Stellaris

Stellaris

Vassals Expanded and Reworked - FunEFork
1,059 Comments
Soldaten_112 Nov 30 @ 11:04am 
Took a look at the mod and the only incompatibility I see so far is the tech_federation_code (since Federations were made into a tech for 4.0 apparently). Aside from that, everythings fine.
Soldaten_112 Nov 30 @ 10:56am 
Mod works in 3.14 for the most part
灵念.SAMA Nov 28 @ 11:09am 
Can't I change the vassal's name anymore? I don't have the option here. XwX
MrFunEGUY  [author] Nov 26 @ 9:00pm 
@LilyMondragon - You can disable that via edict.
MrFunEGUY  [author] Nov 26 @ 8:59pm 
It'll be a Little broken at least, due to the new trade resource.
Soldaten_112 Nov 25 @ 4:39pm 
Anyone have any idea if this works in 3.14? I don't see why it shouldn't, since it doesn't affect pops or whatnot
LilyMondragon Nov 25 @ 5:37am 
why only 1 of each type of Specialized Subject like it makes subjects useful why limit it? this is literally the one thing I dislike here
SempfgurkeXP Nov 25 @ 12:09am 
Yup corruption doesnt seem to happen anymore, thank you very much! :D
MrFunEGUY  [author] Nov 24 @ 4:04pm 
Ok, hopefully the crashing issue is fixed now.
MrFunEGUY  [author] Nov 22 @ 6:30am 
@Lilac - Hopefully that is the issue. I'll check in a few days.
just a person ? Nov 21 @ 9:13pm 
Got crash after load the save and error point to game state and it point to this mod. I aleady post the problem on Often game save broken discussion. Also if I do this will it temporary fix the problem or not
#{
# key = subject_ver_capital
# value = subject_ver_capital_restricted
#}
Lilac1003 Nov 21 @ 12:35pm 
I managed to fix the save file corruption by deleting the naming rights in the presets. I believe when you got rid of naming rights, you forgot to remove it from the presets for AI, so whenever anyone gets a vassal the game gets confused, and puts a key=value into the save file.
XxTongguoer Nov 21 @ 12:07pm 
I'm experiencing the save file corruption as well. Just a heads up.
JoeySteel Nov 20 @ 9:49pm 
I'm experiencing the save file corruption as well. Just a heads up.
MrFunEGUY  [author] Nov 20 @ 8:06pm 
@Azrael - You need to use the edict.
Azrael Nov 20 @ 4:52pm 
How do I change my vassals government form? I made it where I'm allowed to but I don't see any option to actually change it
Depraved Arachnophile Nov 19 @ 10:47am 
Thank you for looking into it.
SOLOnoid Nov 19 @ 10:36am 
yeah save corrupt happened to me too
MrFunEGUY  [author] Nov 19 @ 9:59am 
Hmm, I'll check it out when I can. Would be good to know if others are also experiencing this.
Depraved Arachnophile Nov 15 @ 4:03pm 
Save file corruptions are now extremely common with the latest 4.0 versions of the mod. They aren't unfixable, but you essentially have to manually repair each and every vassal agreement in a save file each time you try to load it because the mod is not properly saving them to the file itself (it leaves the keys and variables blank).
MrFunEGUY  [author] Nov 11 @ 5:29am 
Yeah
SOLOnoid Nov 11 @ 12:22am 
safe to add midgames?
MrFunEGUY  [author] Nov 10 @ 8:08pm 
@Wairui - There are no issues described below. I won't be providing patch notes, sorry.
Wairui Nov 10 @ 3:26pm 
MrFunEGUY:
Instead of mysterious blank update notes, please provide information on your updates so players can decide to use or update this mod in an ongoing game. Lots of people write they have problems so are they being fixed or are the updates simply to change the version, etc.? Even basic stuff helps.
Anyway this mod looks really good but I don't have enough info that it is safe to use, considering the issues written below. Thanks for the effort you've made to keep this mod alive.
Hebrux Nov 7 @ 8:18am 
by the way do you know of any good resources to learn how to mod stellaris?
Hebrux Nov 7 @ 8:18am 
thanks!
MrFunEGUY  [author] Nov 7 @ 7:13am 
