Forts
Alex Extra Upgrades
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Update: Oct 8, 2024 @ 9:03pm

Added German translation (Thanks SumoKuh: https://steamcommunity.com/id/sumokuh/)

Update: Oct 6, 2024 @ 7:56pm

Adjusted sound volume of some weapons fire effect
Added a "fade" sound effect to all Barret's fire effects
Modified fire sound effect of 183mm Deckgun and 85mm Artillery Cannon
Modified Hurricane cannons damage nerf while active: lvl1 and 2 (0.65 to 0.55); lvl3 and 4 (0.6 to 0.5, 0.55 to 0.5 respectively) and lvl5 (0.5 to 0.45)
Fixed weird anti-air collision with howitzers while Hurricane's active
Fixed some projectiles didn't convert properly to splash and indefflaming versions
Fixed some grouping problems with missile silos
Fixed errors when Pinchfist is used

Update: Aug 22, 2024 @ 9:48pm

Updated commanders, according to the last commander's update from the game:
Seep:
Passive: Applied rockets energy fire reduction

Buster:
Passive:
Armour and doors damage boost applied to Superminigun, Fragminigun, Armour Piercing Shotgun and Ultrashot Gun
Frag detonation when shot down by anti-air: all mortars, rockets, howitzers and deckguns upgrades, Fast Warhead, EMP Warhead and Implosive Warhead
Active:
Moved IT Barret and R.A.P.P.E.R projectiles EMP radius effects to Moonshine
Update the depleted uranium function

Moonshine:
Passive:
Applied shields modifications to other shields
High Explosive EMP Rocket EMP radius is boost by 20%
Active:
IT Barret and R.A.P.P.E.R projectiles EMP radius effects from Buster

Overdrive:
Passive: All battery upgrades have their own capacity extension upgrades, "Overdrive Batteries", Upgrades can also be done by upgrading them.

Hurricane:
Passive:
Applied energy upkeep reduction to mines, propellers and repair stations
Applied round period reduction to machineguns, buzzsaws and 20mm cannons

Armourdillo:
Passive: Remove 20% reduced upkeep to all shields
Active: Remove AP sniper upgrades reload time nerf


Other things:
Removed trolling sounds and modification to weapons from Crazy Xenpack mod
( https://steamcommunity.com/sharedfiles/filedetails/?id=2203743172 )

Fixed: Sounds cuts before fire ends for some weapons
Fixed: Buzzsaws fire effects are not centered to the barrel

Shockenaugh:
Active:
Reduced the number of detonated frags from cannons lvl1 to lvl4 (7 to 6)
Increased the number of detonated frags from howitzers (6 to 7 for lvl1 and 2; 6 to 8 for lvl3; 6 to 10 for lvl4; 6 to 12 for lvl5)

Architech:
Active: Fixed unintended upgrades build time boost for weapons and devices

Warthog:
Active:
Modified cannons explosion damage (30% to 33% for lvl1, 3, 4, and 30% to 35% for lvl2)
Cannons explosion damage are boosted against the following materials:
-Instant bracings, 100% damage instead of 70%
-Heavy armours, 200% damage
-Other armours, 130% damage

Pinchfist:
Passive: Fixed weapons metal repair cost was the same as build cost

Update: Jun 10, 2024 @ 10:39pm

Pilotable Planes: fixed green and blue Thunderbolt upgrades had the same weapons (Gau8 and H10 rocket)

Update: Jun 9, 2024 @ 12:21pm

Fixs:
Paveway bombs from Nighthawk munitions upgrades doing incendiary effect (not intended)
When pillars was extruded in a back of a device, background bracings was built instead

Balances/Modifications:
Compressed bracing has been moved before cheap bracing on the hud
Compressed bracing require upgrade center lvl1 instead of lvl3
Nighthawk munition (blue upgrade): Decreased direct damage of detonated projectiles from Submunitions Paveway. (~-80%)

Additions:
Compatibility with Pilotable Planes mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3205783103
Italian translation (thanks Leonz2010)
Chinese translation (thanks juNyu)

Update: Apr 3, 2024 @ 7:39pm

The update patch note is on the following google doc link:
https://docs.google.com/document/d/1LWsXkJC0GIDaX3-7WjRblFqzFbnvLYpeyF0cjJQb0Kw/edit?usp=sharing
have fun!

Update: May 27, 2023 @ 12:36pm

Fixed: Fire cost of the 20mm Extended cap MkIV costs 100k energy instead 10k during Shockenaugh's active
Modified SmokeStacks energy production during tiers (90-135-150-200-300 to 90-135-175-220-300)

Update: Mar 1, 2023 @ 5:40pm

Fixed: Sounds didn't work with sliders

Update: Feb 26, 2023 @ 12:55am

Fixed an issue with the sounds bank. They sounded to "bigger" which wasn't accurate with the game sounds.

Update: Feb 13, 2023 @ 12:25am

Fixed: Some munitions destruction effects wasn't exists
Fixed: Some weapons were groupable with each other in only one way
Fixed: FlamingSplash projectiles Trails didn't work with some mods
Fixed: Anti-Airs doesn't react to all Deckgun's projectiles versions
Fixed: Some detonations doesn't works with some mods
Fixed: Errors about non found projectile for FlamingBysplash, Indefflaming and Splash version

Modified the Orbital Firebeam and Tractor sprite
Modified the Orbital Tractor hit effect
Modified the Orbital Tractor's negative impact effect (does negative impact in a radius instead of the impact point for more efficiency)