Stellaris

Stellaris

Vassals Expanded and Reworked - FunEFork
often game save broken
It seems that I have to save the file and often have less key

key=subject_expand value=subject_can_expand_with_tithe }

{
key=(None!) value=subject_ver_ruler_them }

{
key=(None!) value=subject_ver_government_restricted }

{
key=(None!) value=subject_ver_policy_restricted }

{
key=(None!) value=subject_ver_species_policy_restricted }

{
key=(None!) value=subject_ver_naming_restricted }

{
key=(None!) value=subject_ver_capital_restricted }

{
key=joins_overlord_wars value=joins_overlord_wars_defensive }

{
key=joins_subject_wars value=joins_subject_wars_defensive }

{
key=(None!) value=subject_ver_proxy_restricted }

{
key=subject_holdings_limit value=subject_holdings_limit_1 }

{
key=subject_loyalty value=subject_loyalty_effects }

{
key=protectorate value=subject_is_not_protectorate }

{
key=(None!) value=subject_no_ver_effect }

{
key=subject_expand_ways value=subject_expand_for_self }
Last edited by 千雫长雨; Sep 14 @ 12:12pm
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Question. Does this cause the game to load most of the way, but stall and freeze during map generation?
The game was no longer responsive during the loading process and could not be restored, it was still the case for reading earlier archives
Originally posted by 千雫长雨:
The game was no longer responsive during the loading process and could not be restored, it was still the case for reading earlier archives
The exact same problem I've had. From what I've seen in other bug reports, I think that it's not saving correctly. My guess is something is wrong with how things are being formatted when it comes to this mod.
mine is like this only one missing and boom crash after load have no idea to fix this
{
key=specialist_type value=specialist_none }
{
key=subject_integration value=subject_can_not_be_integrated }
{
key=subject_diplomacy value=subject_can_not_do_diplomacy }
{
key=subject_expand value=subject_can_expand }
{
key=subject_ver_ruler value=subject_ver_ruler_them }
{
key=subject_ver_government value=subject_ver_government_restricted }
{
key=subject_ver_policy value=subject_ver_policy_restricted }
{
key=subject_ver_species_policy value=subject_ver_species_policy_restricted }
{
key=(NONE!) value=subject_ver_capital_allowed }
{
key=joins_overlord_wars value=joins_overlord_wars_none }
{
key=joins_subject_wars value=joins_subject_wars_defensive }
{
key=subject_holdings_limit value=subject_holdings_limit_1 }
{
key=subject_loyalty value=subject_loyalty_effects }
{
key=protectorate value=subject_is_not_protectorate }
{
key=subject_ver_effects value=subject_ver_jrpartner_effect }
{
key=subject_sensors value=subject_does_not_get_sensors }
{
key=has_access value=yes_access
}
{
key=subject_xenophobe value=subject_is_xenophobe }
{
key=subject_pompous value=subject_is_pompous }
{
key=naval_capacity value=naval_cap_unmodified }
MrFunEGUY  [developer] Nov 24 @ 4:15pm 
This should hopefully be fixed now.
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