RimWorld
Antimatter Annihilation
 このトピックはピン留めされているので、おそらく重要です
Epicguru  [開発者] 2020年5月30日 9時22分
Bug reports
Please report any and all bugs here.
It is very important that you give me as much detail as possible:
  • When and where does the bug happen
  • How often does the bug happen
  • What does the debug log say
  • Did you add to an existing save
  • What other mods do you have installed
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46-60 / 112 のコメントを表示
Epicguru  [開発者] 2020年8月15日 8時06分 
I'll check it out once I start updating all my mods to 1.2. It's quite hard to debug mod conflicts when there are no errors but I'll try my best.
Daxx 2020年8月16日 19時07分 
Epicguru の投稿を引用:
I'll check it out once I start updating all my mods to 1.2. It's quite hard to debug mod conflicts when there are no errors but I'll try my best.

Hey mate don't worry about it. We narrowed it down to a problem with their pathfinding patch. It affected all impassable buildings the same way. Your mod is in the clear and works perfectly
Epicguru  [開発者] 2020年8月17日 10時06分 
Ok thank you very much for warning, saved me a lot of time.
When an android from the AndroidTiers mod gets hit with the Galvaknuckles it creates the message "(Pawn) is fully healed." everytime one of injuries inflicted by the Galvaknuckles heals; I am unable to have another pawn tend to the injuries. The injuries do recover but the pawn is unable to rest in a bed to recover faster. Debug Mode can heal the injuries.
Epicguru  [開発者] 2020年8月30日 13時49分 
I'll look into it, thanks for report. Various people have reported issues with the galvaknuckles so I may need to rework.
I think there might be something wrong with this mod. My game is experiencing these lag spikes and the only thing I could find that acted weird was your mod by using dubs performance analyser.

https://ibb.co/93Sc8J9

It seems to be spiking together with the lags. I am very much early in the game with no advanced tech, not even using anything from AA yet but it seems to be running and spiking for no reason.
This mod causes weird behavior to pawn pathfinding, now every pawn will walk through tree, stone, bush, and all those things that pawn will try to avoid walk over, not sure if this is an actual feature or a bug but I find it to be super annoying. Pls fix, I really love this mod.
最近の変更はMaysaChanが行いました; 2020年9月23日 8時41分
Epicguru  [開発者] 2020年9月23日 14時11分 
@Dzekins It's a known bug, it happens because this mod adds custom pathfinding for all pawns. It will lag more depending on map size and number of colonists and animals. I will optimize in a few days time. Sorry for the inconvenience.
Epicguru  [開発者] 2020年9月23日 14時12分 
@MaysaChan This bug is probably related to the same custom pathfinding, however I haven't heard of pawns walking though objects that they shouldn't...

Could you send a screenshot of a pawn walking through something they shouldn't?
Epicguru の投稿を引用:
@Dzekins It's a known bug, it happens because this mod adds custom pathfinding for all pawns. It will lag more depending on map size and number of colonists and animals. I will optimize in a few days time. Sorry for the inconvenience.

I figured it out. It is the wiki mod. At first i removed yours and the wiki mod and the game was running fine, after i ONLY added your mod back and it works fine.
Epicguru  [開発者] 2020年9月24日 4時06分 
@Dzekins I'm suprised that Antimatter Annihilation even loaded without the wiki mod installed, since it's a hard requirement. I would check carefully for errors before trying to play without the wiki mod installed, it might even break saves. I'm working on removing the hard dependency of the Wiki mod, so hopefully that will resolve the issue.
Epicguru の投稿を引用:
@Dzekins I'm suprised that Antimatter Annihilation even loaded without the wiki mod installed, since it's a hard requirement. I would check carefully for errors before trying to play without the wiki mod installed, it might even break saves. I'm working on removing the hard dependency of the Wiki mod, so hopefully that will resolve the issue.
I have been playing for a while now, several saves and reloads and it seems to be working fine. Just checked the log and do not see any errors, but it was midgame and not after load.

Maybe it is working fine cause I still have not researched any AA tech or started using the mod really, but it seems to be fine.
Epicguru  [開発者] 2020年9月24日 6時47分 
Dzekins の投稿を引用:
I have been playing for a while now, several saves and reloads and it seems to be working fine. Just checked the log and do not see any errors, but it was midgame and not after load.

Maybe it is working fine cause I still have not researched any AA tech or started using the mod really, but it seems to be fine.

Yep if you try to actually use any of the mod's buildings or items then you will run into bad issues.
However, I have now updated this mod and also the wiki mod to allow you to uninstall the wiki mod and it will not break this mod.

Make sure you update both mods from the workshop and then you can uninstall Wiki mod, see if that improved performance.
Epicguru の投稿を引用:
Dzekins の投稿を引用:
I have been playing for a while now, several saves and reloads and it seems to be working fine. Just checked the log and do not see any errors, but it was midgame and not after load.

Maybe it is working fine cause I still have not researched any AA tech or started using the mod really, but it seems to be fine.

Yep if you try to actually use any of the mod's buildings or items then you will run into bad issues.
However, I have now updated this mod and also the wiki mod to allow you to uninstall the wiki mod and it will not break this mod.

Make sure you update both mods from the workshop and then you can uninstall Wiki mod, see if that improved performance.
Thank you :)
@Epicguru
Here
https://steamcommunity.com/sharedfiles/filedetails/?id=2242090965

I test it once again without any mod and it turns to be ok, I think other mod actually cause a mess with this mod pathfinding but I honestly could find an impostor since I activate over 280 mods but I will try my best to find as soon as I can.
最近の変更はMaysaChanが行いました; 2020年9月28日 7時31分
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