Tabletop Simulator

Tabletop Simulator

Imperial Struggle by GMT Games [Scripted]
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Update: Jul 8, 2021 @ 2:54pm

This module has an amount of automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module; just be aware that it might bend it. A lot.

Quick Start Guide to using the module.
1) Hit the SETUP button once on the Sequence of Play playaid (centre-left of map) to deal the starting War Tiles. This also sets the starting resources etc.
2) Shuffle and deal cards. Use the shuffle deck functionality using key R or shuffle using the menu.
3) The Sequence of Play card has buttons to carry out housekeeping tasks. This will speed play.
4) The resource track displays is used to track each players debt, TRPs etc. You can use the buttons on the trackers to adjust the resources automatically. You can drag and drop resource counters to change their values. The log will report the value that it lands on. Sometimes it cannot determine exactly where a counter is. The log will warn you in that case.
5) Information messages are written to the "log" in the lower left corner. They are colour coded. These can be very helpful to explain in the scripting is confused by something not being correct. Manual intervention may be required to fix issues. This module can be used with a mixture of manual & automatic manipulation. Use as you see fit.
6) Use the buttons on the Global Demand charts to remind yourself where the commodities are located on the map. They will be highlighted for a few seconds.
7) Use the control marker style that you prefer. Alternatives are located on the top left edge of the table.
8) Obtaining Basic War Tiles (or Bonus war Tiles): The method I use is to draw the tile into my hand (using deal, draw, or hit 1 on the keyboard with the cursor over the war tile container). I find it easiest to use the (one) 1 key to draw a single tile or card from a container/deck into my hand. OR you can drag the tile out of the container and peek at it. Use what method works best for you.
9) Exhausting an Advantage Tile: You can flip an exhausted tile face down or you can place an Exhausted marker on top of the Advantage Tile. The reset button will flip all face-down ATs face up and remove all exhausted markers. Use the method that suits you.
10) Enjoy the game.

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Module notes and limitations etc as per this release:

Release 138. Major changes to reflect the 2nd printing were made in the previous release. Refer to the previous Change Note for details.

1) Highlight area for Panzacola is now locked. Thanks to Deejo Wellens for pointing it out.

Update: Feb 25, 2021 @ 3:44pm

This module has an amount of automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module; just be aware that it might bend it. A lot.

Quick Start Guide to using the module.
1) Hit the SETUP button once on the Sequence of Play playaid (centre-left of map) to deal the starting War Tiles. This also sets the starting resources etc.
2) Shuffle and deal cards. Use the shuffle deck functionality using key R or shuffle using the menu.
3) The Sequence of Play card has buttons to carry out housekeeping tasks. This will speed play.
4) The resource track displays is used to track each players debt, TRPs etc. You can use the buttons on the trackers to adjust the resources automatically. You can drag and drop resource counters to change their values. The log will report the value that it lands on. Sometimes it cannot determine exactly where a counter is. The log will warn you in that case.
5) Information messages are written to the "log" in the lower left corner. They are colour coded. These can be very helpful to explain in the scripting is confused by something not being correct. Manual intervention may be required to fix issues. This module can be used with a mixture of manual & automatic manipulation. Use as you see fit.
6) Use the buttons on the Global Demand charts to remind yourself where the commodities are located on the map. They will be highlighted for a few seconds.
7) Use the control marker style that you prefer. Alternatives are located on the top left edge of the table.
8) Obtaining Basic War Tiles (or Bonus war Tiles): The method I use is to draw the tile into my hand (using deal, draw, or hit 1 on the keyboard with the cursor over the war tile container). I find it easiest to use the (one) 1 key to draw a single tile or card from a container/deck into my hand. OR you can drag the tile out of the container and peek at it. Use what method works best for you.
9) Exhausting an Advantage Tile: You can flip an exhausted tile face down or you can place an Exhausted marker on top of the Advantage Tile. The reset button will flip all face-down ATs face up and remove all exhausted markers. Use the method that suits you.
10) Enjoy the game.

----------------------------------------------------------------------------------

Module notes and limitations etc as per this release:

Release 135/136/137 release notes. These came very close together so I carried the change notes over

There have been no module functionality changes from the previous release. However art has been changed in line with the 2nd printing update kit, namely:
1) Advantage Tiles: Fur Trade and German Diplomacy tiles have had their art updated.
2) The Sequence of Play and the Advantage Tile Guide/Bonus Strength Guide have been updated.
3) All 4 War Displays have been updated. Note the info box is now labeled "Additional Territories" instead of "Available Territories", to make it clear that these spaces are eligible for Conquest in addition to the ones located in the Region.
4) Cards have been updated. These have an asterix (*) at the end of their card title to remind you they have changed.
Ministry cards: M-4, M-8.
Succession Era cards: 7,10, 14.
Empire Era cards: 16, 18, 25.
5) Map has already been updated to include all errata.
6) Rules and Playbook have been updated to the 2nd Printing versions.
7) Typo title on the War Display for WAS has been fixed.

