ARK: Survival Evolved

ARK: Survival Evolved

Combat Trainer
Showing 1-10 of 16 entries
< 1  2 >
Update: Sep 29, 2020 @ 10:11am

V3.5 Hotfix for V3.4
-Fixed a critical error I made on the counter on/off toggle that made it stay on always.
-Defaulted off kill counts no longer require Shift+F1 twice to toggle on the counter.
-Dismounting no longer shows a kill count of 0 on the player.
-Wild Ranked Spawns can now also stack names onto modded name changes.
-Fixed a lag caused by killing more dinos than the TierKills setting in one blow.
-Improved efficiency on the Ranking Gun.

Update: Sep 29, 2020 @ 7:51am

V3.4 Changes:
-Greatly improved client performance by removing the buff client tick on all tamed dinos.
-Greatly improved client performance by doing multiple memory leak cleanups.
-Greatly improved client/server performance on the Destroyer Spawn event.
-Descriptive Name changes will now apply in addition to other modded names instead of overwriting.
-Wild Destroyer mini-bosses are now immune to all buffs after becoming Destroyer.
-Server Log notifications of What Destroyers spawn.
-The Ranking gun can now use Destroyer Essence to create Wild Destroyers.
-Updated Destroyer attack/targeting/capsule data to properly scale with its size changes.
-Increased Destroyer Size and Speed increase from 1.5x to 2x.
-Increased the Maximum StatMultiplier INI from 0.50 to 1.00.
-Greatly decreased the chances of Rank-Stacking errors when leveling up.
-Added DestroyerTier INI setting to determine Tier of the tamed Destroyer Ranking.

V3.4 Bug Fixes:
-Fixed Scaling issues on Destroyer Bosses from various modded creatures.
-Fix Errors on Destroyer Essence Description not showing on servers.
-Fixed the Stack Multiplying ranking stats that are basically game-breaking.

Update: Sep 8, 2020 @ 10:37pm

V3.3 Changes:
-The Ranked stat scaling now works appropriately with Alpha Everything (Combine them!)
-Full remap of that stat scaling system to allow it to multiply with other modded % scalars.
-Updated the description on Destroyer Essence to be more clear about its purpose.
-Added a Kill Required message on Destroyer Essence, pulled from your INI settings.
-Added a Destroyer Bonus message on Destroyer Essence, pulled from your INI settings.
-Added INI setting that sets the appropriate "Tier" for the Destroyer Rank.
---Setting the Tier will both scale the number of kills required, and the stat bonus provided.
-Blacklisted Archaeoptryx from Destroyer.
-Blacklisted various insect classes from Destroyer.
-"You Feel Pure Desctruction" message size reduced, with cooldown increased to 15 secs.

V3.3 Bug Fixes:
-Fixed a few bugs involving default values for INI setting not in your GUS.INI

Update: Aug 30, 2020 @ 6:41pm

V3.2 Changes:
-Revamped the entire kill detection system. Kill counts should now increase even when EXP is not rewarded
---This will allow servers with low EXP gain rates to track kills.
-Tamed Destroyers now take no fall damage
-Tamed Destroyers will prevent rider dismount on stun.
-Destroyer Essence now has a 6 hour spoil timer.
-Added command code to force Destroyers to spawn: cheat ScriptCommand Destroyerspawn
-Pegomastax can no longer spawn as a wild rank or Destroyer.
-Increased the range that Destroyers give items when killed by 65%
-INI Settings (LOTS OF NEW ONES)!
-Added a Blacklist INI to prevent dinos from rewarding kills (Example: Coel_Character_BP_C will stop Coelacanth from giving kills)
-Added a Blacklist INI for dinos that you don\'t want to spawn as wild ranked.
-Added a blacklist INI for dinos that you don\'t want to spawn in as wild Destroyers.
-Added a blacklist INI for dinos that you don\'t want part of the kill counter/ranking system.
-Added a wihtelist INI to specify which dinos you want to have the kill counter/ranking system.
-Added an INI to specify how many wild Destroyers you want on the map at a time (from 1 to 5).
-Destroyer stat multiplier INI now also effects the quantity of the loot dropped.
-Setting to make the leaderboard only viewable by admins (anyone that can enter cheats).
-Laid compatibility framework for my upcoming Dino Mod: Ark Omega
-Implemented test code for cluster support (contact me for information)
-Laid framework to allow dinos spawned through Simple Spawners to receive rankings when spawned.
-Laid framework for Version 3.3, which will likely be the final version before Ark Omega\'s release.

