Europa Universalis IV

Europa Universalis IV

17,885 ratings
Extended Timeline
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File Size
Posted
Updated
201.512 MB
Jan 17, 2014 @ 12:29am
Jun 11 @ 11:19am
122 Change Notes ( view )

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Extended Timeline

Description
PDXCon 2018 Grand Award Winner
"If you are feeling limited by the 400 years scope of Europa Universalis IV, then check out the Extended Timeline mod. For the unknowing, you might think this is just a mod disabling the end date of the game, but instead it's so much more. Play at any period of time between the years 2-9999 and be amazed by the detail in the recreated pre-EUIV world, as well as the present time, fulfill your journey far into the future with new techs, buildings and governments."

Features
- Playable timeline extended to 2-9999.
- Over 500 new countries, each with historical territories and rulers at any given date.
- Added over 100 new provinces removing most wastelands.
- Dozens of new religions, most of which have unique mechanics and decisions.
- New cultures, technologies, units and buildings.
- Hundreds of new events including the fall of Rome, the birth of Islam and the great schism.
- Hundreds of new decisions.

Requirements
- Europa Universalis IV version 1.31.X

Compatibilities
- Compatible with any combination of DLC. No DLC are required.
- The mod supports English, German, French and Spanish languages.
- Not compatible with most other mods. Only use with other mods if you know what you are doing.

Installation
To download, click the subscribe button above the description and the mod should download automatically. If you want to use direct download instead, it is available in the mod's thread at the Paradox forums.[forum.paradoxplaza.com] Unfortunately I can't add a direct download link here, since that would be against Paradox's rules for user mods.

Support Extended Timeline on Patreon.[www.patreon.com]

Join the Extended Timeline community on Discord.[discordapp.com]

Thanks
- Septimentus, Tyalas, Leiche, Reloader and Cosmic Hope for the German translation
- Zebenji and G. for the French translation
- Devillris for the Spanish translation
- Veritas et Fortitudo mod for some national ideas
- Serenissima Italia mod for some national ideas
- Extended Vanilla Experience mod for some national ideas
- New World Colony Names mod for new world colony names
- firesoul and stefan.berbece for some of the personal deity systems
- firesoul and Flavius Aetius for some of the new units
- Cirvane for the VCP package adding flavor for Norse and Slavic pagans
- Het for some flavor for Ukrainians
- anthraxus899 for Texan flavor events
- Cosmic Hope, Challenger2008 and others for many dynamic province names
- SaintDaveUK for some flavor for Britain
- zdennis96 for flavor events for pagan religions and Muslims
- firesoul for Roman and Assyrian flavor
- Adtriarior for the European Union
- firesoul, Gojira, Silver Knight of Anor Londo and several others for national ideas
- G. for various descriptions and other flavor texts
- firesoul, Cosmic Hope and Worlds Smuggest Detective for the missions
Popular Discussions View All (1725)
12,397
Jun 13 @ 11:40am
PINNED: Suggestions
qweytr
5,348
13 hours ago
PINNED: Bugreports
qweytr
1
13 hours ago
Problem: Game crashing at certain date on month change
jellysp
< >
19,202 Comments
xayqa 3 hours ago 
will you make a focus tree for west rome ?
dead Jun 14 @ 11:54am 
Doesn't work nothing changes when I enabled the mod
gero.assion Jun 14 @ 8:36am 
Why does this have the vanilla province borders now? Is there a way to get the old, better-shaped provinces of this mod back?
UGU Jun 14 @ 3:41am 
I have a bag with great project window
UGU Jun 14 @ 3:33am 
Yay, update
macauzixiyang Jun 13 @ 10:53pm 
the mod doesn't work - when I run with the mod, nothing changes, still the original game
ahus89 Jun 13 @ 9:19am 
hiánypótló :steamhappy:
我需要中文
darkemperor Jun 12 @ 8:58pm 
actually i just saw japan form in the Roman Empire divided into three bookmark
Swazzatopia Jun 12 @ 8:24pm 
@heaselden If you are using extended timeline the decision to form japan is removed, and missions expanded depends on the decision being triggered