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First of all @xhexenlordx: I like your mod very much! It's likely a must-have for PvE-Players in my opinion. If this is against your mind, so please tell me or delete the whole topic right away.
So here is my suggestion for your Mod:
I would really enjoy if you could add an individual .ini-Setting for every Tier for all the settings we have right now. So Admins can set TierKills, StatMultiplier, RankUpEffect and AuraSize for every Tier.
And please uncap or dramatically increase the Max. TierKills as well.
sincerely.
I'll work on finding a way to make it possible to change the settings without use of INI configs, as right now I'm adding a UI system for the mod that will let you configure some options in-game. The next version gets a leaderboard that displays all dinos will a kill counter in order from most kills to least, so more UI options are to come.
Good recommendation on TierKills, I'll remove the cap on the maximum so you can set it to whatever number you would like. The minimum will remain 50 kills.
Its on my to-do list, but its also a tremendous amount of work. I'll likely only do it for F1 - F12, but I'll have to remove the Shift requirement. I was going to do it for the leaderboard open/close until I realized that I had to map out every single keyboard button individually.
It could even change/evolve the color/appereance with the actual Tier.
(I know this is all hard and much work; please take this as inspiration not as a "must-be-done")
Edit: This would even make the toggle-key no longer needed, wich is something you were up to if i got you right?! :)
Sincerely
Having it on passive dinos won't break mod compatibility. I left it on them because killing them will still reward EXP/Drops (in 3.0). I can change the AI for herbivores that are ranked to be like a dire bear, that isn't aggressive until given a reason to be, but that could conflict with custom dinos and custom AIs.
In 3.0, torpor will increase on tamed dinos that are ranked, but not wild dinos, so it won't effect taming them. They will still take just as much effort to knock out, while making it less likely to kill them doing so. They will all lose their ranking when tamed, though.
Ah okay, sounds better than what I had in mind. I forgot about them not being tameable neither in 2.9 when writing the suggestion
Love the work, love the "progression" sensation this gives.