Europa Universalis IV

Europa Universalis IV

Extended Timeline
Famines, Droughts and when they go away
Hey all,
Apologies if this is a common thread. If development in a province gets too high, it seems eventually a Famine or Drought or something similar happens to that province, taking away handfuls of Development from it. At what point in the timeline does that cease? Or is that a permanent thing all the way to 9999?
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Showing 1-3 of 3 comments
qweytr  [developer] Mar 3, 2020 @ 11:06pm 
It stops when you get the medicine institution.
FlamingBlade Mar 25, 2020 @ 2:47am 
Well that's extremely annoying, when you start in 2 AD...
kyfohatl Mar 29, 2020 @ 12:08am 
Originally posted by FlamingBlade:
Well that's extremely annoying, when you start in 2 AD...
Well, unfortunately this mod faces a major problem when it comes to early start dates. Have a quick watch of this video visualizing the world population throughout time:

https://www.youtube.com/watch?v=PUwmA3Q0_OE

Notice how the world pop stays basically the same from 1 AD till 700 AD, and only goes a bit over double from 700AD till 1500AD? Unfortunately the way EU4 abstracts development does not work very well with this time period. Without these bad events, starting in Roman times and playing till the 1500s would result in the entire map being highly developed, the economy becoming trivialized and you having basically infinite manpower and money.

So imo these events are a decent "quick fix" to this problem. But I do agree that they make a tall play-style very punishing and annoying in the early start dates. After all, highly developed population centers like Rome and Constantinople did exist during those times.

The issue is that imo to properly fix this problem would require an unreasonable amount of work. You would need population systems. Changes in development would need to be more due to migration rather than pop increase. So if Rome becomes more populated, some other population centers would lose population. Conquest of towns should lead to major drops in population. Large cities should be very difficult to feed, as Rome and Carthage for example had to put a lot of effort into ensuring their food supply, and there would need to be game mechanics around that. And so on and so forth.

Bottom line is that despite the impressive efforts of this mod, early start dates just don't work very well with EU4 mechanics, and to change this would require a lot of work. Imo the 1187 AD start date is the best "early" start date. EU4 mechanics make more sense in this period, and if you play till the 1900s you still get about 700 years to forge your empire so you don't have to rush as much as you have to in a 1444 start.
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Showing 1-3 of 3 comments
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