3.2 Bug Fixes:
-Fixed a compatibility issue with Dino Storage V2 that was forcing dino names on release to become (Example): Strong Trike (Strong Trike)
-Improved tracking on the amount of Destroyers on the map at any given time.
-Fixed a bug where the notification "You Feel Pure Destruction" would display more than once.
-Fixed a size scaling issue on Destroyers that would conflict with scaled-up meshes on modded dinos (and shrink them).
-Fixed a bug where killing dinos immediately after they spawn would not provide kills.

Update: Aug 17, 2020 @ 1:20am

V3.1 Changes:
-Added a Ranking Gun (Admin Gun). Allows you to apply rankings (except Destroyer) to wild dinos.
-Added the Leaderboard buff to default buffs for players to greatly improve performance.
-Added F1 through F12 as keybind options for the leaderboard through INI.
-Added Gold/Silver/Bronze colors to the top 3 ranks on the leaderboard.
-Reduced the minimum StatMultiplier INI setting value to zero.
-Reduced the GiveItem range on wild rankings by 16%
-Blacklisted small/medium herbivores, and misc small/weak creatures from spawning with wild ranks.
-Quantity of loot dropped from wild ranks now scales with level in relation to max wild level.
-Quality of loot dropped from wild ranks now scales with level in relation to max wild level.
-Auras on tamed dinos will now automatically hide while riding to prevent obscured vision.
-Reduced wild aura size by 42%, to be the same as the default for tamed ranks.
-Reduced wild Destroyer aura size by 30%
-Blacklisted all Small herbivores/carnivores, insects, etc, from spawning as a Destroyer
-Greatly increased wild Destroyer aggro towards players.
-Wild Destroyer movement speed now increased by 50%
-Reduced Destroyer default spawn timer to 1 hour.
-Doubled the success rate for the search loop to find a suitable Destroyer to spawn.
-All Destroyers (wild/tamed) can now be disabled via INI setting.
-Server notification given when a wild destroyer is killed.
-Player is given a notification when they come within range of a wild Destroyer.
-Destroyer stat multiplier INI setting added.
--This setting scales stats, experience given, loot quality, and chance to drop Destroyer Essence.

V3.1 Bug Fixes:
-Destroyer corpses are no longer instantly removed from the game to prevent crashing.
-Fixed a bug that could cause wild destroyers to flee when hit.
-Fixed a bug that would cause the default Spawn Rate for wilds to default to 10 instead of 20.

Update: Aug 13, 2020 @ 12:12am

V3.0 Changes:
-WILD SPAWNS. Wild dinos can now spawn in as Ranked, and provide bonus experience and item drops.
-Wild Ranked spawns provide item drops equal to a supply drop of the matching aura color.
-Added INI setting that disables loot crate drops on wild ranked dinos to prevent overcrowding.
-Wild spawns have wild-only versions of the Ranking buffs as opposed to sharing with tamed in V2.9
-Taming wild ranked spawns removes the ranking, starting them fresh.
-Added Destroyer Events - 1 wild destroyer at a time may spawn as a "boss fight" with special rewards.
-Server wide announcement when a Destroyer has spawned.
-Destroyers are ALWAYS at the max server level.
-Destroyers have 20x stats, provide 20x kill EXP, and random drops from Deep Sea Loot Crates.
-Added Destroyer Essence, the item now needed to Rank up a Tyrant to Destroyer.
-Removed the Max Level requirement to become a Destroyer. Kills/Essence is all that is required.
-Server wide announcement when a player turns one of their own into a Destroyer.
-Torpor now added to the stat increases on TAMED dinos. INI settings also effect torpor.
-Aura INI setting default reduced from 0.5 to 0.4, providing MUCH more manageable auras.
-Aura INI setting now \'clamped\'. Putting it below min defaults to min, above max defaults to max.
-Kill Counter has been reduced in size by 1/3.
-F2 notification buff now goes away after 30 seconds.
-Dino names no longer wrapped on the leaderboard. Excessive names are cut off to reduce spamming.
-Attached a timer to the kill counter update on cryo/soul release to prevent showing Zero by accident.
-Upgraded the data storage system from Structure to SaveGame to prevent data loss on DestroyStructures.
-Reparented the kill count buff to allow it to work on servers/games that don\'t allow diseases.
-Added the framework for a Ranking Gun, that will allow admins to apply rankings to wild dinos.
-Added the framework for several INI options and cheat commands (finished, but still testing).