Update: Feb 20, 2021 @ 11:03am

This module has an amount of automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module; just be aware that it might bend it. A lot.

Quick Start Guide to using the module.
1) Hit the SETUP button once on the Sequence of Play playaid (centre-left of map) to deal the starting War Tiles. This also sets the starting resources etc.
2) Shuffle and deal cards. Use the shuffle deck functionality using key R or shuffle using the menu.
3) The Sequence of Play card has buttons to carry out housekeeping tasks. This will speed play.
4) The resource track displays is used to track each players debt, TRPs etc. You can use the buttons on the trackers to adjust the resources automatically. You can drag and drop resource counters to change their values. The log will report the value that it lands on. Sometimes it cannot determine exactly where a counter is. The log will warn you in that case.
5) Information messages are written to the "log" in the lower left corner. They are colour coded. These can be very helpful to explain in the scripting is confused by something not being correct. Manual intervention may be required to fix issues. This module can be used with a mixture of manual & automatic manipulation. Use as you see fit.
6) Use the buttons on the Global Demand charts to remind yourself where the commodities are located on the map. They will be highlighted for a few seconds.
7) Use the control marker style that you prefer. Alternatives are located on the top left edge of the table.
8) Obtaining Basic War Tiles (or Bonus war Tiles): The method I use is to draw the tile into my hand (using deal, draw, or hit 1 on the keyboard with the cursor over the war tile container). I find it easiest to use the (one) 1 key to draw a single tile or card from a container/deck into my hand. OR you can drag the tile out of the container and peek at it. Use what method works best for you.
9) Exhausting an Advantage Tile: You can flip an exhausted tile face down or you can place an Exhausted marker on top of the Advantage Tile. The reset button will flip all face-down ATs face up and remove all exhausted markers. Use the method that suits you.
10) Enjoy the game.

----------------------------------------------------------------------------------

Module notes and limitations etc as per this release:

Release 135/136 release notes. These came on consecutive days so I carried the change notes over

There have been no module functionality changes from the previous release. However art has been changed in line with the 2nd printing update kit, namely:
1) Advantage Tiles: Fur Trade and German Diplomacy tiles have had their art updated.
2) The Sequence of Play and the Advantage Tile Guide/Bonus Strength Guide have been updated.
3) All 4 War Displays have been updated. Note the info box is now labeled "Additional Territories" instead of "Available Territories", to make it clear that these spaces are eligible for Conquest in addition to the ones located in the Region.
4) Cards have been updated. These have an asterix (*) at the end of their card title to remind you they have changed.
Ministry cards: M-4, M-8.
Succession Era cards: 7,10, 14.
Empire Era cards: 16, 18, 25.
5) Map has already been updated to include all errata.
6) Rules and Playbook have been updated to the 2nd Printing versions.
7) Typo title on the War Display for WAS has been fixed.

Update: Feb 18, 2021 @ 4:10pm

Imperial Struggle:
This module has an amount of automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module; just be aware that it might bend it. A lot.

Quick Start Guide to using the module.

1) Hit the SETUP button once on the Sequence of Play playaid (centre-left of map) to deal the starting War Tiles. This also sets the starting resources etc.
2) Shuffle and deal cards. Use the shuffle deck functionality using key R or shuffle using the menu.
3) The Sequence of Play card has buttons to carry out housekeeping tasks. This will speed play.
4) The resource track displays is used to track each players debt, TRPs etc. You can use the buttons on the trackers to adjust the resources automatically. You can drag and drop resource counters to change their values. The log will report the value that it lands on. Sometimes it cannot determine exactly where a counter is. The log will warn you in that case.
5) Information messages are written to the "log" in the lower left corner. They are colour coded. These can be very helpful to explain in the scripting is confused by something not being correct. Manual intervention may be required to fix issues. This module can be used with a mixture of manual & automatic manipulation. Use as you see fit.
6) Use the buttons on the Global Demand charts to remind yourself where the commodities are located on the map. They will be highlighted for a few seconds.
7) Use the control marker style that you prefer. Alternatives are located on the top left edge of the table.
8) Obtaining Basic War Tiles (or Bonus war Tiles): The method I use is to draw the tile into my hand (using deal, draw, or hit 1 on the keyboard with the cursor over the war tile container). I find it easiest to use the (one) 1 key to draw a single tile or card from a container/deck into my hand. OR you can drag the tile out of the container and peek at it. Use what method works best for you.
9) Exhausting an Advantage Tile: You can flip an exhausted tile face down or you can place an Exhausted marker on top of the Advantage Tile. The reset button will flip all face-down ATs face up and remove all exhausted markers. Use the method that suits you.
10) Enjoy the game.

