Sid Meier's Civilization V

Sid Meier's Civilization V

Faerun for BNW
Tuidjy Apr 4, 2014 @ 12:19am
Assassin loses strength on leveling
I am playing the orcs, and I made an assassin. He started at strength 16, but after his first level up, went down to 14. I doubt this is the way it is supposed to happen.
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Showing 1-8 of 8 comments
andyo.dev Apr 4, 2014 @ 2:43am 
When I add an Assassin and use the IGE to promote him, he stays strength 16. I suggest you delete your broken assassin and add a shiny new one then promote him using the IGE.
Guteck Apr 4, 2014 @ 6:43pm 
I have the same problem as Tuidjy. Happened in every game I trained assasin so far. Any way to fix it without using the editor? Not sure where the problem lies.
andyo.dev Apr 5, 2014 @ 6:05am 
The downside of using the IGE is that you lose extra abilities you get from stuff like watchtower.
All in all I think you'll be downloading it though.

You could maybe delve into the mod and change it.
As I understand it unit stats are in xml. I guess packed into the mod file somehow which is where modbuddy comes in. I'm a business applications developer/team lead and never messed with civ v mods.
This thread discusses editing the regular game data:
http://forums.2k.com/showthread.php?91033-How-to-edit-units-techs-resourses
I would imagine the mod overlays that data with replacement units and stats.
Assassins are also marked as not being able to capture cities.
You probably want to fix that whilst you're there.

Or play neutral / good and forget assassins.
Evil kind of has another problem in that the instant kill fzoul what's his name gets can make ents ( possibly other units as well ) unkillable. A rather more serious problem than losing 2 strength since you end up with fzoul and super ent in the same hex. Game breaker.

Or
Give the GNK version a go.
No quests but I think the simpler religion is more interesting since you can win without fighting at all. Fighting is too easy once you work out the optimum approach unit mix and the AI's weaknesses.

Or play another game or mod for a few months and hope the author fixes the issue.
JVteam Apr 7, 2014 @ 6:28pm 
I had this problem too... but he died, so good riddance, and just use Fighters and rangers and unique heros.



We were both playing as the Orcs. ONLY THE STRONG SURVIVE[/b].
Last edited by JVteam; Apr 7, 2014 @ 6:30pm
Tuidjy Apr 7, 2014 @ 7:37pm 
1. Fighter, because fighters are tough out of the gate, and nigh invulnerable at high levels.
2. The unique hero, because a priest of Bane is almost as tough as the fighter, raises happiness and heals to boot
3. Ranger, for the happiness boost and because someone has to walk around questing
4. Mage, because at some point, one does get a fourth hero slot

I have to say, the orcs start hungry and poor, but they are so defensible that they can just crush those who decide to bully them, and then come out of the Underdark to raid and raze...

The way I played my last game, I had a dozen cities underground, and a few choice occupied capitals above. Too bad there seems to be a bug with the Spellplague.
Big Rain Jul 16, 2014 @ 12:17am 
Same issue with the Assassin leveling in reverse. Safe to assume the issue is a bug with the mod. Fingers crossed for an update!
framedarchitecture  [developer] Sep 24, 2014 @ 10:27pm 
Quick note that this is a tranposition error on my part: level 1 became level 2 strength and vice versa. Note that when the Assassin hits level 3 they will be back to comparable level with other Alignment heroes in strength. All this is kind of irrelevent as I'm doing a complete overhaul of the Units System...
Last edited by framedarchitecture; Sep 24, 2014 @ 10:28pm
Guteck Sep 25, 2014 @ 3:09am 
Thanks fo ther info!
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