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Everything works very well !
no notable drop of FPS (I play with smart speed)
really nice !
Plus Fallout Robots is now compatible! Thanks for that.
Looking good so far bud :)
EDIT: Correction. I can no longer flick it off, when it is in use. I had to disassemble the MedPod to free my colonist. >.>
However, the moment I set to disassemble it, it ejected the colonist, and was able to save the pod.
Again, just a reminder that this thread is not for reporting other bugs unrelated to the FPS issue. Many of those will be fixed once the PR for the FPS fix is merged into the main branch on GitHub.
Thank you to everyone who participated in testing the dev build.