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2. Natural Cave openings that spawn on the map. Perhaps vines or something to climb down.
3. Spiral Staircases that give a beauty buff.
4. Rope Ladders that use Textiles as material.
5. More types of stairs, ladders, etc.
6. Electricity transfer between levels.
7. Compatibility with the "Biomes!: Caves" Mod when it comes out so it can have a unique cave biome underground.
8. Compatibility with Save Our Ship 2.
9. Compatibility with Plumbing from Dub's Hygiene Mod transfer between levels.
10. Compatibility with Pipes from the Rimefeller Mod transfer between levels.
2. Natural caves will be used in the Biomes! mod as it is a better fit there (code is open source)
3. I like the idea of spiral staircases and stairs in general (require rock, hard to break) but I need someone to make the textures.
4. I like it. I can make it where those take longer to use.
5. Once again, waiting on textures, but I like the idea.
6. Working on it.
7. I am in contact with those people and they are still designing the stuff.
8. I talked to them, (check their comments section) one of the modders just brushed me off when I brought it up.
9. I think it would be better for the modders of that to make a patch for this mod especially after we get the power transfer to work (I imagine it would be similar).
10 I think it would be better to have the modders of that to work on a patch.
I greatly appreciate the feedback, especially how well organized it was. This mod is working on getting it's own issues fixed before we add more support for other mods. However, it would be great if the modders from the other mods could create the support for this mod, I would hit them up.
11. Compatibility Industrial Rollers mod transfer between levels.
12. Compatibility Mine Carts mod (when it updates) transfer between levels.
13. Local Teleporters for high tech level travel.
14. Freight Elevators for transferring large amounts of items between levels. Similar to Deep Rim.
15. Natural Cave roofs generating a stone floor when you go up.
16. Waterfalls.
12. Same issue, we are working on some framework stuff like the power or elevator.
13. Will release standalone mod for teleporters to other settlements (or same settlement I guess)
14. Hmm I will have to look into that. But I am not sure exactly how they did it, will look into it.
15. Can you elaborate on that?
16. I have no idea how that would work, it would probably have to be part of the biomes! mod.
-Being on an upper floor allows you to shoot down with increased accuracy.
-Being below the floor you are firing at gives you an accuracy penalty.
Dont know how possible this is because it seems combat between floors is not a thing at the moment, but it would be neat if we could.
When I go up only man-made roofs seem to create a floor. However any natural roofs that are generated when the map is created don't seem to create a roof. For instance in the base game they can create caves. The caves have a roof over them. But no roof shows up when you go UP a level.
The rendering would probably make the game lag (like it does with progress renderer) so you could maybe have a button for it instead, rather than a timer. Since people aren't generally building constantly there's no need to keep the ground render so up to date.
Just my 2 cents, will definitely be following this great mod!
Hello, authors (RamRod,Arisher,Taranchuk).
I update the Japanese translation for this mod. So I sent Pull request from GitHub. Please confirm and merge. Thank you.
Done! Thank you!