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1) Bug on Next Turn. Working on it. Fixed in the latest July 19th 2020 release.
2) Fixes:
a) Locked container. Will be fixed in next release. Not a critical problem.
b) War Tiles: already fixed in todays release 126. That was my stupid mistake.
c) Card handling needs to be improved. I agree that cards should be auto-shuffled. Folks should do it manually for the moment.
d) I noticed and fixed a few of them in 126. I am wondering if it was caused by the importing of the revised map or that TTS causes the positions of things to drift over time?
Improvement:
a) multi-state control markers. This is under investigation for the next big improvement. Automation of control marker placement & scoring of regions etc.
b) Agreed. I tend to use the canons now. Cos, 3D. Included in todays 127 release.
c) I prefer to leave the old Bonus War Tiles out as cost of war. Might adda button in the future.
Thanks for the feedback
The naval space is still at an angle for me, so I don't think it was fixed or caused temporarily by any drifts?
Also there is an event card that tells the player to specify a global demand tile and draw a replacement for it. But when you draw one in the current workshop item, it gets stuck in the container of the global demand tiles.
And last but not least, the Investment tiles also need to be shuffled. They draw the same tiles at the start unless shuffled.
https://boardgamegeek.com/filepage/203744/majority-and-global-demand-tracks
Note that I'd never used LUA before and hadn't programmed in years so the code is very ugly but my testing shows it all works properly subject to certain restriction (e.g it doesn't recognise the cannons or clear discs)
https://imgur.com/a/ttweRrT