RimWorld

RimWorld

[JPT] Human Resources
E-Books
Not saying that having a library in game isn't dope, but does seem to lead to some extra tedium for book-making. Not to mention when life goes full Library of Alexandria... Is it possible to add (either to this mod or the future version) either encyclopedias, e-books, or some computer terminal that holds knowledge (floppy disks or CDs optional)? Basically, would be nice to have further tech to consolidate knowledge from multiple books into something more compact. Still would require a study desk (or the computer terminal) to study. Dunno if one can also read such books for leisure sitting in a comfy chair for slower learning, haven't yet had much of an opportunity to try this mod yet...
Last edited by I blame Earthshaker; Dec 12, 2020 @ 4:44pm
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Showing 1-11 of 11 comments
jptrrs  [developer] Feb 23, 2021 @ 7:06am 
Done!
Wololo Feb 24, 2021 @ 2:15pm 
Hello, on this subject, I find it a shame to have made a cloud. If I lose my base I can eventually get back all the lost technology.

I want to lose EVERYTHING!

a local server would be better I think (and more lore friendly, my colony does not have satellites and does not pay for a server to a third party. An option it's ok too i guess ).

Great mod by the way ! I stumbled upon it by chance, it deserves more visibility !

Oh and I wanted to know if it was normal that the Tab technology disappears after having switched to dev mod ?

I have to restart the game after that.

Another suggestion while I'm at it, I don't know if it's possible, but the idea would be to make technology presets like we do with clothes (worker, soldier).

for example: I create a class of building engineer, I place technology in it, I assign a pawn to this class and my pawn will learn it by itself!
jptrrs  [developer] Feb 24, 2021 @ 6:50pm 
Originally posted by revan6:
Hello, on this subject, I find it a shame to have made a cloud. If I lose my base I can eventually get back all the lost technology.

I want to lose EVERYTHING!

a local server would be better I think (and more lore friendly, my colony does not have satellites and does not pay for a server to a third party. An option it's ok too i guess ).
I applaud your willingness to endure loss! But when all your servers are destroyed you SHOULD loose everything. Ain't that happening?

Great mod by the way ! I stumbled upon it by chance, it deserves more visibility !
Thanks!

Oh and I wanted to know if it was normal that the Tab technology disappears after having switched to dev mod ?

I have to restart the game after that.
Not normal at all. Check the pinned discussion on how to report the issue. Thx.

Another suggestion while I'm at it, I don't know if it's possible, but the idea would be to make technology presets like we do with clothes (worker, soldier).

for example: I create a class of building engineer, I place technology in it, I assign a pawn to this class and my pawn will learn it by itself!
This would be tricky to implement. But It's not a bad idea!
Last edited by jptrrs; Feb 24, 2021 @ 6:50pm
Wololo Feb 25, 2021 @ 1:47am 
It seems to be a problem related to other mod, I have a big modlist. I tested in mod development to destroy the server and the technology has not disappeared from the tree.

Probably related to the fact is that the technology tab disappears from the pawns after switching to dev mod.

I'll have a closer look when I'll have time and report the bug.

Thanks for the answer.
I blame Earthshaker Feb 26, 2021 @ 11:32pm 
Originally posted by jptrrs:
Done!

Dope!
Wololo Feb 27, 2021 @ 12:11pm 
I spent the afternoon there but I was not able to identify the mod(s) responsible for the disappearance of the technology tab.

If I launch the game in mod dev, it is there but disappears when I deactivate it and vice versa. without any mod the problem doesn't seem to occur.

Well afterwards with 200 mods it takes a lot of time and I probably missed something.

If someone has an idea or a solution, I'm a taker.

The hospitality tab is not moving ...

obviously, I don't have any error message so it doesn't help.

I keep this mod on hand ! you never know I'll probably find the problem one day ! after that it's playable but having to restart each time I go to devmode is boring.
jptrrs  [developer] Feb 27, 2021 @ 12:27pm 
Originally posted by revan6:
I spent the afternoon there but I was not able to identify the mod(s) responsible for the disappearance of the technology tab.

If I launch the game in mod dev, it is there but disappears when I deactivate it and vice versa. without any mod the problem doesn't seem to occur.

Well afterwards with 200 mods it takes a lot of time and I probably missed something.

If someone has an idea or a solution, I'm a taker.

The hospitality tab is not moving ...

obviously, I don't have any error message so it doesn't help.

I keep this mod on hand ! you never know I'll probably find the problem one day ! after that it's playable but having to restart each time I go to devmode is boring.

I detailed a quick method for isolating conflicts here: https://steamcommunity.com/workshop/filedetails/discussion/2119687603/2295094308095765898/
Wololo Feb 28, 2021 @ 4:40am 
I finally caught it!

thank you for your patience ahah!

this is this mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1369675292

Here's the log: https://gist.github.com/HugsLibRecordKeeper/ccca2374ee446bb16e9a2f06fb5d4f34

to reproduce the buf, just switch to dev mode and the technology tab will disappear.
jptrrs  [developer] Feb 28, 2021 @ 8:54am 
revan6: Ok, thanks for reporting that. I looked it up and its totally up to Avius to fix this. I submitted the necessary changes to him[github.com], lets hope he agrees.
If you have further issues, please, use this: https://github.com/jptrrs/HumanResources/issues
jptrrs  [developer] Feb 28, 2021 @ 8:59am 
BTW, in the meantime, if you wanna use my forked, fixed version of Bad People, it is here: https://github.com/jptrrs/BadPeople
Wololo Feb 28, 2021 @ 10:11am 
Wow ! that's really nice ! no worries, I go through github if I detect something !

I've just started a naked brutality game with 0 tech, with this mod it could be intense !

Thanks again !
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