RimWorld

RimWorld

MedPod
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Incompatible with Luciferium.
I just saw one of my medpods removing Luciferium from one of my pawns. Any ideas how to fix it? I'm using craftable Luciderium mod, If that matters.
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Showing 1-11 of 11 comments
Chmerity Feb 14, 2022 @ 10:01am 
Alright, this annoyed me greatly too so I figured out how to fix it (At least temporarily until the mod is updated)

What you need to do is go to \workshop\content\294100\2153065191\Common\Defs\ThingDefs_Buildings and in the Buildings_Furniture_MedPod is a bunch of lines.

You're looking for alwaysTreatableHediffs - Remove LuciferiumHigh from that and add it to neverTreatableHediffs which should be just below the alwaysTreatableHediff.

And you're done, if you want to have completely OP pawns that have the bonuses of Luciferium and none of the drawbacks. But hey, Rimworld isn't about just having fun, we need the drawbacks!

If you want to have it so Luciferium addiction isn't fixed either you need to add in "LuciferiumAddiction" and "Chemical_Luciferium" to the neverTreatableHediffs aswell.

Your file should look like this after the changes:
https://i.imgur.com/3MKkfRy.png

Tested this for a good solid 2 minutes so if something changes later on when the withdrawal starts to hit then do let me know.

Hope this helps!
Puro's Number 1 Fan Feb 14, 2022 @ 11:10am 
Originally posted by Chmerity:
Alright, this annoyed me greatly too so I figured out how to fix it (At least temporarily until the mod is updated)

What you need to do is go to \workshop\content\294100\2153065191\Common\Defs\ThingDefs_Buildings and in the Buildings_Furniture_MedPod is a bunch of lines.

You're looking for alwaysTreatableHediffs - Remove LuciferiumHigh from that and add it to neverTreatableHediffs which should be just below the alwaysTreatableHediff.

And you're done, if you want to have completely OP pawns that have the bonuses of Luciferium and none of the drawbacks. But hey, Rimworld isn't about just having fun, we need the drawbacks!

If you want to have it so Luciferium addiction isn't fixed either you need to add in "LuciferiumAddiction" and "Chemical_Luciferium" to the neverTreatableHediffs aswell.

Your file should look like this after the changes:
https://i.imgur.com/3MKkfRy.png

Tested this for a good solid 2 minutes so if something changes later on when the withdrawal starts to hit then do let me know.

Hope this helps!
Thanks.
sumghai  [developer] Feb 16, 2022 @ 9:05pm 
This isn't a bug or incompatibility, but a deliberate design decision.

MedPods were specifically designed to remove Luciferium's drug effects and the associated addiction, as the medical beds' ability to heal missing body parts, scars and chronic illnesses renders the drug moot.

And even though Luci gives flat bonuses to most health stats of healthy pawns, MedPods are also intended to “reset” a pawn back to their biological “baseline” state (ignoring prosthetics).
Chmerity Feb 17, 2022 @ 11:05am 
From a lore standpoint, luciferium is incurable even on glitterworlds, either way this is a quick "fix" without changing anything else.

I appreciate the mod greatly and that's why I took the time to figure out how to actually do this, my hospital looks much nicer with a MedPod section in it
sumghai  [developer] Feb 17, 2022 @ 2:58pm 
If we're taking about lore, then in the context of MedPod, they were developed by an interstellar faction called the United Colonial Federation, who not only abhor Luciferium, but have also successfully figured out how to safely purge it from patients.

Bear in mind that your manual edits will be reset whenever MedPod is updated, so if you insist, I recommend using XPATH patch operations instead.
Victor Feb 28, 2022 @ 6:12am 
Originally posted by sumghai:
If we're taking about lore, then in the context of MedPod, they were developed by an interstellar faction called the United Colonial Federation, who not only abhor Luciferium, but have also successfully figured out how to safely purge it from patients.

Bear in mind that your manual edits will be reset whenever MedPod is updated, so if you insist, I recommend using XPATH patch operations instead.

Could you then add a mod option for disabling Luciferium curing?
sumghai  [developer] Feb 28, 2022 @ 2:52pm 
Originally posted by Victor:
Could you then add a mod option for disabling Luciferium curing?

https://github.com/sumghai/MedPod/wiki/FAQ#q-could-you-add-mod-options
sheepism1 Apr 3, 2022 @ 6:27am 
Originally posted by Chmerity:
Luciferium and none of the drawbacks. But hey, Rimworld isn't about just having fun, we need the drawbacks!
As a prepare carefully devmode using SNS AOTC user, i disagree.
sheepism1 Apr 3, 2022 @ 6:28am 
Originally posted by Chmerity:
Quotes can be edited. Just letting you know if someone quotes something you never said.
sheepism1 Apr 3, 2022 @ 6:31am 
Originally posted by Chmerity:
From a lore standpoint, luciferium is incurable even on glitterworlds, either way this is a quick "fix" without changing anything else.

I appreciate the mod greatly and that's why I took the time to figure out how to actually do this, my hospital looks much nicer with a MedPod section in it
Well, in the film the main character (SPOILER) gets cured from a lethal dose of radiation, i'm sure mechanites are no problem. They cure sensory and fiberous mechanites so im assuming luci is no diffirent
sumghai  [developer] May 14, 2022 @ 10:16pm 
Closing as the discussion has run its course.
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