I need to update it. Hopefully this weekend
Hebrux Nov 6 @ 8:46pm 
does this still work? game says it out of date
MrFunEGUY  [author] Nov 2 @ 11:28am 
You can change a vessel to be a megacorp with this mod, but releasing them as one still doesn't happen.
So would this allow you to release a megacorp vassal as a megacorp like the olden days?
Xherdos Nov 1 @ 4:06pm 
Ever since paradox changed how the Control of the System works you can't do it.
(In the 1.0 Version one could hold a Planet while someone else had the Star Base)
rolandocp96 Nov 1 @ 1:42pm 
I suppose it's impossible to create vassals with a planet, and for the main empire to control the base (and the system). I know it sounds stupid, but I've always wanted to have my ringworld made up of different countries like a federation :(
07Gasimli Nov 1 @ 5:39am 
Everything works fine except for interventions
TeslatheProtogen Sep 15 @ 2:47pm 
seems to just not work sadly, would be cool if it did!
Diavola Sep 7 @ 5:25am 
I seem to have alot of issues with this mod. The conracts mechanics like changing domestic policys, changing name or goverment structure seem to not work despite being in the vassal agreement. It dosen't work in the managment edict is what i mean
MrFunEGUY  [author] Aug 30 @ 1:24pm 
@The Engineer Pop - thanks so much! You can reach me on discord at this same username (MrFunEGUY). You can also post the link to the download on GitHub or any other file hosting service and I can download it.
The Engineer Pop Aug 29 @ 11:27pm 
I completed its Korean translation patch mod except translating "Client" to appropriate Korean word. May I know your E-mail address or something to give you the files?
MrFunEGUY  [author] Aug 28 @ 11:45pm 
I think renaming is broken right now
LizardManzzz Aug 28 @ 11:36pm 
I made is so I could rename a vassal but couldn't figure out where to? I am using the UI overhaul mod if that matters
The Engineer Pop Aug 18 @ 5:28pm 
So much influence is needed to vassalize TT
MrFunEGUY  [author] Aug 5 @ 11:02am 
@DreamScale - Not possible with this mod. I think changing the ethics and civics of a society is kind of technically impossible, so I don't really support it.
DreamScale Dragon Aug 5 @ 10:16am 
Hi, thank you for the great mod. I have a question. How can i have my vassal re-roll its civic? I have a scholarium, change it into Fanatic Materialist, trying to figure out how get my vassal Technocrat Civic (yea, greedy. I know). Is there any way?
MyresMkG Jul 16 @ 9:13pm 
@MrFunEGUY I've remade the Chinese localisation to be compatible with current version and posted the link in Discord. Could you take a look?
MrFunEGUY  [author] Jun 15 @ 7:09pm 
Yeah renaming seems to have been broken by Paradox or something, hopefully I can find a workaround, but maybe not.
james.m.mattes08 Jun 15 @ 3:48pm 
Renaming doesn't seem to work great mod tho
kenken244 May 31 @ 4:42pm 
would it be possible to add the ability to tax/subsidize trade, now that it is a proper resource in 4.0?
MrFunEGUY  [author] May 27 @ 8:05pm 
@Patriote - I own all the DLC. I think this mod complements their dlc but for sure the dlc doesn't replace this mod.

Changing government copying ethics and civics is a bit too overpowered for me to want to implement, unfortunately.

@Rin Palora - Thanks for a different perspective.
Patriote May 27 @ 6:34pm 
Believe it or not, im still using this over their ♥♥♥♥♥♥ DLC, just wished the changing government form would copy our own ethics and civics.
Rin Palora May 18 @ 12:59pm 
With the mod installed on an ongoing save I can get a Prospectorium to -1.2 loyalty without giving them anything and +1 if I give them 75% of my research.
MrFunEGUY  [author] May 16 @ 10:35am 
@ToaManga12 - No idea if thats related to this mod at all. I dont touch holdings.

@Fluffmuffin_369 - Unsure, I'll check it out.