RimWorld

RimWorld

Antimatter Annihilation
 This topic has been pinned, so it's probably important
Epicguru  [developer] May 30, 2020 @ 9:22am
Bug reports
Please report any and all bugs here.
It is very important that you give me as much detail as possible:
  • When and where does the bug happen
  • How often does the bug happen
  • What does the debug log say
  • Did you add to an existing save
  • What other mods do you have installed
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Showing 106-112 of 112 comments
Originally posted by C H I C K E N:
Small issue where the M3G_UMIN Can't actually attack a tile on the map, even when said tile is loaded in.
I'm having this issue lol^
Deages Oct 21, 2024 @ 12:33am 
Originally posted by EvilyPrettyColor:
1. M3G_UMIN
2. Clicking on " Fire the world position" simply opens the world map
3. Nothing
4. In one I added after creating a save, in the other from scratch the same problem
5. Of the less big ones only : Dubs Bad Hygiene, Obsidia Expansion

(Update unstable 1.4)

I have this issue too.
Rassmond Mar 12 @ 6:31am 
Grammar unresolvable. Root 'r_logentry'

GRAMMAR RESOLUTION TRACE
1 r_logentry → [SUBJECT_definite] [collapsedmeta] [duetoa] [CULPRITHEDIFF_labelNounPretty].
SUBJECT_definite → UNRESOLVABLE
2 collapsedmeta → [collapsed]
3 collapsed → dropped
2 duetoa → because of
2 CULPRITHEDIFF_labelNounPretty → Annihilation Injury in the left leg
1 r_logentry → [CULPRITHEDIFF_labelNoun] made [SUBJECT_definite] [collapsemeta].
2 CULPRITHEDIFF_labelNoun → an annihilation injury
SUBJECT_definite → UNRESOLVABLE
2 collapsemeta → [collapse] [helplessly]
3 collapse → drop
3 helplessly → feebly
1 r_logentry → [CULPRITHEDIFF_labelNoun] caused [SUBJECT_definite] to [collapsemeta].
2 CULPRITHEDIFF_labelNoun → an annihilation injury
SUBJECT_definite → UNRESOLVABLE
2 collapsemeta → [collapse]
3 collapse → collapse
1 r_logentry → [CULPRITHEDIFF_labelNounPretty] made [SUBJECT_definite] [collapsemeta].
2 CULPRITHEDIFF_labelNounPretty → Annihilation Injury in the left leg
SUBJECT_definite → UNRESOLVABLE
2 collapsemeta → [collapse] [helplessly]
3 collapse → collapse
3 helplessly → weakly
1 r_logentry → [CULPRITHEDIFF_labelNounPretty] caused [SUBJECT_definite] to [collapsemeta].
2 CULPRITHEDIFF_labelNounPretty → Annihilation Injury in the left leg
SUBJECT_definite → UNRESOLVABLE
2 collapsemeta → [collapse]
3 collapse → crumple
1 r_logentry → [SUBJECT_definite] [collapsedmeta] [duetoa] [CULPRITHEDIFF_labelNoun].
SUBJECT_definite → UNRESOLVABLE
2 collapsedmeta → [collapsed] [helplessly]
3 collapsed → dropped
3 helplessly → helplessly
2 duetoa → thanks to
2 CULPRITHEDIFF_labelNoun → an annihilation injury
1 r_logentry → [SUBJECT_definite] [collapsedmeta].
SUBJECT_definite → UNRESOLVABLE
2 collapsedmeta → [collapsed]
3 collapsed → collapsed
r_logentry → UNRESOLVABLE
Epicguru  [developer] Mar 12 @ 9:26am 
Don't know what to do with that information. That's not a proper log file or even a stack trace. Is it related to this mod?
Subject: Bug Report for Antimatter Annihilation MOD - M3G_UMIN Targeting Issue

Dear Epicguru,

First, I want to express how much I enjoy your Antimatter Annihilation MOD. However, I've encountered a persistent technical issue with the M3G_UMIN unit that I'd like to bring to your attention.

Problem Description:
The M3G_UMIN unit cannot successfully attack any map tile, even when:

The target tile is fully loaded and visible

Testing with ONLY Antimatter Annihilation enabled (no other MODs active)

No red error messages appear in the console

Observed Behavior:

When issuing an attack command, the game briefly transitions to the strategic map view but returns without executing the attack.

No visual/audio feedback or error notifications accompany this failure.

Troubleshooting Performed:

Verified issue persists across multiple saves and campaigns

Tested with all other MODs disabled (clean load order)

Thank you for your excellent work on this MOD!
Epicguru  [developer] May 26 @ 12:46pm 
Originally posted by 晓梦星空月:
Subject: Bug Report for Antimatter Annihilation MOD - M3G_UMIN Targeting Issue

Dear Epicguru,

First, I want to express how much I enjoy your Antimatter Annihilation MOD. However, I've encountered a persistent technical issue with the M3G_UMIN unit that I'd like to bring to your attention.

Problem Description:
The M3G_UMIN unit cannot successfully attack any map tile, even when:

The target tile is fully loaded and visible

Testing with ONLY Antimatter Annihilation enabled (no other MODs active)

No red error messages appear in the console

Observed Behavior:

When issuing an attack command, the game briefly transitions to the strategic map view but returns without executing the attack.

No visual/audio feedback or error notifications accompany this failure.

Troubleshooting Performed:

Verified issue persists across multiple saves and campaigns

Tested with all other MODs disabled (clean load order)

Thank you for your excellent work on this MOD!
I've fixed this now, let me know if there are other issues.
Originally posted by Epicguru:
Originally posted by 晓梦星空月:
Subject: Bug Report for Antimatter Annihilation MOD - M3G_UMIN Targeting Issue

Dear Epicguru,

First, I want to express how much I enjoy your Antimatter Annihilation MOD. However, I've encountered a persistent technical issue with the M3G_UMIN unit that I'd like to bring to your attention.

Problem Description:
The M3G_UMIN unit cannot successfully attack any map tile, even when:

The target tile is fully loaded and visible

Testing with ONLY Antimatter Annihilation enabled (no other MODs active)

No red error messages appear in the console

Observed Behavior:

When issuing an attack command, the game briefly transitions to the strategic map view but returns without executing the attack.

No visual/audio feedback or error notifications accompany this failure.

Troubleshooting Performed:

Verified issue persists across multiple saves and campaigns

Tested with all other MODs disabled (clean load order)

Thank you for your excellent work on this MOD!
I've fixed this now, let me know if there are other issues.
Dear Epicguru,

I’m thrilled to share that after re-subscribing to the Antimatter Annihilation MOD, the M3G_UMIN unit now functions perfectly—it can successfully execute cross-tile strikes as intended!

Key Fix Confirmed:

Full attack functionality restored, including strategic map targeting

No further anomalies observed during testing

Once again, thank you for your efforts!
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