Europa Universalis IV

Europa Universalis IV

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. Jan 26, 2015 @ 7:28pm
The AI and large Nations
After playing four different games, I noticed something. The AI sucks at managing a large Empire. Empires like the Roman or Mongol fall within one hundred years of the game starting to rebels.

For example. I was playing Old Prussia at 51 AD and by 200 AD, Rome had lost control of Greece, and not much longer after that, Gallia. Rome is significantly weakened by this loss and what little is left is eventually is finished off by foreign powers. Rome was pushed to one province left, Sardinia, and suffers "Total Collpase" penalty for almost one thousand years! Total collapse lasts WAY to long. Anyway, this happens in every single Ancient era start I play.

One more example. I was playing as Krakow around 1200 AD, thinking it would be fun to try and survive the scourge of the Mongol Empire with the rest of the European nations, but sadly I never found out, because the Mongol Empire fell apart from rebels and was severely weakened with little to no foreign input. Like before, foreign powers finished off what little was left of the Mongol Horde. China in the modern start has this problem too, as do many other very large nations...

Overall, the AI is terrible at managing large tracts of land. If it fell occasionally, that would be OK, but it happens every single time, especially the Roman Empire, who in my opinon, has been nerfed into oblivion. And if by some stretch of luck Rome survives, the Migration event has a 100 percent chance of wiping the Roman Empire out, giving it no chance of continuing past the event.

Now, don't take this the wrong way or anything, this mod is easily one of the greatest things to happen to EUIV, I can never and will never play this game without it again, and this probably isn't even anywhere remotely near your fault, but it would be nice to not have the same thing happen every game. People claim that the Roman Empire goes crazy and wipes everyone out, this hasn't happened a single time in the many games I have played, not even close. Is their some way you can improve the AI's management of large Empires?

Thank you for listening.
Last edited by .; Jan 26, 2015 @ 7:38pm
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Showing 1-5 of 5 comments
qweytr  [developer] Jan 26, 2015 @ 10:48pm 
There's very little I could do to the AI and I don't think any of it would make it any better at handling large empires. The problem for balancing these empires is that if I make the AI able to survive as the Roman Empire, it becomes trivial for a player to do so. That could probably be fixed by making some AI-only positive events or by making some negative events player-only.
. Jan 26, 2015 @ 11:30pm 
Originally posted by qweytr:
There's very little I could do to the AI and I don't think any of it would make it any better at handling large empires. The problem for balancing these empires is that if I make the AI able to survive as the Roman Empire, it becomes trivial for a player to do so. That could probably be fixed by making some AI-only positive events or by making some negative events player-only.

Its your mod so its up to you what you want to do, I'm just putting this out there. To me, its a little sad that its guaranteed the these Empires will collapse so quickly, makes games a bit less interesting if you know who is going to survive the first couple hundred years and who isn't.

But aside from that, seriously, the total collapse is kind of rediculous, I didn't know a nation could be in turmoil for over one thousand years straight :P
Last edited by .; Jan 26, 2015 @ 11:31pm
qweytr  [developer] Jan 27, 2015 @ 9:50am 
Originally posted by Panzerfaust Joe:
Originally posted by qweytr:
There's very little I could do to the AI and I don't think any of it would make it any better at handling large empires. The problem for balancing these empires is that if I make the AI able to survive as the Roman Empire, it becomes trivial for a player to do so. That could probably be fixed by making some AI-only positive events or by making some negative events player-only.

Its your mod so its up to you what you want to do, I'm just putting this out there. To me, its a little sad that its guaranteed the these Empires will collapse so quickly, makes games a bit less interesting if you know who is going to survive the first couple hundred years and who isn't.

But aside from that, seriously, the total collapse is kind of rediculous, I didn't know a nation could be in turmoil for over one thousand years straight :P
I have seen the Roman Empire survive sometimes, though greatly decreased in size. The total collapse modifier is supposed to represent a situation of no coming back and any country with that modifier is supposed to be overcome by rebels and conquered fairly quickly. It's only supposed to last a few decades. However, the other AI countries don't always know when to attack.
Rastro Jul 6, 2016 @ 8:39pm 
I've noticed something similar, but I found out broken up nations are usually better with this, as they have to expand more slowly. So what I do is start from whatever year, and jump across the big nations (Rome, Han, etc.) and split them up, release rebels, in Hans case manually release provinces (they are way too chill), and that usually makes some interesting games.

I'm currently playing a game where I teamed up with former rival Parthia to over-run the total-collapsed, hyper-expansive Byzantium (who didn't get the vassals this time around, interestingly). This ending the Greek reign of terror lol 😂
pisiu161 Jul 7, 2016 @ 6:59pm 
Im my game China is a massive empire that has taken all of Asia and it has never had a single rebel uprising.
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