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I have this issue too.
GRAMMAR RESOLUTION TRACE
1 r_logentry → [SUBJECT_definite] [collapsedmeta] [duetoa] [CULPRITHEDIFF_labelNounPretty].
SUBJECT_definite → UNRESOLVABLE
2 collapsedmeta → [collapsed]
3 collapsed → dropped
2 duetoa → because of
2 CULPRITHEDIFF_labelNounPretty → Annihilation Injury in the left leg
1 r_logentry → [CULPRITHEDIFF_labelNoun] made [SUBJECT_definite] [collapsemeta].
2 CULPRITHEDIFF_labelNoun → an annihilation injury
SUBJECT_definite → UNRESOLVABLE
2 collapsemeta → [collapse] [helplessly]
3 collapse → drop
3 helplessly → feebly
1 r_logentry → [CULPRITHEDIFF_labelNoun] caused [SUBJECT_definite] to [collapsemeta].
2 CULPRITHEDIFF_labelNoun → an annihilation injury
SUBJECT_definite → UNRESOLVABLE
2 collapsemeta → [collapse]
3 collapse → collapse
1 r_logentry → [CULPRITHEDIFF_labelNounPretty] made [SUBJECT_definite] [collapsemeta].
2 CULPRITHEDIFF_labelNounPretty → Annihilation Injury in the left leg
SUBJECT_definite → UNRESOLVABLE
2 collapsemeta → [collapse] [helplessly]
3 collapse → collapse
3 helplessly → weakly
1 r_logentry → [CULPRITHEDIFF_labelNounPretty] caused [SUBJECT_definite] to [collapsemeta].
2 CULPRITHEDIFF_labelNounPretty → Annihilation Injury in the left leg
SUBJECT_definite → UNRESOLVABLE
2 collapsemeta → [collapse]
3 collapse → crumple
1 r_logentry → [SUBJECT_definite] [collapsedmeta] [duetoa] [CULPRITHEDIFF_labelNoun].
SUBJECT_definite → UNRESOLVABLE
2 collapsedmeta → [collapsed] [helplessly]
3 collapsed → dropped
3 helplessly → helplessly
2 duetoa → thanks to
2 CULPRITHEDIFF_labelNoun → an annihilation injury
1 r_logentry → [SUBJECT_definite] [collapsedmeta].
SUBJECT_definite → UNRESOLVABLE
2 collapsedmeta → [collapsed]
3 collapsed → collapsed
r_logentry → UNRESOLVABLE
Dear Epicguru,
First, I want to express how much I enjoy your Antimatter Annihilation MOD. However, I've encountered a persistent technical issue with the M3G_UMIN unit that I'd like to bring to your attention.
Problem Description:
The M3G_UMIN unit cannot successfully attack any map tile, even when:
The target tile is fully loaded and visible
Testing with ONLY Antimatter Annihilation enabled (no other MODs active)
No red error messages appear in the console
Observed Behavior:
When issuing an attack command, the game briefly transitions to the strategic map view but returns without executing the attack.
No visual/audio feedback or error notifications accompany this failure.
Troubleshooting Performed:
Verified issue persists across multiple saves and campaigns
Tested with all other MODs disabled (clean load order)
Thank you for your excellent work on this MOD!
I’m thrilled to share that after re-subscribing to the Antimatter Annihilation MOD, the M3G_UMIN unit now functions perfectly—it can successfully execute cross-tile strikes as intended!
Key Fix Confirmed:
Full attack functionality restored, including strategic map targeting
No further anomalies observed during testing
Once again, thank you for your efforts!