----------------------------------------------------------------------------------

Module notes and limitations etc as per this release:

Release 135 release notes.

There have been no module functionality changes from the previous release. However art has been changed in line with the 2nd printing update kit, namely:
1) Advantage Tiles: Fur Trade and German Diplomacy tiles have had their art updated.
2) The Sequence of Play and the Advantage Tile Guide/Bonus Strength Guide have been updated.
3) All 4 War Displays have been updated. Note the info box is now labeled "Additional Territories" instead of "Available Territories", to make it clear that these spaces are eligible for Conquest in addition to the ones located in the Region.
4) Cards have been updated. These have an asterix (*) at the end of their card title to remind you they have changed.
Ministry cards: M-4, M-8.
Succession Era cards: 7,10, 14.
Empire Era cards: 16, 18, 25.
5) Map has already been updated.


Update: Nov 13, 2020 @ 4:50pm

Imperial Struggle:
This module has an amount of automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module; just be aware that it might bend it. A lot.

----------------------------------------------------------------------------------

Module notes and limitations etc as per this release:

Release 133 release notes. There have been minor changes since Release 129.
1) The 4 War displays can now be zoom viewed using the alt-zoom key.

Update: Aug 20, 2020 @ 12:52pm

Imperial Struggle:
This module has an amount of automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module; just be aware that it might bend it. A lot.

----------------------------------------------------------------------------------

Module notes and limitations etc as per this release:

Release 132 release notes. There have been minor changes since Release 129.
1) The Basic War Tile containers are reshuffled when the Basic War Tiles are returned to their respective pools using the button on the Sequence of Play sheet.
2) The initial Control Flag in Barbados has been corrected to being British.
Opps.

Update: Aug 14, 2020 @ 9:16pm

Imperial Struggle:
This module has an amount of automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module; just be aware that it might bend it. A lot.

----------------------------------------------------------------------------------

Module notes and limitations etc as per this release:

Release 131 release notes. There have been minor changes since Release 129.
1) The Bonus War tile containers for the Seven Years War (7YW) were not being shuffle automatically. All of the Basic & Bonus War Tile pools are now automatically shuffled on the loading of the module, and when a tile is returned to the pool.
2) Setup: The starting control flags have been added to the default setup. If folks want to use the alternative control markers they are free to remove the flags and replace with their choice of marker.
3) The (optional) three Spanish flag control markers are available in the container on the mid-left table edge. these are not setup by default.

Update: Jul 31, 2020 @ 11:42pm

Imperial Struggle:
This module has an amount of automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module; just be aware that it might bend it. A lot.

----------------------------------------------------------------------------------

Module notes and limitations etc as per this release:

Release 130 release notes. This is a re-upload of Release 129.
There are no functionality changes BUT due to large number of files being not found in the Steam Cloud I have had to re-upload & re-import 100's of counter & card graphic files. This has included most of the War Tiles, all of the Event Cards, most of the Advantage Tiles, all of the PDFs, many of the boards, most of the Control Markers. This re-importation took took many hours and was performed manually. Keep a vary eye out for wrong images in the wrong place type of errors. Let me know if you find any errors. Sorry for the inconvenience.

Update: Jul 29, 2020 @ 1:14pm

Imperial Struggle:
This module has an amount of automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module; just be aware that it might bend it. A lot.

----------------------------------------------------------------------------------

Module notes and limitations etc as per this release:

Release 129 release notes. This is a minor update.

The Rules, Playbook, and Sequence of Play Play aid have been updated to the July-2020 Living Rules published on the GMT Games website. Although the component errata has already been included in this module; the 'Card & Counter Errata Visual Summary' PDF has also been included for completeness purposes. The graphics from the errata PDF have not been included as they are not a high enough resolution. The existing edited components have thus been retained.

Various Advantage Tile locations have been fixed to lay flat on the board.

Note: Release 125 had major additions.

Re-uploaded due to Workshop Upload issues.

Update: Jul 29, 2020 @ 1:11pm