Europa Universalis IV

Europa Universalis IV

Extended Timeline
qweytr  [developer] Mar 29, 2017 @ 7:34am
Ages
EDIT: All the objectives and abilities are done. Thanks everyone for the suggestions.

The upcoming DLC Mandate of Heaven will introduce the age mechanic to the game. This will of course also be added to ET, but I would like some ideas on the abilities for each age. Each age should have 7 generic abilities and 4 that are specific to some tag, culture, region, or such. Here are the ones I have planned so far:


Classical Age 0
- Classical Philosophy -idea cost
- Classical Architecture -build cost
- ?
- ?
- ?
- ?
- ?
- Rome: -unrest
- Parthia: +cavalry strength
- Han: +tax
- ?: ?

Late Classical Age 200
- Elite Guard +discipline
- Classical Expeditions +trade range
- Resist Christianity -christianity spread speed
- Classical Administration +adm efficiency
- Classical generals +leader shock
- ?
- ?
- ?: ?
- ?: ?
- ?: ?
- ?: ?

Migration Age 400
- Foraging -attrition
- Resettlement -culture conversion cost
- Long distance marching +movement speed
- ?
- ?
- ?
- ?
- Natives: -migration cooldown
- ?: ?
- ?: ?
- ?: ?

Dark Age 600
- Raiding +allows slave raids
- Border disputes -claim cost
- Spies +spy offence
- ?
- ?
- ?
- ?
- ?: ?
- ?: ?
- ?: ?
- ?: ?

Feudal Age 800
- Feudal tax +vassal income
- Feudal levies +vassal forcelimit
- Loyal subjects -liberty desire
- ?
- ?
- ?
- ?
- Norse: +colonial range
- ?: ?
- ?: ?
- ?: ?

High Middle Ages 1000
- Crusader kings -war score cost against religious enemies
- Religious studies +tolerance own
- Medieval castles +fort defence
- ?
- ?
- ?
- ?
- ?: ?
- ?: ?
- ?: ?
- ?: ?

Late Middle Ages 1200
- Medieval lineages +legitimacy
- Missionaries +missionary
- ?
- ?
- ?
- ?
- ?
- ?: ?
- ?: ?
- ?: ?
- ?: ?

Age of Discovery 1400 (vanilla)
Age of Reformation 1500 (vanilla)
Age of Absolutism 1600 (vanilla)
Age of Revolutions 1700 (vanilla)

Industrial Age 1800
- African colonization +colonist
- Industrial development -development cost
- ?
- ?
- ?
- ?
- ?
- GBR: -liberty desire
- ?: ?
- ?: ?
- ?: ?

Great War Age 1900
- Secret police -unrest
- Intelligence network +spy offence & defence
- Nuclear project +allows construction of nuclear weapons
- ?
- ?
- ?
- ?
- USA: +good produced
- Soviet Union: +forcelimit
- ?: ?
- ?: ?

Information Age 2000
- ?
- ?
- ?
- ?
- ?
- ?
- ?
- ?: ?
- ?: ?
- ?: ?
- ?: ?
Last edited by qweytr; Apr 5, 2017 @ 10:07pm
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Showing 1-15 of 69 comments
-SkorpionX- Mar 29, 2017 @ 10:40am 
Originally posted by marvelfannumber1:
You think you could come up with a better or more neutral name for the 600-800 age than "Dark Age"? That term isn't generally accepted by historians anymore due to it's outdated, inaccurate or judgemental nature?

Is it really a problem for you??? :O
qweytr  [developer] Mar 29, 2017 @ 10:40am 
Originally posted by marvelfannumber1:
You think you could come up with a better or more neutral name for the 600-800 age than "Dark Age"? That term isn't generally accepted by historians anymore due to it's outdated, inaccurate or judgemental nature?

Great work so far otherwise.
I'm not sure I can come up with anything better than that. Can you?
-SkorpionX- Mar 29, 2017 @ 10:41am 
Originally posted by qweytr:
Originally posted by -SkorpionX-:
Maybe lose a certain (big) amount of manpower in a sigle war and still win it, in the "Great War Age"?... What do you think?
I don't like objectives that require you to do badly.

It's not about failing on purpose, it's about historical accuracy. Great War resulted in great loses...
qweytr  [developer] Mar 29, 2017 @ 10:43am 
Originally posted by -SkorpionX-:
Originally posted by qweytr:
I don't like objectives that require you to do badly.

It's not about failing on purpose, it's about historical accuracy. Great War resulted in great loses...
I understand your idea, but that kind of an objective doesn't really encourage taking on large countries, as it would still be easier to just waste a bunch of manpower on a regular, easily winnable war.
Last edited by qweytr; Mar 29, 2017 @ 10:43am
marvelfannumber1 Mar 29, 2017 @ 10:44am 
Originally posted by qweytr:
I'm not sure I can come up with anything better than that. Can you?
Early Middle Ages or Late Migration Age I think would suffice.
-SkorpionX- Mar 29, 2017 @ 10:47am 
Originally posted by qweytr:
Originally posted by -SkorpionX-:

It's not about failing on purpose, it's about historical accuracy. Great War resulted in great loses...
I understand your idea, but that kind of an objective doesn't really encourage taking on large countries, as it would still be easier to just waste a bunch of manpower on a regular, easily winnable war.


