RimWorld

RimWorld

[JPT] Human Resources
1,499 Comments
Vic Jul 21 @ 2:32pm 
Wooo, this mod sounds sick! Can't wait to try this out on 1.6 for the first time.
Dr. Wicked Jul 20 @ 10:10am 
I just came back to Rimworld with the new DLC, and I can't wait to tackle it with this mod on. All the new tech and stuff to make is gonna make it a very hard run, and I'm all for it.
ANONYMOU$TACH Jul 17 @ 1:21pm 
i only login everyday to check if the mod has been updated -_-
genuinely my favorite
jptrrs  [author] Jul 8 @ 12:29pm 
@Lumine: Not sure if I even understand it correctly... Are you talking about a pawn's Tech screen? If you're viewing assignments, it will be empty unless you've already assigned the pawn to research something. And this is done on the main research screen, not on the pawn's. If that was the issue, you might want to read the basics on how the mod works: https://github.com/jptrrs/HumanResources/wiki
Lumine Jul 8 @ 12:06pm 
So, I'm not here to complain, but simply to share some information: I had an empty and buggy "Assignment" tab in the Research section (it was impossible to start any research), and after disabling a bunch of mods, I found that deactivating this one fixed the issue.
I'm posting this in case someone runs into the same problem one day — it might save you some troubleshooting time.

I realize that it's probably a conflict between two mods, but since the others seem important to me, I'd rather just remove this one.
rhyndo Jul 4 @ 7:59am 
Is this compatible with completely clueless 1.5, or does this already not give you tech you'd start with
RomainG Jul 2 @ 2:49pm 
Considering your comment regarding Hugslib being updated, would the fork https://steamcommunity.com/sharedfiles/filedetails/?id=3513789221 work for you ?
DeluvianSenecca Jun 27 @ 3:36pm 
Thank you mod author. You say complaining in the comemnts is useless but I and others don't know how to use github or how to report as instructed. Such is life not everyone is tech savvy as you
jptrrs  [author] Jun 27 @ 1:26pm 
I've just updated a fix for the errors coming out of using Mlie's Research Tree . Turns out he had made some changes on the last couple months which clashed with our code. I took this opportunity to make some improvements (see Change Notes for details). Thanks to @R27 and @Xyllisa who first spotted this, but mainly Tirror, T1763 & EnderMelody who TOOK THE TIME TO ACTUALLY REPORT THE ISSUE ON GITHUB [github.com]. Complaining in the comments is totally useless, folks! Always check if the modder gave you any instructions on how to report an issue. In our case, all you need to know is right there in the pinned discussion!
Oh, and before you ask about RW 1.6... I can't do anything before HugsLib is updated, since this mod relies on that one. Even then, I can't promise anything.
DeluvianSenecca Jun 24 @ 8:04am 
@Tappator that one did not work but there was another link in the comments that did. So thank you!

For everyone else possibly having issues. This fork worked for me https://steamcommunity.com/sharedfiles/filedetails/?id=3460408210
DeluvianSenecca Jun 24 @ 7:03am 
@Tappator I will try thanks
Tappator Jun 24 @ 2:56am 
i manage to open the research tab with this fork https://steamcommunity.com/sharedfiles/filedetails/?id=3263594757
DeluvianSenecca Jun 23 @ 2:14pm 
seems it conflcited with character editor
jptrrs  [author] Jun 23 @ 12:15pm 
@DeluvianSenecca It's working just fine. What Research Tree version are you trying to use? Please check the pinned discussion to report ANY issues. Thx.
DeluvianSenecca Jun 23 @ 6:04am 
So the mod itself is great! Creative and amaizng, challenging. But it's not usable because the research tree on which it depends from fluffy simply does not work. It just shows a bunch of lines and that's it.

Please mod author maybe change the dependency or talk to the necromancer mile for better compatibility or something.
jptrrs  [author] Jun 22 @ 4:37pm 
Chill! No worries.
Enrico Jun 22 @ 1:40pm 
Not sure whether I've upset you or anything but if I did I apologize and wish you the best too man! :reheart:
jptrrs  [author] Jun 22 @ 1:33pm 
Ok. Good luck, nonetheless!
Enrico Jun 22 @ 1:24pm 
I feel like my license is completely fair, no chain is broken, but I'll respect your terms.

