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As such, I had to change the animation. I've not just done it for the sake of it. I of course would have rather not had to have change it!
Check at the new animation in the update as it's a bit better!
Reasoning:
- This skill now with the combo effect is great but without the combo effect it's still not worth using.
- It's a really feelsbadman moment to use this early game for combo points due to the low damage per AP value, even if it's ranged.
Suggestion:
- Shift damage from 85% base to 100%.
- Keep combo damage at 75% base as it is now.
If it's for balancing reason then that's fair, but it's always fun with diversity!
Before you released this MUCH BETTER mod, I was playing with something called Ryuki's scoundrel rework, and they had Throwing Knife at 1 AP, which was incredibly nice because there are a lot of times where you're ending your turn with 1 AP left and you don't really have anything else you can do.
It's nice to have that little extra AP spender at the end of your turn.
My only suggestion would be making the tooltip more clear. When it says "No longer expires on first hit" I thought it meant it would last for an infinite amount of hits. Should probably be updated to say "Combo: Now works against the next two attacks instead of the first."
Regarding the tooltip, I believe it makes sense and is clear. The one you have suggested implies the status expires after dodging a maximum of two attacks, whereas the status lasts for a full turn now instead of expiring after X number of dodges.