DayZ
Weapons Overhaul
darkstorm2150 May 31, 2023 @ 12:29pm
English Translation of Mod Description
This mod overhauls every single weapon in the game, each magazine, and anything related to weapons. This is not just a retexture, but a 'rematerial' as well. What does this mean? It means that reflections, normal maps, and so forth have been revamped. Now, nothing shines brighter than it should in real life, there's no overexposure, and everything looks as I believe it would appear more solid and realistic. Weapons look juicy, powerful, resonant, and beautiful.

Additionally, new weapon units have been added (naturally retextured standard ones), such as the ZB Vz. 82 (former Skorpion), PMM-12 with a bakelite handle, black MK II, black B97 (former Blaze), SVD, Saiga and SA-58 (Former LAR) with wooden furniture, Izh-18 (BK-18), Izh-43 (BK-43), Mosin, SKS in dark color (Mosin and SKS also have lighter versions), and MP-133 (BK-133) with a polymer kit.

A special note about the MP-133: the magazine for the standard version has been reduced (visually as well) by one round. In the polymer version, correspondingly, compared to the original, it's increased by one round (original visuals are maintained).

Now there are also paint jobs for weapons that previously didn't have them. This list includes: FNX-45, Glock 19, MK II, AKM, SA-58, UMP-45, VSS, MP-133, Saiga, and two new types of paint jobs for the M4 (only the upper/lower receiver is painted).

No scripts have been introduced for the paint job action, as if they were to be written, they should be written for absolutely all weapons. And if they are written only for the new units, it would have to be based on some other mod that restores this mechanic, which would result in a lack of support for other similar mods.

The standard names of weapons and everything attached to them have been changed.

Ammunition boxes have been altered as well. Now each packaging has its real-life counterpart.

Minor logical errors in some descriptions of weapons and ammunition have been corrected (not all, my vision is -3, I might have overlooked something).

Almost every piece of weaponry now has markings (as demonstrated in the screenshots).

In conclusion, I want to say that, unfortunately, the mod will not be updated for the next year because I am going to serve my homeland. If any bugs occur, I will not have the opportunity to fix them. For the same reason, new types of weapons introduced by developers will not be changed (we wait a year, again).

The file with new Class names is in the mod folder.

All rights belong to their respective copyright holders.

If you want to use the materials of this mod in your work - you are welcome. If you want to insert this mod into the mod of your server - please feel free to do so.

-Mod Author
Last edited by darkstorm2150; May 31, 2023 @ 12:31pm