I'll continue to spread word about your mod on my mod though, so I give without taking - if anything.
jptrrs  [author] Jun 22 @ 1:14pm 
Exactly. Just another reason to let go. I appreciate you asking, but I'll stick with the license terms, even for the art included with my mods.
Enrico Jun 22 @ 12:52pm 
Anyone can decompile anything nowadays, so nothing is truly closed source. We encourage people to build upon said mod, they just can't take the code for themselves.
jptrrs  [author] Jun 22 @ 12:46pm 
Closed source?! Booooooo
We can't build a community if people only take without giving, man! I'll say to you what Fluffy said to me when I asked about using his code: we can only evolve by building on top of what other people did before. Don't break the chain!
Enrico Jun 22 @ 12:31pm 
Appreciate it, my mod is closed source though, but is it okay if I credit that texture specifically to you (and a link to this mod)?
jptrrs  [author] Jun 22 @ 12:28pm 
@Enrico: Since I also borrowed textures from other mods, I feel obliged to say yes! Go for it! Just don't forget to give me the credits and to redistribute with the same license.
Enrico Jun 22 @ 6:52am 
@jptrrs Is there any possibility I could borrow your network server texture 😅
DeluvianSenecca Jun 22 @ 2:20am 
yeah the research tree is buggy as hell. maybe adapt it mod author or do something because it doesnt really work. i like human resoruces a lot but the dependency doesnt work well.
R27 Jun 19 @ 10:54pm 
When i click the reasearch tab,i see nothing but lines. :steamsad:
R27 Jun 19 @ 9:52pm 
Thanks again, you answer very quickly didn't expect that. made my day :)
jptrrs  [author] Jun 19 @ 8:26pm 
R27 Jun 19 @ 7:59pm 
So, you want us to use research tree however research tree is outdated but your mod is updated, how is i or anyone supposed to use this mod if we can't use research tree because it is outdated. someone help me because i think i am missing something thx
dannyhou13 Jun 19 @ 4:47am 
u r a legend
Xyllisa Meem Paradox Station Jun 13 @ 10:11am 
This doesn't seem to function with the latest version of research tree, trying just this mod and research tree continued leads to no techs appearing on the tech tree and red errors galore.
Trooper582 Jun 11 @ 7:43pm 
Love the concept of the mod, having issues though with the pawns not being able to equip weapons as they are scared, and have no idea how to use it. How do I fix this?
ConanTheMightyPigFan2022 Jun 10 @ 10:50am 
this mod is kickass
Iceobeasty Jun 10 @ 7:21am 
excellent idea but i wish there was more tribal and medieval integration
Andros Jun 1 @ 1:26pm 
Yo.
Not sure if I'm missing something, but I think there may be some incompatibility with research reinvented (the tech tab didn't appear) and research reinvented steppign stones ( the study desk was in the "crafting facilities" research. But since I had started with no research, I had no way of building the study desk to document and unlcok the research).
May yoou please confirm or correct?
jptrrs  [author] May 20 @ 5:29pm 
@Enrico: Sure thing! Just put me in those credits and we're good.
D10z May 20 @ 10:06am 
I have the same problem,I also don't get any errors in the log. Its not possible to prioritize documenting for a researcher. And when a tech was studied, it remains assigned for studying, blocking other studying tasks until it is manually removed from the assignments.
Karlast May 14 @ 7:41am 
I can't get pawns to document a newly researched tech, they just endless study even after they have fully researched the tech
Dill Apr 15 @ 7:37am 
Welcome back
mynameactually Apr 13 @ 7:29pm 
Hoping this works well with VE/Alpha Books.
lol Apr 9 @ 11:11pm 
Pawns can't sow onion.

Mods: [JPT] Human Resources + Seeds Please (Lite) + Medieval Overhaul (1.5).
To replicate: dev quicktest, research and study (HR feature) basic agriculture, spawn onion seeds, try to sow onion seeds in the growing zone.
https://gist.github.com/HugsLibRecordKeeper/e13ccbaac363afd1497630bd0d94780a
lol Apr 9 @ 9:15am 
Another compatibility report: World Tech Level (https://steamcommunity.com/sharedfiles/filedetails/?id=3414187030) . Pawns known techs do not follow the level set by that mod.
lol Apr 8 @ 12:05am 
Hey JPT! Thank you for the updates! Really glad you're back :)

Currently it seems that the updated Research Tree by Mlie (https://steamcommunity.com/sharedfiles/filedetails/?id=3030499331) doesn't play well with Human Resources. With only Core+DLC+HR+ResearchTree(+hugs+harmony) gives an error when trying to choose a pawn in the research tab (upper right corner).

Here's a log file: https://gist.github.com/HugsLibRecordKeeper/2b38b3dc4a194ec579300edaefb469d6
jptrrs  [author] Apr 5 @ 9:56am 
Mod updated! Please, check the Change Notes for details.
jptrrs  [author] Mar 20 @ 8:16am 
Hi folks. I'm testing an updated version that I just released on GitHub [github.com]. It still requires a version of Research Tree (for 1.5 that would be Mlie's ) and vanilla books and book cases aren't integrated. But Anomaly is totally supported.
Any feedbacks on possible issues would be great!
Bananabob Mar 16 @ 11:04am 
i would really love for this mod to be 1.5 compatible
eagleman Jan 25 @ 10:10am 
粉红脑子有坑啥都能建@青丘白狐殿下
annpying shek Jan 14 @ 9:52am 
Just use Life Lessons smh
Rozkurwiator Jan 14 @ 9:16am 
1.
.5
:steamsad::steamsad: