Tabletop Simulator

Tabletop Simulator

Imperial Struggle by GMT Games [Scripted]
UsF Jul 19, 2020 @ 5:11am
Bugs/Fixes/Improvements
There are a few things that should be changed with the workshop item, as they are bugs or just some minor niggling things.

Bugs:
- The new buttons for Next Turn seem to be creating script bugs. It will not move the turn tracker. See error message here: https://i.imgur.com/hxW0zPa.png

Fixes:
- The BR war tile container in the first war, Spain theater is not locked and can be moved by default. It should be locked in place so it cannot be accidentally moved.
- The first war (War of Spanish Succession) currently starts with war tiles already in the theater and they are not shuffled. It should probably be reset to start empty again.
- Setup game button should shuffle the draw deck of the event cards once, so the players do not forget.
- A very minor thing, but the first naval space in Europe sets up the tile on top of it at an angle, see here: https://i.imgur.com/NAjhJMG.jpg

Improvements:
- The BR/FR alternative control markers, which are the semi transparent disks, should be turned into one item that can be toggled via the numeric keys. It isn't urgent, since it can be done by the game host rather quickly anyway. See here: https://imgur.com/a/NMywW5r
- Two additional colored disks for Spain and USA could also be introduced.
-If possible can "Reset Phase (War)" put the bonus war tiles back into their respective war tile stacks, too (to clean up the war boards)?
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Showing 1-6 of 6 comments
oi_you_nutter  [developer] Jul 19, 2020 @ 10:47am 
Just saw these points AFTER I posted an update.Well spotted. Thanks for feedback.
1) Bug on Next Turn. Working on it. Fixed in the latest July 19th 2020 release.
2) Fixes:
a) Locked container. Will be fixed in next release. Not a critical problem.
b) War Tiles: already fixed in todays release 126. That was my stupid mistake.
c) Card handling needs to be improved. I agree that cards should be auto-shuffled. Folks should do it manually for the moment.
d) I noticed and fixed a few of them in 126. I am wondering if it was caused by the importing of the revised map or that TTS causes the positions of things to drift over time?

Improvement:
a) multi-state control markers. This is under investigation for the next big improvement. Automation of control marker placement & scoring of regions etc.
b) Agreed. I tend to use the canons now. Cos, 3D. Included in todays 127 release.
c) I prefer to leave the old Bonus War Tiles out as cost of war. Might adda button in the future.

Thanks for the feedback
Last edited by oi_you_nutter; Jul 19, 2020 @ 11:42am
UsF Jul 28, 2020 @ 10:41am 
Thank you for the implementation of the enhancements. I noticed that the Black Moderator peeking at cards still writes the message in chat and that should also be removed, since the other players can see when a moderator spectating checks something.

The naval space is still at an angle for me, so I don't think it was fixed or caused temporarily by any drifts?
Also there is an event card that tells the player to specify a global demand tile and draw a replacement for it. But when you draw one in the current workshop item, it gets stuck in the container of the global demand tiles.

And last but not least, the Investment tiles also need to be shuffled. They draw the same tiles at the start unless shuffled.
Last edited by UsF; Jul 29, 2020 @ 11:51am
HeZ Jan 31, 2022 @ 10:32pm 
Hi, is it possible to create a scripted "scoreboard" tracker? showing each country/goods/prestige position each player is currently at, something like this:
https://boardgamegeek.com/filepage/203744/majority-and-global-demand-tracks
oi_you_nutter  [developer] Feb 1, 2022 @ 4:45pm 
Scripting the control counters and keeping a running total/score of region/commodity status etc has long been on my to-do list. It would be a major undertaking to do correctly wrt Conflict markers and isolation etc.
EmperorDS Feb 15, 2022 @ 9:16pm 
I actually just finished my own scoreboards for this mod. I would be happy to share the file with you so you could update your version.
Note that I'd never used LUA before and hadn't programmed in years so the code is very ugly but my testing shows it all works properly subject to certain restriction (e.g it doesn't recognise the cannons or clear discs)
https://imgur.com/a/ttweRrT
oi_you_nutter  [developer] Feb 15, 2022 @ 10:00pm 
I'm sure my LUA code is not the most efficient or prettiest either. Are people using the alternative control markers like the cannons? I'll give it a look. No promises though. Some more period artwork would be more thematic.
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Showing 1-6 of 6 comments
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