V3.0 Bug Fixes:
-Fixed aura size issue after dino stasis. It will NO LONGER revert to default size after entering stasis.
-Aura size will now be the same for both the dino owner and other tribe members.
-Fixed a stats bug from 2.9 that prevented some spyglasses from showing Ranked dinos stats properly.
-Fixed the colorization effect on the Rank Up Effect. It now pulls the color of the ranking directly.
-Fixed a bug that could possibly allow the Strong ranking to become deactivated on server restarts.
-Fixed an issue with the kill counter sometimes displaying zero when riding before it is updated.
-Fixed a bug that prevented both the leaderboard and ranking system from working on some servers.
-Fixed an issue where rankings could be removed completely on a \'certain\' server provider.
-Fixed a bug that would prevent the Destroyer rank from applying on dinos marked as bosses.

Update: Aug 6, 2020 @ 2:01pm

V2.9 Changes:
-WILD SPAWNS now TESTABLE via INI option.
-Added INI option to enable wild rank spawns.
-Added INI option to adjust spawning rarity on wild spawns.
-Reduced default aura size on tames by 20%, Default INI setting is now 0.4. Max is now 1.0
-Laid the framework for "Boss Battles" in Version 3.0 with Wild Spawned Destroyers.
-Laid the framework for items of a supply drop matching the aura color rewarded when killing Ranking wild dinos.
-Laid out framework for certain effects applied to the top killing dino on the leaderboard (server only).
-Laid out framework for several new INI configuations for customization (mainly intended for server play).

V2.9 Bug Fixes:
-Fixed UI Scaling Issue that caused the main header to take up 2 lines.
-Fixed Aura issues with INI configs not working properly.
-Fixed Aura INI disparities between single player and server play.
-Updated default aura size to coincide properly with the above 2 fixes.
-Fixed an issue where the auras could be disabled completely if an INI setting was not entered.
-Reduced Timer by 33% on adding the kill counter to new/released dinos to improve performance.
-Kill Counter will now display the correct number instead of zero when riding before the counter is displayed.
-Fixed One issue that could result in a kill counter reset after a cryopod/soul trap release.
-Removed "F2 to Refresh" from the leaderboard, as it didn\'t work consistently. Will revisit for 3.0.
-Fixed a possible crash involving adding Rank-ups while playing on a server.
-Fixed a crash that could happen when exiting the game while the leaderboard is open.
-Fixed the issues with the RankEffect INI setting not working on servers.

Update: Jul 29, 2020 @ 12:45pm

V2.2 Change Log:
-AuraSize INI setting minimum is now 0.0 (disabling it).
-Pressing F2 with the leaderboard open now refreshes it.
-Added text to the leaderboard for Refresh/Close buttons.
-Laid the framework for cluster server transfers of leaderboard data.

V2.2 Bug Fixes:
-Fixed the bug that disabled the leaderboard when relogging onto a server.
-Fixed the bug that required you to hit F2 twice to open the leaderboard.

Update: Jul 28, 2020 @ 2:39pm

V2.1 Changes:
-Added an "F2" Buff icon for the leaderboard.
-Added an INI setting to make the KillCounter OFF by default. Can be toggled on with Shift+F1
-Laid the framework for Version 3.0 that will allow wild dinos to spawn in with various Ranks.
-Improved kill detection for \'spawned in\' dinos (Hey, cheaters have to be able to play too).

V2.1 Bug Fixes (LOTS of big fixes for bugs that have been around since the beginning):
-Fixed a bug where the Destroyer Rank could apply on Cryo/Soul release without being at max level.
-The Kill Counter will now wait until an attack finishes its kills to update.
-Fixed multiple sync issues between the kill counter and the leaderboard.
-Fixed an issue with reapplying buffs and rank names incorrectly when releasing from Cryo/Soul.
-Fixed buff/naming stacking issues when used with Dino Storage v2.
-Fixed an issue causing server kicks involving client/server communication to update the visible kill counter.
-Fixed a bug causing game crashes and server kicks for not emptying out the leaderboard data on close.
-Fixed several bugs involving using custom dino names with the leaderboard.

Update: Jul 26, 2020 @ 10:38pm

Hotfix for 2.0: I typoed the default aura size info and actually made it bigger.