Europa Universalis IV

Europa Universalis IV

8,390 ratings
Extended Timeline
File Size
21.671 MB
Jan 17, 2014 @ 12:29am
Jun 16 @ 1:12am
83 Change Notes ( view )

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Extended Timeline

The Extended Timeline allows you to start at any date between the year 2 and the present day and lets you continue playing all the way to year 9999. Every start date in the timeline is fully functional with historical countries, rulers and religions allowing you to play for example as the ancient Roman Empire or any modern world nation.

- Playable timeline extended to 2-9999.
- Over 500 new countries, each with historical territories and rulers at any given date.
- Added over 100 new provinces removing all wastelands.
- Dozens of new religions, most of which have unique mechanics and decisions.
- New cultures, technologies, units and buildings.
- Hundreds of new events including the fall of Rome, the birth of Islam and the great schism.
- Hundreds of new decisions.

- Europa Universalis IV version 1.22.X
- 64bit operating system. (Not an absolute requirement. See the first post of Tech Support discussion for details)

- Compatible with any combination of DLC. No DLC are required.
- The mod supports English, German, French and Spanish languages.
- Not compatible with most other mods. Only use with other mods if you know what you are doing.

To download, click the subscribe button above the description and the mod should download automatically. If you want to use direct download instead, it is available in the mod's thread at the Paradox forums.[] Unfortunately I can't add a direct download link here, since that would be against Paradox's rules for user mods.

- Septimentus, Tyalas, Leiche and Reloader for the German translation
- Zebenji for the French translation
- Devillris for the Spanish translation
- Veritas et Fortitudo mod for some national ideas
- Serenissima Italia mod for some national ideas
- Extended Vanilla Experience mod for some national ideas
- firesoul and stefan.berbece for some of the personal deity systems
- firesoul and Flavius Aetius for some of the new units
- Cirvane for the VCP package adding flavor for Norse and Slavic pagans
- Het for some flavor for Ukrainians
- Challenger2008 for many of the dynamic province names
- SaintDaveUK for some flavor for Britain
- zdennis96 for flavor events for pagan religions and Muslims
- firesoul for Roman and Assyrian flavor
- Adtriarior for the European Union
- firesoul, Gojira and several others for national ideas
Popular Discussions View All (1239)
1 hour ago
PINNED: Suggestions
17 hours ago
PINNED: Bugreports
45 minutes ago
Can someone please make "Tank (Horse) Missile (Cannon) And Warrior (Normal soldier) Models for the milenium age?
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Veiktor 6 hours ago 
There is a problem i have with this mod, it is a fun mod, however in recent months i have been unable to play it multiplayer very well. I played with one friend in the 600s, and it played fine. But when i played with 2 friends at modern day, i ALWAYS go oos in the first month. This ends up screwing up the game, as well as making my friends mad at me.
Fus Ro Dah! 8 hours ago 
Best mod ever!
Helder 10 hours ago 
I have the exact same problem described by Mao, Ferdinand, and a few others. No tsardom, no cossack raising option.
Any solution for that?
Ferdinand 13 hours ago 
Agree with Mao, it seems there is no Tsardom. When I formed Russia by Muscovy, it still remains a Principality
i jimbles notronbo 15 hours ago 
Could you add Russian prinicipality and Tsardom? it seems to not exist here yet.
endorement Jun 27 @ 11:42am 
How do I discover guilds? I cannot get into the late middle ages
Your Ever Faithful Medic Jun 27 @ 10:17am 
For the Early Admin ideas, can you make it so that nations that abolish slavery can no longer hav ethat idea group since it has slavery as an idea bonus to productivity?
VVeekday Jun 26 @ 9:17pm 
Seems like you guys forgot to add the line for Tsardom
VVeekday Jun 26 @ 9:07pm 
Russia doesnt get the Tsardom goverment or is able to claim land or raise cossacks.