RimWorld
Antimatter Annihilation
 このトピックはピン留めされているので、おそらく重要です
Epicguru  [開発者] 2020年5月30日 9時22分
Bug reports
Please report any and all bugs here.
It is very important that you give me as much detail as possible:
  • When and where does the bug happen
  • How often does the bug happen
  • What does the debug log say
  • Did you add to an existing save
  • What other mods do you have installed
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106-112 / 112 のコメントを表示
C H I C K E N の投稿を引用:
Small issue where the M3G_UMIN Can't actually attack a tile on the map, even when said tile is loaded in.
I'm having this issue lol^
Deages 2024年10月21日 0時33分 
EvilyPrettyColor の投稿を引用:
1. M3G_UMIN
2. Clicking on " Fire the world position" simply opens the world map
3. Nothing
4. In one I added after creating a save, in the other from scratch the same problem
5. Of the less big ones only : Dubs Bad Hygiene, Obsidia Expansion

(Update unstable 1.4)

I have this issue too.
Grammar unresolvable. Root 'r_logentry'

GRAMMAR RESOLUTION TRACE
1 r_logentry → [SUBJECT_definite] [collapsedmeta] [duetoa] [CULPRITHEDIFF_labelNounPretty].
SUBJECT_definite → UNRESOLVABLE
2 collapsedmeta → [collapsed]
3 collapsed → dropped
2 duetoa → because of
2 CULPRITHEDIFF_labelNounPretty → Annihilation Injury in the left leg
1 r_logentry → [CULPRITHEDIFF_labelNoun] made [SUBJECT_definite] [collapsemeta].
2 CULPRITHEDIFF_labelNoun → an annihilation injury
SUBJECT_definite → UNRESOLVABLE
2 collapsemeta → [collapse] [helplessly]
3 collapse → drop
3 helplessly → feebly
1 r_logentry → [CULPRITHEDIFF_labelNoun] caused [SUBJECT_definite] to [collapsemeta].
2 CULPRITHEDIFF_labelNoun → an annihilation injury
SUBJECT_definite → UNRESOLVABLE
2 collapsemeta → [collapse]
3 collapse → collapse
1 r_logentry → [CULPRITHEDIFF_labelNounPretty] made [SUBJECT_definite] [collapsemeta].
2 CULPRITHEDIFF_labelNounPretty → Annihilation Injury in the left leg
SUBJECT_definite → UNRESOLVABLE
2 collapsemeta → [collapse] [helplessly]
3 collapse → collapse
3 helplessly → weakly
1 r_logentry → [CULPRITHEDIFF_labelNounPretty] caused [SUBJECT_definite] to [collapsemeta].
2 CULPRITHEDIFF_labelNounPretty → Annihilation Injury in the left leg
SUBJECT_definite → UNRESOLVABLE
2 collapsemeta → [collapse]
3 collapse → crumple
1 r_logentry → [SUBJECT_definite] [collapsedmeta] [duetoa] [CULPRITHEDIFF_labelNoun].
SUBJECT_definite → UNRESOLVABLE
2 collapsedmeta → [collapsed] [helplessly]
3 collapsed → dropped
3 helplessly → helplessly
2 duetoa → thanks to
2 CULPRITHEDIFF_labelNoun → an annihilation injury
1 r_logentry → [SUBJECT_definite] [collapsedmeta].
SUBJECT_definite → UNRESOLVABLE
2 collapsedmeta → [collapsed]
3 collapsed → collapsed
r_logentry → UNRESOLVABLE
Epicguru  [開発者] 3月12日 9時26分 
Don't know what to do with that information. That's not a proper log file or even a stack trace. Is it related to this mod?
Subject: Bug Report for Antimatter Annihilation MOD - M3G_UMIN Targeting Issue

Dear Epicguru,

First, I want to express how much I enjoy your Antimatter Annihilation MOD. However, I've encountered a persistent technical issue with the M3G_UMIN unit that I'd like to bring to your attention.

Problem Description:
The M3G_UMIN unit cannot successfully attack any map tile, even when:

The target tile is fully loaded and visible

Testing with ONLY Antimatter Annihilation enabled (no other MODs active)

No red error messages appear in the console

Observed Behavior:

When issuing an attack command, the game briefly transitions to the strategic map view but returns without executing the attack.

No visual/audio feedback or error notifications accompany this failure.

Troubleshooting Performed:

Verified issue persists across multiple saves and campaigns

Tested with all other MODs disabled (clean load order)

Thank you for your excellent work on this MOD!
Epicguru  [開発者] 5月26日 12時46分 
晓梦星空月 の投稿を引用:
Subject: Bug Report for Antimatter Annihilation MOD - M3G_UMIN Targeting Issue

Dear Epicguru,

First, I want to express how much I enjoy your Antimatter Annihilation MOD. However, I've encountered a persistent technical issue with the M3G_UMIN unit that I'd like to bring to your attention.

Problem Description:
The M3G_UMIN unit cannot successfully attack any map tile, even when:

The target tile is fully loaded and visible

Testing with ONLY Antimatter Annihilation enabled (no other MODs active)

No red error messages appear in the console

Observed Behavior:

When issuing an attack command, the game briefly transitions to the strategic map view but returns without executing the attack.

No visual/audio feedback or error notifications accompany this failure.

Troubleshooting Performed:

Verified issue persists across multiple saves and campaigns

Tested with all other MODs disabled (clean load order)

Thank you for your excellent work on this MOD!
I've fixed this now, let me know if there are other issues.
Epicguru の投稿を引用:
晓梦星空月 の投稿を引用:
Subject: Bug Report for Antimatter Annihilation MOD - M3G_UMIN Targeting Issue

Dear Epicguru,

First, I want to express how much I enjoy your Antimatter Annihilation MOD. However, I've encountered a persistent technical issue with the M3G_UMIN unit that I'd like to bring to your attention.

Problem Description:
The M3G_UMIN unit cannot successfully attack any map tile, even when:

The target tile is fully loaded and visible

Testing with ONLY Antimatter Annihilation enabled (no other MODs active)

No red error messages appear in the console

Observed Behavior:

When issuing an attack command, the game briefly transitions to the strategic map view but returns without executing the attack.

No visual/audio feedback or error notifications accompany this failure.

Troubleshooting Performed:

Verified issue persists across multiple saves and campaigns

Tested with all other MODs disabled (clean load order)

Thank you for your excellent work on this MOD!
I've fixed this now, let me know if there are other issues.
Dear Epicguru,

I’m thrilled to share that after re-subscribing to the Antimatter Annihilation MOD, the M3G_UMIN unit now functions perfectly—it can successfully execute cross-tile strikes as intended!

Key Fix Confirmed:

Full attack functionality restored, including strategic map targeting

No further anomalies observed during testing

Once again, thank you for your efforts!
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