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--- Main thread ---
0.0115ms (self: 0.0109 ms) ExecuteToExecuteWhenFinished()
- 0.0006ms (self: 0.0006 ms) Verse.Sound.Sustainer -> Void <.ctor>b__15_0()
Hotspot analysis
----------------------------------------
1x ExecuteToExecuteWhenFinished() -> 0.0109 ms (total (w/children): 0.0115 ms)
1x Verse.Sound.Sustainer -> Void <.ctor>b__15_0() -> 0.0006 ms (total (w/children): 0.0006 ms)
Verse.Log:Message(String, Boolean)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:Verse.DeepProfiler.End_Patch1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:ExecuteWhenFinished(Action)
Verse.Sound.Sustainer:.ctor(SoundDef, SoundInfo)
Verse.Sound.SoundStarter:TrySpawnSustainer(SoundDef, SoundInfo)
Verse.Projectile:Verse.Projectile.Launch_Patch2(Projectile, Thing, Vector3, LocalTargetInfo, LocalTargetInfo, ProjectileHitFlags, Thing, ThingDef)
yayoCombat.yayoTryCastShot:Prefix(Boolean&, Verb_LaunchProjectile)
Verse.Verb_LaunchProjectile:Verse.Verb_LaunchProjectile.TryCastShot_Patch3(Verb_LaunchProjectile)
AntimatterAnnihilation.Verbs.Verb_Railgun:TryCastShot()
Verse.Verb:Verse.Verb.TryCastNextBurstShot_Patch0(Verb)
Verse.Verb:WarmupComplete()
Verse.Verb_LaunchProjectile:Verse.Verb_LaunchProjectile.WarmupComplete_Patch1(Verb_LaunchProjectile)
Verse.Verb:Verse.Verb.TryStartCastOn_Patch7(Verb, LocalTargetInfo, LocalTargetInfo, Boolean, Boolean)
Verse.Verb:TryStartCastOn(LocalTargetInfo, Boolean, Boolean)
AntimatterAnnihilation.Buildings.Building_AATurret:BeginBurst()
AntimatterAnnihilation.Buildings.Building_AATurret:TryStartShootSomething(Boolean)
AntimatterAnnihilation.Buildings.Building_AATurret:Tick()
AntimatterAnnihilation.Buildings.Building_AntimatterRailgun:Tick()
Verse.TickList:Verse.TickList.Tick_Patch2(TickList)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
The pink square indicates that the shader could not be loaded. The only reason I can imagine that happening is if you're using a very old PC with outdated graphics drivers.
Try going into dev mode and setting up an Antimatter Reactor. If that also causes pink textures to appear, then it is definitely a shader issue; otherwise, send me your modlist so I can try to find the cause.
Thanks.
1. Antimatter railgun has a high chance of not damaging the tile it's aimed at. As a consequence, it won't actually damage a static enemy it's firing at.
2. Antimatter railgun will not deal splash damage, if it is partually inside a shield. (Shield Generators by Frontier Developments) It does still work if it's completely inside.
Other mods:
Shield Generators by Frontier Developments
Dub's bad hygine
Ambition of the Cosmic
Misc. Robots and Misc. Robots++
RT Solar Flare Shield
RimFactory
Fluffiy Breakdown
Auto-Mortars
Other QOL Mods, will provide if asked, but I think the interaction is just between this and Frontier Developments.
However, I doubt it is something that I can fix in my code, since the explosion is spawned the same way as any other explosive weapon such as grenades or rocket launchers, and therefore should deal damage in the same way.
For the shield generator bug, it simply sounds like a bug with that mod, it may be worth getting into contact with the author.
I'll run tests with these mods and see if there is anything I can do.
In order to test this I opened up a new game and installed a few cheat mods to accelerate myself to the point I could build them and tested again, with a front line composed of 4 Thunder Guns and two Multi Barrel Guns I experienced the same lag spike against a raid of about 25 enemies. I dismantled these and built 50+ turrets added by another mod and let them open fire on a raid of similar size and this time there was no freezing at all.
I will note that I didn't have exclusively guns from this mod built during my first test(forgot to remove them). So either the AA turrets are conflicting with other turrets and causing a freeze when they fire or the guns by themselves are causing one. It doesn't seem to be caused by having the mod installed in itself, if the mod is installed there is no freezing so long as I haven't built any AA turrets.