
Launch a bomb which launches explosives grenades after the explosion before impact point.
Prerequisite: Improved Factory.

Orbital Firebeam Ammunition
A giant firebeam is fired from the air at the beacon call.
Prerequisite: Upgrade Center lvl3.

Orbital Tractor Ammunition
A traction beam is fired from the air at the beacon call.
This beam attract structures on a range at its impact.
Prerequisite: Improved Factory.
Last edited by Röti budgeur; Apr 5, 2024 @ 1:54pm