Europa Universalis IV

Europa Universalis IV

11,296 ratings
Extended Timeline
 
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File Size
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28.000 MB
Jan 17, 2014 @ 12:29am
Oct 6 @ 5:55am
103 Change Notes ( view )

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Extended Timeline

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Description
PDXCon 2018 Grand Award Winner
"If you are feeling limited by the 400 years scope of Europa Universalis IV, then check out the Extended Timeline mod. For the unknowing, you might think this is just a mod disabling the end date of the game, but instead it's so much more. Play at any period of time between the years 2-9999 and be amazed by the detail in the recreated pre-EUIV world, as well as the present time, fulfill your journey far into the future with new techs, buildings and governments."

Features
- Playable timeline extended to 2-9999.
- Over 500 new countries, each with historical territories and rulers at any given date.
- Added over 100 new provinces removing most wastelands.
- Dozens of new religions, most of which have unique mechanics and decisions.
- New cultures, technologies, units and buildings.
- Hundreds of new events including the fall of Rome, the birth of Islam and the great schism.
- Hundreds of new decisions.

Requirements
- Europa Universalis IV version 1.27.X
- 64bit operating system. (Not an absolute requirement. See the first post of Tech Support discussion for details)

Compatibilities
- Compatible with any combination of DLC. No DLC are required.
- The mod supports English, German, French and Spanish languages.
- Not compatible with most other mods. Only use with other mods if you know what you are doing.

Installation
To download, click the subscribe button above the description and the mod should download automatically. If you want to use direct download instead, it is available in the mod's thread at the Paradox forums.[forum.paradoxplaza.com] Unfortunately I can't add a direct download link here, since that would be against Paradox's rules for user mods.

Support Extended Timeline on Patreon.[www.patreon.com]

Join the Extended Timeline community on Discord.[discord.gg]

Check also the EU4 Discord Server.[discord.gg]

Thanks
- Septimentus, Tyalas, Leiche, Reloader and generalLeang for the German translation
- Zebenji and G. for the French translation
- Devillris for the Spanish translation
- Veritas et Fortitudo mod for some national ideas
- Serenissima Italia mod for some national ideas
- Extended Vanilla Experience mod for some national ideas
- New World Colony Names mod for new world colony names
- firesoul and stefan.berbece for some of the personal deity systems
- firesoul and Flavius Aetius for some of the new units
- Cirvane for the VCP package adding flavor for Norse and Slavic pagans
- Het for some flavor for Ukrainians
- anthraxus899 for Texan flavor events
- generalLeang, Challenger2008 and others for many dynamic province names
- SaintDaveUK for some flavor for Britain
- zdennis96 for flavor events for pagan religions and Muslims
- firesoul for Roman and Assyrian flavor
- Adtriarior for the European Union
- firesoul, Gojira and several others for national ideas
- G. for various descriptions and other flavor texts
Popular Discussions View All (1508)
11,605
13 hours ago
PINNED: Suggestions
qweytr
4,383
Dec 10 @ 1:27am
PINNED: Bugreports
qweytr
4
Dec 6 @ 10:23pm
European union
neokr
< >
15,464 Comments
hans 5 hours ago 
update,plz:(
gokhan Dec 8 @ 2:42pm 
mod doesnt work whyy ????? game can't see the mod
CakeThatIsGood Dec 8 @ 10:45am 
The "Attack Natives" option is not working in colonizable land. I've had this issue on multiple saves, and have tested it with, and without mods. Sometimes a battle with natives will happen, but 8/10 times it will not. Could you fix this?
otaman1 Dec 8 @ 10:43am 
so with the ongoing french protest (which is more violent than what the media portrays) are you gonna add some rebels in france
Dnosh Dec 8 @ 7:40am 
update
Gorfail132 Dec 8 @ 7:22am 
Also, why is some Asian countries located in Austria? That makes no sense to me.
Gorfail132 Dec 8 @ 7:19am 
Does anyone know why Hans China colonized Africa and why isn't there African nations during the begining of the game?
Беларус№1 Dec 8 @ 6:49am 
It doesn't work:((((
Slaughterhouse Dec 7 @ 11:31pm 
Anyone else having trouble getting Anglicanism with this Mod? Everytime I make it to 1444 ish, the reformation desire for Catholicism goes from 200% to 0% in no time and takes f*cken forever to increase to 95% which I believe is required to reform to Protestant then 15 years later to Anglican
darkship Dec 6 @ 5:58pm 
the mod doesn't work for me ...