You are right here... I'll think about some more ideas ;)
-SkorpionX- Mar 29, 2017 @ 11:12am 
Some ideas:
- triple the size of your land for "Classical Age"
- become Curia controller (some times in a row) for ???

What would you say for one objective for each age that would go beyond that age? For example exploring America earlier, in 1200 and stuff like that?
qweytr  [developer] Mar 29, 2017 @ 11:28am 
Originally posted by -SkorpionX-:
Some ideas:
- triple the size of your land for "Classical Age"
- become Curia controller (some times in a row) for ???

What would you say for one objective for each age that would go beyond that age? For example exploring America earlier, in 1200 and stuff like that?
I don't know how to code either of those objectives. And being able to reach the Americas in 1200 is too powerful IMO.
Firesoul Mar 29, 2017 @ 1:35pm 
Very Europe specific, 200s were the time of Three Kingdoms in China, maybe there could be something to do with uniting China too, or rather keeping it united. Hopefully the new mechanics will make it a little harder for Han to be the eternal blob
qweytr  [developer] Mar 29, 2017 @ 1:44pm 
Originally posted by Firesoul:
Very Europe specific, 200s were the time of Three Kingdoms in China, maybe there could be something to do with uniting China too, or rather keeping it united. Hopefully the new mechanics will make it a little harder for Han to be the eternal blob
There's already "Be the emperor of China" in another age. I could copy it over though. I agree that the objectives are a bit Euro-centric at the moment, but I can't think of many good ones for the rest of the world.
Last edited by qweytr; Mar 29, 2017 @ 1:45pm
Spartanlemur Mar 29, 2017 @ 2:36pm 
Dark Age could be renamed "Age of Islam" or "Dawn of the Middle Ages". But to be honest, "Dark Age" is absolutely fine given the context in Europa Universalis. Some suggestions

GREAT WAR AGE:

- Something to do with developing nuclear missiles (this is an absolute must given the Cold War)
- Maybe something to do with having a large army (though this might be stepping on the toes of "top 3 great powers" and "win war against great power").
- If NATO and the Warsaw Pact, or even the UN can be properly implemented at some point (if devs provide the tools for custom HRE-type systems which can be triggered by events), then joining one of these would be great.
- Supporting a successful rebellion in a foreign country
- Be secular

INFORMATION AGE

- Embrace internet and keep it in all states (ripped straight out of the Age of Discovery)
- Be a member of either the EU OR NAFTA
- I sort of feel like the mod itself needs to have an event to change trade goods to more modern stuff (canned food/cars and then electronic goods/FMCGs/media etc.) when a province reaches a certain development level and tech reaches a certain point (natural resources present could modify probabilities). And then, the age goal here would be to dominate the market in a modern good. Countries like Taiwan, South Korea, and Japan are winners because they produce so much of the world's electronic goods.
Last edited by Spartanlemur; Mar 29, 2017 @ 2:38pm
Spartanlemur Mar 29, 2017 @ 2:37pm 
Originally posted by Firesoul:
Very Europe specific, 200s were the time of Three Kingdoms in China, maybe there could be something to do with uniting China too, or rather keeping it united. Hopefully the new mechanics will make it a little harder for Han to be the eternal blob

The game is called "Europa Universalis" ;)

Hence why all vanilla ages are eurocentric.
Last edited by Spartanlemur; Mar 29, 2017 @ 2:37pm
-SkorpionX- Mar 29, 2017 @ 3:18pm 
Originally posted by Spartanlemur:
Originally posted by Firesoul:
Very Europe specific, 200s were the time of Three Kingdoms in China, maybe there could be something to do with uniting China too, or rather keeping it united. Hopefully the new mechanics will make it a little harder for Han to be the eternal blob

The game is called "Europa Universalis" ;)

Hence why all vanilla ages are eurocentric.

While what you say is true the new patch will change many eastern countries' mechanics, therefore, in my humble opinion, some objectives just for eastern or even certain eastern countries could add some spice to the game and make playing ET as one of the asian countries more attractive.
Last edited by -SkorpionX-; Mar 29, 2017 @ 3:18pm
Fun Mar 29, 2017 @ 3:19pm 
Maybe a good classical age bonus would be some unrest lowering thing for the romans
-SkorpionX- Mar 29, 2017 @ 3:21pm 
Originally posted by Fun:
Maybe a good classical age bonus would be some unrest lowering thing for the romans

Splendid idea, good sir!
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